Posts for Winslinator


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I see the points being made about the movie being incomplete and they are fair. Thing is, I only had a desire to do the first loop as that is where the RTA speedrun ends and I really don't have much motivation to go any further. That being said, if anybody wants to pick this up where I left off I encourage them to do so, just add me as a coauthor in the end. Also I should make it clear that I haven't exhaustively attempted to TAS the 7th loop so I can't say it's definitively impossible. If someone were able to crack the enemy RNG on that loop it may be possible.
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[quote RetroEdit] What's with the pause around 2:02 in the video before ending Level 3? Also, wouldn't it save time to lure multiple enemies on one burger to drop the burgers down farther, or does the time for the enemies to move into place outweigh the potentially faster drops?[/quote] For your first question, it was to manipulate an enemy on Level 4 to spawn later which allows me to use one less pepper. As for your second question, can toppings move down more floors with more baddies in other versions? In this version, two floors is the maximum so I'll update the notes to address that. [quote nymx]I also see that you manipulate the AI correctly. My favorite version to play, growing up, was on the Colecovision. I see the same similar techniques used to do so. Although I think I remember that the speed wasn't the only thing affect...I believe the way the AI responded was different. As for using the hardest level, I plan on looking at the code to see if the level increases afterward. Hopefully I can do that soon.[/quote] As is the case with most of the arcade-style Intellivision games, selecting "disc" speed is the fastest with the three slower speeds inserting lag every few frames, and no other bearing on the game's difficulty. After each loop of the game, the speed of enemies increases and their AI slowly starts to be less predictable. With each loop, it seems that each change in direction enemies make has a higher likelihood of being a random one, and it appears no changes in enemy behavior occur beyond loop 7. I understand that the TAS would've been more complete had I beaten the first 7 loops (49 stages) but I haven't been able to complete any stage in that loop, considering enemies move more than twice the speed of the player. Therefore, I figured this would be complete enough for now but feel free to prove me wrong. You can play on the hardest loop by poking Main RAM address 71 to a value of 6 and you will start on Level 43. Similarly, poke address 6F to a value of 0-6 for the stage within the loop. Side question, how would I be able to view the code for an Intellivision game like this?
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Great TAS with some amazing improvements but I agree with what EZGames wrote about the entertainment factor. It's quite evident in the level cut encode. [quote EZGames69]Just from what I’m watching, I’m a little disappointed that you didn’t do any playaround with the snake area for example. That was what made the old movies so entertaining to watch. If they were in this new movie I would have suggested this for stars honestly. Still I’ll vote yes.[/quote]
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Voting 'no' because the routing looks very unoptimized
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To do this, you must hold either upper side button, the 0 key, and the WNW disc position on the second (right) controller while resetting or powering on the console. Then, press any button to start the game. Jokes aside, I suspect it's an intended cheat code, as many other games utilize similar odd button combinations on the title screen to unlock alternate title screens, stuff like this, or even an alternate game in the case of Dig Dug. The button combo is not listed in the manual.
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Thanks for publising, guys. Only thing is that the description forgot to mention that this was an 8-frame improvement over the predecessor movie, and I'd like to request it be added in. Thank you :)
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Phenomenal TAS, I might even have to rewatch it As I said in the Discord, going under the truck boss and the crazy 7-2 skip are my personal favorite parts!
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I like how with every new Sonic TAS that comes out, the levels make less and less sense :) I like the way the two Carnival Night acts are beat here One question I've had for a while is there a reason the Sonic 3 TASes don't reset the game to skip Launch Base 2 or the cutscene at the end of Sky Sanctuary?
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OK the submission text has been edited with a new temporary encode. link below is to the improved movie which is now an eight-frame improvement over my 2017 submission! http://tasvideos.org/userfiles/info/61773060081900787
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Ok gotcha. Saved yet another frame since my last post as well.
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The methodology was simple: look at the coordinates of the rooms that the enemies are in when the mountain is entered. If they're good, continue testing. If not, move on to the next situation. The reason the rerecord count is so low is because I started this project 3 years ago when the Intellivision core was still under development. When I was about ready to submit for the first time, I realized the movie didn't work on the newest version of BizHawk (due to new intellivision features) so I redid the entire movie and it reset the rerecord count. The original rerecord count is forever lost but I estimate it would've been somewhere around 5000. The extra 193 rerecords are simply from testing the new strategy. By the way, just found another 2-frame improvement, so I will be cancelling this submission.
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@feos Ok I understand your point about the score goal. Under what circumstances would playing all four subgames be an acceptable movie? The goal for the Vegas Stakes TAS seemed to be the fastest route to the credits, but there would be no such goal like that for this game.
