Posts for WhiteHat94

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Joined: 5/2/2015
Posts: 203
Papyrus, platformer. Uses the same engine as the previous game I posted, Kirikou, so you can zip, but the only useful spots I found would be in stage 2. 18 stages, just need to get to the end, and 6 bosses. I think the turtle spawns on the crocodile boss are random, but I don't think there is any real RNG besides that. I did find a TAS on Youtube, but I don't see anything submitted here. I found a door in stage 4 that saves 10 secs on that stage. TAS - https://www.youtube.com/watch?v=E_j7xnwCHbE RTA run - https://www.youtube.com/watch?v=TOqpzgtyfjo
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Joined: 5/2/2015
Posts: 203
Fido Dido, an unreleased platformer. 6 stages, no combat, just complete the goal in each stage, usually collect things then get to the exit. Exonym found the death warps in stage 1 and 5, and the magnet glitch in stage 5. RTA run - https://www.youtube.com/watch?v=yIf3LWRGH_k
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Joined: 5/2/2015
Posts: 203
Firebird - Hi no Tori Hououhen, a Konami adventure shmup. Goal is to collect the 5 "keys" then you can fight the final boss. It is intended you go thru the stages at least 2 times as you collect more tablets to open more doors and you find the correct path thru. But I noticed that when you die the screen centers vertically where you died, likely a safeguard to stop you from getting caught in a death loop against a wall. So by dying at the bottom of the screen you can move backwards against the screen scroll. In my run I take 13 intentional deaths, which allows me to skip looping the stages many times, and I'm able to collect 3 of the final keys on my first time thru the stages, only briefly warping back to stage 3 at the end. I've got a map of my route if anyone is interested, just let me know. Fastest playthru I found was 27 mins, so my route cuts 15 minutes off that. I also found some kind of crit on the final boss, I don't know for sure what causes it. My theory is that I'm hitting the boss on the same frame I'm killing one of the shurikens, so the "death" of the shuriken is transferred to the boss. I have a clip but I have kill the boss immediately on the right side as soon as the fight starts. Boss crit - https://www.youtube.com/watch?v=1Ca6dukNhX4 RTA run - https://www.youtube.com/watch?v=ofAVE1evZAo
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Joined: 5/2/2015
Posts: 203
TOMARC the Barbarian, a very short, looping platformer. I see there is a TAS for the 2600 version but not this. This has a whole extra spider boss after saving the girl. Goal is get the sword, get to the girl, then climb the spider web to the sword and exit. Looks like the Atari version is randomly generated, but this starts on it's own after 13 secs and seems to be the same layout every time. A couple of tight jumps to get up without bonking on the wall, you get stunned if you bonk on anything. RTA run - https://www.youtube.com/watch?v=G5_yHvwhKMM
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Joined: 5/2/2015
Posts: 203
Escape, an unreleased C64 platformer. Need to collect the 13 squares, then you can take the final teleporter to the exit. On a game over all the items are shuffled, but starting off a fresh reset the item layout is fixed. I made a map for this one as well and can share with anyone that's interested. ROM - https://www.gamesthatwerent.com/gtw64/escape/ RTA run - https://www.youtube.com/watch?v=92l602j3zuU
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Joined: 5/2/2015
Posts: 203
Triss, another Polish C64 platformer. Goal is to collect the 20 stones then use the Cross item in the boss room. Have to get some items to open up other items/paths. I made a nice map I can share if anyone is interested in the game. I found an OoB at the very start of the run, just buffer jump as the game starts and you can get above the starting room. Using this you can grab the Key right away and skip back tracking for it later. The OoB does wrap to the other side of the map. I hoped I could wrap up to the bottom of the map but I couldn't find a way thru. I did manage to find the Cross item in the OoB, so you could do that but not sure how much faster it could be. But once you get back in bounds I don't think you can get out again. So unfortunately since you need to collect all 20 stones, it doesn't majorly break anything. RTA run - https://www.youtube.com/watch?v=J5cR_FkwGBI
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Joined: 5/2/2015
Posts: 203
Zamczysko, a short platformer from 1995. Goal is to collect the 5 diamonds then return to the start. Collect keys to open doors. I think my general route is good, can probably avoid the intentional death. I have a map I made I can share if anyone wants to give the game a shot. RTA run - https://www.youtube.com/watch?v=Wa68o1caBb0
Experienced Forum User
Joined: 5/2/2015
Posts: 203
