Posts for WST


WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Thanks, marzo! Link to video Made this test run using Mighty. I have a feeling that I cannot make a run of this game (even if only one level) which may be called «optimized». There are too many places where you can glitch through walls, and too many possible routes. Even making thousands of rerecords does not help to be quite sure that it’s done well… I will try to TAS this again soon, since now I know speed value addresses…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
While TASing Megamix, I’ve detected that under some conditions red springs can throw you backwards, in wrong direction. P.S.: Can anyone please tell me the RAM addresses for X/Y/on-ground speed in Megamix?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Portal gun IRL Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
I've made a Windows package containing Gens (svn rev 304), some camhack-enabled Gens builds, useful Lua scripts and movie file editor. The only goal is to have a single file allowing to set up a complete Sonic TASing environment at any place in just a few clicks. Hopefully you'll find it useful. You can download it here.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Tired of tool assisted speedruns? I present you a tool assisted longplay Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
The best way to learn about Sonic tricks is to watch existing movies in frame advance mode. Note that some tricks in this game are subpixel-relavant (need perfect positioning), so sometimes you will not be able to make them by simply exactly repeating the input. As an Amy fan, I also recommend you trying to TAS Amy (there is a set of hacks allowing playing as Amy), she has many abilities that are great for TASing (for example, she is definitely the best for spin-dashing through objects — it’s her strongest side).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Looks like the HUD script does not work if started when Amy is Super Amy.
headers/widgets.lua:56: bad argument #3 to 'drawimage' (string expected, got nil)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Aglar wrote:
Nice, seems so obvious now. The TAS is now in quite big need of an update.
I beleive that TAS community (or at least Sonic TAS community) can use moderated version control (like Subversion, git, etc) instead of current publication system. When someone improves some level, he proposes his patch to the run (in case if it doesn’t break the syncronization), and the moderator accepts or rejects the modification (or adds a short pause to force syncronization). This of course allows to redo entire run as well, as you understand. If TASvideos cannot make that ability for use, we can found our own subproject within TASvideos community, like Mortal Combat TASers already did. And send our updated runs to TASvideos from time to time. I have enough resources to host some VCS and forum, if someone wonders, but I do not mind if anyone else makes it. This is just an idea. P.S.: Sonic 1 now looks not so less glitchy as Sonic 3, like it looked a few years ago, doesn’t it? :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Patashu wrote:
completely unexpected
Beleive or not, I expected exactly what she made :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Found a new glitch in Amy@S3K, but it is useless for tasing. If you [down+A] into this device, you will stuck there forever :) Also found the way to completely crash the game in Ice Cap zone. Btw, Amy seems to be the best character for spindashing through objects.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Everyone who prefers Tails, can watch this run. It’s quite fast despite being not optimized (it’s simply a test run).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Друзья подали свежую идею. Нужно зайти в Google Translate и перевести фразу «Socket disconnected». Английский → русский → английский → русский Весёлые вещи иногда гугл творит ^_^
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
I do not like so many effects in the game itself, but I definitely like the gameplay process itself, very speedy. Yes vote from me.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Why do you place the dog on an enemy sometimes? Am I right that it makes it to appear (after being hurted) at needed place a few frames earlier? Sorry for questions, it’s my favorite TAS, but I am not familiar with the game :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
PikachuMan wrote:
Tails needs some love.
I adore Tails, but I feel way more experienced with Amy. I tried to TAS Tails, but could not beat even HollandTAS whose AIZ1 run was then beaten by Aglar by like 3 seconds or more: Link to video Tails is not very popular character, so not so many people have enough skills with him. Of course, Amy is less popular, since she’s playable only in some hacks, but I’ve been advancing with her since my very beginning in TASing. I think, if someone can make a really good (good to be published here, hehe) run with Tails, they are Aglar, NaturelLorenzo and Sonikkustar. And Marzo, maybe. But you should know that it’s a very long and an extremely hard to TAS game (partly because your speed in this game is limited only by the size of 2-byte signed integer and you never can be sure that you’ve reached the best possible speed), so such a project will take painfully long time and much efforts, I guess :) (upd)
PikachuMan wrote:
Is someone gonna do a run as Tails?
I think you should do it yourself. If you’ve never TASed before, I can help you giving advices.
LTRP wrote:
Here is the first WIP, it is short, but contains some creative tactics
Looks cool, can’t wait to see more progress :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
I’ve just found out that Amy@S3K version which I TAS, is already outdated. And the modifications are heavy enough for all of my gmvs not to sync on the latest version. In the new version it’s really easy to enter Knuckles way, which I failed to do with 1.0. Now I have really no idea what to do. Well, I started to TAS a hack which was still under development, but… It’s kinda disappointing anyway. I've tried to TAS AIZ again and it became painfully harder. Everytime when I gain good speed, I stuck on a bungee. And I don't know how to manipulate those bungees. (upd) this is a test run of the new version. Link to video And by the way, while making this run, I discovered this glitch (one more variation of spike diving), maybe it can be useful somewhere :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
The character I usually TAS singing a song from 90s Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
feos wrote:
http://www.radiogameplay.ru/
ook (upd) Слишком много 8-битных композиций, я подразумевал скорее 16. А нет 16-only аналога?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Есть техническая возможность сделать потоковое радио с саундтреками из видеоигр, но волнует вопрос: безопасно ли это? Не накатают ли правообладатели абузу в датацентр? Интересно также, интересен ли кому-либо такой мини-проектик.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
I hope I am not boring with so many messages in this thread? I've made a short Angel Island glitchfest run :) Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Awesome! I wonder if this is the first time in history when someone made a ringless Sonic 1 run.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Is there any known zip in Carnival Night act 2 which may work for Amy? I cannot do anything with the route I’d chosen. Maybe I should try the route used in current published S3K run with Sonic&Tails? But I am not sure that the piston zip is available for Amy. Tried it a few times, reached the area under the piston/cylinder, but could not enter the wall. Still trying… By the way, this video shows that under some conditions Amy can break Knuckles’ wall and take his route. It needs some deeper check, because it may be faster, especially if there’s possible to dive into spikes and zip through terrain. (upd) no success with that route in AIZ, looks like it was fixed since that video was recorded.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Oh wew! With enough speed, it's possible to spin dash through this rotating piece of shit (which I usually call a piston since my childhood) without getting crunched ^_^ Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)