Posts for Winslinator


Experienced Forum User, Published Author, Experienced player (728)
Joined: 7/18/2016
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Also, I've had a bit of trouble trying to load your movie in both Bizhawk and VBA. Are there any specific settings I need to use in order to load it properly?
Experienced Forum User, Published Author, Experienced player (728)
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Hey, I started to make a TAS of this game a few weeks ago, but only got done with level 3 when my save file got corrupted. I'd be willing to start it again, and if you're still around, even better! Have you made any additional progress with this project? Also, I'm very interested in viewing what you've done so far, but I've been unable to load your movie in Bizhawk or VBA. Are there any specific settings I need to use to load the movie properly?
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If I could somehow revive this thread.... I would like to say I'm in the process of making a TAS just like Ridgewell was doing. I currently have the RTA world record of 9:02, so I have a fair bit of knowledge about this game. So far, I've been doing pretty much perfect movement, text mashing, and RNG manipulation, and I'm actually almost done with making the TAS! Anybody know of major glitches or anything that could bring down a time even slightly?
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Alright I'll just work at my own pace with this then, should be done with this probably in less than a month. RandomPie, I actually haven't been using RAM watch, as I'm still learning the various features of the program, and had no idea I could access such useful information just by putting in their hex addresses. I've already shaved off a bunch of pixels just using these variables. This should be all I need for an Any% run, but if I find I need another variable, such as Y-position/speed, how easy is it to find such an address? Do you use the program XVI32 to do that? I've also been toying with the idea of doing a Maximum Score TAS for this game, as there are things like max coins for Super Mario Bros. I've been able to get 1,817,001 in 2 hours RTA, and suspect a TAS could probably get 1,817,500 or so in 20 minutes. Also, we could finally show off helmet reset glitch in a TAS! Thoughts?
Experienced Forum User, Published Author, Experienced player (728)
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If you don't have bizhawk set up, this makes me wonder why the transitions between levels in your tas are much shorter than mine. Which emulator and what settings did you use for it, if you remember? Another thing that is rta viable is that letting go of R and A at the first incline in blw1 allows you to run up it without deceleration. That plus the last rubber block jump in blw1 and a more optimized plethora can definitely save at least half a second. And your cyclone information is very interesting as I never would have thought of that. Definitely a good rta strategy, but for a different category. Thanks man! I have saved about 10 additional frames since my first post, including better turnaround before collecting the first diamond, hitting blw2 shooter blocks better, and more efficient jumping methods. Really looking forward to what other optimizations could be done :)
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Joined: 7/18/2016
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Hey everyone, The past few days I've been working on a TAS of this game using the Plethora Cheat. I wanted to do this so that I could bring down my RTA Any% WR below 1:35 (it's currently 1:35.5, and I think I've discovered enough RTA-viable microstrats to do this). Currently, the TAS ends at 1:27.9 from power on. I have pretty significant knowledge on this game, but this is my first TAS, so I'm very new to the concept. Looking at the first two levels of RandomPie's TAS, I have no idea why but I believe I'm barely behind in some places. I know you guys have talked about analyzing subpixel positions and ROM data earlier on this thread, neither of which I have any idea how to incorporate. I'm hoping you guys could take a look and provide an expert opinion on this :) TAS was done in Bizhawk 1.11.6, Accuracy Core: https://drive.google.com/file/d/0B5wBv6IivLIOQVNFUllYdDc3U28/view?usp=sharing I also had lots of trouble ending the TAS. As you'll see, the input string continues over a second after Plethora is defeated. I'm anxious to improve this part as well, as there's a lot of potential frames to save here. So yeah, let me know what you all think! =D