Kirikou, a fairly simple platformer based on a 1998 French animated film, just need to make it to the end of the stages. Collecting 2 of the blue items will take you to a bonus stage, so avoid those. First boss is major RNG, need 5 stalactites to spawn over the boss. Final boss also RNG, seems random how long it takes for the next enemy to spawn. I also found that you can zip in 1 tile tall gaps. Not sure exactly how it works, but basically you auto crawl into the gap, turn left and jump, and if it works you can zip. Sometimes you can zip a lot further. Doesn't really break any stages but small saves. Only seems to zip to the right. RTA run - https://www.youtube.com/watch?v=aOG7tOAutMw
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Joined: 5/2/2015
Posts: 203
Ghost Battle, an action platform game. 5 stages, usually need to beat a miniboss to get an item to open the 2nd half of the stage. Bombs are really strong on most bosses. I found a floor clip in Stage 2, I hoped it would just let me walk to the ladder, but the screen stops scrolling before that, even if you walk to the ladder above first. RTA run - https://www.youtube.com/watch?v=qfncppdrXBk Stage 2 Floor Clip - https://www.youtube.com/watch?v=6kVBGqKi8fo
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Joined: 5/2/2015
Posts: 203
Cool you are making something, but this is a TASing forum, not sure why you are posting here since it has nothing to do with TASing
Experienced Forum User
Joined: 5/2/2015
Posts: 203
The Sword and the Rose, short platformer, shameless clone of Ghouls n Ghosts. Just run thru grabbing keys to open doors til you get to the princess. RTA run - https://www.youtube.com/watch?v=0ktO0AmePx4
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Joined: 5/2/2015
Posts: 203
Hihou Densetsu: Chris no Bouken on PCE CD, a basic, slow moving platformer. 8 areas of 2 stages each, and stages are short. I get the purple beam weapon, red and blue orb, because the range is best. All the weapons seem to do the same damage, even powered up. Enemy drops seem random but might be based on when you kill the enemy. Bosses are super easy. RTA run - https://www.youtube.com/watch?v=triZ_8jFPqs
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Joined: 5/2/2015
Posts: 203
Didn't see this actually had a thread. I just did some RTA runs of this and I beat it about 10 secs faster. Some stuff in your TAS is cool, like the first boss is might be faster than what I do, along with general movement. It would be great to see an updated one with a mix of strats and have it submitted. https://www.youtube.com/watch?v=3nATQJNRprI
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Joined: 5/2/2015
Posts: 203
Hammerin' Harry, the IREM platform hammer game. Pretty short, 6 stages, usually just grab the big hammer and head to the boss. Stage 5 boss takes the same damage regardless of the hammer you have, so no use getting the big hammer. I also tried the Japanese version, Daiku no Gen-san, and at least gameplay-wise it seemed to be the same. RTA run - https://www.youtube.com/watch?v=3nATQJNRprI
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Joined: 5/2/2015
Posts: 203
Doraemon: Nobita no Dorabian Night on PCE, a basic platformer. There is a HuCard and a CD version but I think the HuCard is faster, only real difference is voiced cutscenes and some slightly updated graphics. 17 stages, mostly just run thru them. Grab the Take-copter on some stages. I pick up a couple powerups early for use in 2 later stages, in 3-3 I use the Time Watch and Barrier to avoid waiting for skeletons, and Barrier Bag on 4-1, but this one is technically not necessary. There is also a Brown boots powerup which I think makes you run faster for a limited time, but not sure it's worth the time to get them, it didn't seem to be on the final stage. RTA run - https://www.youtube.com/watch?v=JM8XKwQKfq4
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Joined: 5/2/2015
Posts: 203
Pitfall II: The Lost Caverns, a port of the Atari game. Quite a bit different, they added a lot to the game. It's pretty linear, no real choice where to go, have to get the items in order. I found a nice minecart skip after grabbing the Raj Diamond, which you can get 1 cycle faster than I go for. RNG with the spawns in a handful of screens. There's a TAS of the SG-1000 port of this, but not the actual arcade. RTA run - https://www.youtube.com/watch?v=31Hq9ka6l3A
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Joined: 5/2/2015
Posts: 203
Learned this speedrun and learned from other videos that there was an extra warp not in the current TAS. I think Level 1 difficulty would be faster since you can get 10 fish and in the shop right away. My idea would be get the 10 fish and go in the shop right away to win at the slots. You need to win 30 (so triple cherry to win 40?) to afford the gun (for the bosses) and the Green shoes, for max running speed. And then you technically only need to get 2 maps, for the bosses to show up in 12 and 24. No other powerups make you go faster, you are just stuck with shorter, fixed jumps. Taking warps doesn't refill time, so you need to collect Green hearts as you are warping to add time. So it would basically follow the same route as my run, but getting Green shoes at the start, and not buying Hat and Feather in 15, and going faster with max speed. 1 - Gun, Green Shoes, Warp 6 - Warp 9 - Warp 12 - Santa Map 13 - Warp 15 - Warp 18 - Buy Map for 21 fish 21 - Secret Warp (this is the one the TAS doesn't take, maybe there isn't one in that difficulty?) 24 - End The warp might be there on Level 2 difficulty, looking at it there is a shop hole at the spot, if that is Santa it would probably work. But the warp is at the start of 21, so skips 21, 22, and 23, so could make this under 10 mins, not sure exactly. RTA run - https://www.youtube.com/watch?v=lXCl1L2bBZE