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I think the zoomed-out encode that JXQ provided earlier is far more helpful than the Tails POV encode. It shows everything offscreen without the camera jittering
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@Memory Right, there would certainly not be any clear ending for this game, as you can keep playing for as long as you want, but i thought the first bullet point under the score guidelines, "There is no better way of defining full completion in the game" would best fit this game's case. FractalFusion also makes the point that you can simply enter $9999 as the starting wallet size, and while that would technically be the fastest way to get the "Maximum Score", it isn't terribly interesting; which is why I specifically named the branch "Maximum Earnings" so you would actually play for as much money as possible. I don't know if that's too arbitrary a goal for Vault or if there's even a precedent for such a case. In reference to your argument on completing a single game, there's actually three other card games you can play besides Blackjack, would winning one game of each be a more suitable goal or is that still too trivial? @FractalFusion That's an excellent improvement! I wish I knew how to actually analyze RNG in this manner as it would save me a lot of headaches working with these heavily luck-dependent Intellivision games. I see a couple small improvements to this I can make right off the bat but it looks like all the Blackjacks were dealt without much waiting time; I'd be happy to update the movie and add you as co-author (should this branch even be acceptable).
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This is one of the best TASes I've seen to date - I think it's Stars worthy.
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Hi guys, thanks so much for publishing; I noticed that the description for this TAS here and on YouTube just says TODO. I have a suggested description typed up in the last two paragraphs of my submission notes you guys can use.
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I'm giving this a yes for the creative submission notes :))
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Okay the movie and submission notes have been edited accordingly. Here's a link to the updated movie file: http://tasvideos.org/userfiles/info/47825352184695207
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Twisted eye is right. While "Invisible Robot" is the canon name, it's actually just the same color as the background and can be defeated. There is no killscreen in this game, and invisible robots will spawn until 3,276,800 points, after which 1 gray robot and 2 bats will spawn again, indicating the difficulty has reset. Therefore, it is the last unique enemy and adheres to the "no new content appears anymore" rule. The instructions manual also states that he is "the ultimate aggressor": http://www.intellivisiongames.com/bluesky/games/instructions/action/nitestkr.pdf Hopefully this answers your question @Memory
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@Alyosha Thanks for the fun fact, I changed the submission notes accordingly
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Very well done, all the fights go by crazy fast (EAS ftw!), the one strat where you actually kill harry in preparation for the Malfoy fight is genius. Minigames like bowling and Quidditch now look flawless, and very informative submission notes. Can't wait for the rest to be added! Yes vote.
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Alright, I knew this was going to be a hot discussion point. There have been four TASes using this warp or cheat (the community actually uses the terms interchangeably) in the past, all of which have been cancelled. Therefore, I didn't know for sure whether it's allowed and decided to submit anyway. For those interested, here's some history of the warp in question, quoted from SegaRetro, "One of Kid Chameleon's most famous cheat codes is actually the result of a communication error between programmers. During development, programmers Steve Woita and BichCau Le added a cheat code that would allow players to go straight to the credits screen. Designer Hoyt Ng was unaware of this cheat when he added another level, changing the level counter and making the code activate Plethora's stage instead of the end credits." Based on that, it's not a debugging code, but I still 100% agree it's a cheat nonetheless, due to the arbitrary procedure and inputs required. It's different from most codes in that it acts as a warp, rather than an invincibility, lives, or continue code. So just like what OmnipotentEntity questioned (and quoted), I'm also wondering how strictly the rules apply to this situation.
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I'd just like to let everyone following this thread know that the TAS has been submitted! Go ahead and check it out: http://tasvideos.org/5524S.html
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Yes it still is! See, Kid Chameleon will be having its 25th anniversary on May 28th, and I've been saving submitting this until then, just so I could guarantee that I have some content to put out on that day :P There have been four runs of this category submitted in the past, and it doesn't look like any have been rejected for the reason you mentioned (though I fear it will be a hot discussion point). Plus, this run has a significant advantage over the others, being over 13 seconds faster than the quickest of the four. Also as a side note, if you check out speedrun.com, I've already beaten that run by 2.3 seconds lol: http://www.speedrun.com/kidchameleon#Any
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I think this is the type of run where its more appreciable by those who've played it and understood more so than people like me whom never seen it. Sorry, but rated it 1/10 in terms of entertainment.
Not surprised at all, considering how baffled people are in the YouTube comments! In any case, I encourage you to give it a playthrough on the hardest difficulty sometime; I guarantee that rating would be raised by a couple notches :P
At the end of the movie, does the game seriously end like that, or is it like some of the early atari games where it starts over and you can redo the entire game again?
It stays on that screen forever, so you'd have to reset the console to start a new game.