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Joined: 5/2/2015
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Camelot Warriors for MSX, port of the ZX Spectrum original. Linear, really only one way to go, have to get the item in each section and take it to character. Mostly can just buffer jump for long stretches, since it's the fastest movement. I'm sure there are potentially faster cycles I missed, maybe the bee before the water section. RTA run - https://www.youtube.com/watch?v=NoqAQrU-IRU
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Aoi Blink/Blue Blink on PC Engine. Fairly straightforward platformer. Goal for every world is to get the Red key to open the boss door, then beat the boss. Stages are short, most of the run is boss fights, which I know can be faster than my run, especially the final boss. I think drops are potentially deterministic? So it might be possible to manip feathers/stars where you need them. RTA run - https://www.youtube.com/watch?v=a1EH1iM6KC4
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Hope someone decides to pick this up. The current RTA route abuses bombs on the bosses, so you typically run to the bosses then die to get 3 bombs back. There is a big RNG spot at the start of the final stage, the Glasses are in a random spot, but I think they are in set spots, I've recognized one a second time. My only other routing thought would be trying to keep powering up the sword instead, which loses a level every time you get hit. Pretty short game overall, a lot of text downtime. RTA run - https://www.twitch.tv/videos/2275463616
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Super Donkey Kong, bootleg port of DKC. Only 5 stages, but they loop 3 times to get the ending. RTA run - https://www.youtube.com/watch?v=37qb7LzvrHU
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Joined: 5/2/2015
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Did an RTA run. Overall Bomb is super strong, it hits so many times if you get it on a boss. I use the Hourglass to freeze stage 6 boss, you can hit with a Bomb after also but it's tight. I avoid upgrading my staff most of the run since I am just using Bomb on bosses any way. Biggest thing I didn't understand is what affects where the random Key drop spawns. Pots seem to be fixed once a stage starts, and the Key can only be in a limited amount of pots (Stage 4, 6, 7), so I'd really love to know if it can be manipulated/predicted. My theory was it had to do with your Zenny but not sure if there is something else. You can sort of cancel knockback, after you get hit if you hit the direction of the knockback and then the opposite, it flips which way you are getting knocked back. I do it many times in my run. RTA run - https://www.youtube.com/watch?v=q462BnQWpos Maps - https://www.pcengine.co.uk/HTML_Games/Son_Son_II.htm Maps can be a little confusing since the stages loop horizontally.
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Joined: 5/2/2015
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TCQ, homebrew platformer. Pretty simple overall, need to do things in a specific order. I found a little skip that doesn't work in the ZX Spectrum version. ROM - https://amaweks.itch.io/tcq RTA run - https://www.youtube.com/watch?v=LujbT_T-z14
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Aladdin 2, Famicom bootleg of the Genesis game. Janky and stiff playing but a solid speedrun. Found a number of skips, I wouldn't be surprised if other things could be found. RTA run - https://www.youtube.com/watch?v=wV0ZRp-pGlM Edit: updated run with high jump skips. Can jump a little higher by holding attack after jumping.
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I learned the speedrun of the game and I found two big glitches. My current run beats the TAS by 2 mins. So the first glitch is the slide glitch. Normally when you attack on the ground it stops your movement. If you attack in the air and then get hit while you are attacking, your next attack on the ground will slide and not stop during the attack. I think the game still thinks your air attack needs to finish, so doesn't think you are on the ground to stop your movement. Using this you can do the superjoy spin attack while moving, and skip the entire teleporter maze in Stage 9. The second glitch is a wall clip. With the sword power up (not sure about the others but sword is best weapon) you can clip on top of certain walls. It's weird but the first time you approach a right side wall, if you jump into it you clip partly in, if you miss you need to leave an re-enter the room. If you jump and swing near the top you can get up, in the run I skip the Stage 2 miniboss (1:57 in my vid), but the big skip is Stage 12 (16:03). You skip almost the whole level doing 2 wall clips. Happy to answer any more specifics, would love to see an improvement. https://www.youtube.com/watch?v=7xxg7DZBAf8
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