if lookdown saves less on emulator than on console, it would mean that the times gotten on emulator couldn't even be gotten on console even if it were played as perfectly, since it isn't the same.
Dam isn't that good of a level to try it out though, since it's been a mysterious level forever, 53's been gotten without boost, better looking runs with boost have resulted in 54. we don't know why, but there's lag issues for sure. I'd suggest going a long straight line on the surface or something like that.
Thanks to the guy that makes the avis. It's pretty cool, I watch them on emulator first, which is all slowmotion for me, then see them in normal speed. Haha, the runway wait at the tank seemed to take like 2+ seconds on emulator and it really annoyed me, but in the avi it all looked great (not the strafes and lines used in the start though).
Jack, any reason why you put ',,,' all the time? it's pretty annoying, use a single ',' or '...' or so :p
Wren, if you were in the elite, care to tell me who you are? :p
I'd say most Eliters have grown to 'love' lookdown and it's like 2nd nature now. Since it's embedded into our minds so much, it doesn't detract any of the amusement for us. I suppose for each level you'd have to first get a perfect run with lookdown, save it, redo it without, and if the time is the same, it's ok to use the one without. But if I know TAS and popular games well, I know that there's been games that they compete for fastest run to the frame precisely. Older runs would have to give up their place for newer ones that are only so many frames faster, not even taking a single second off the older run. I think this game could be that popular.. which would mean, everything fastest would have to be used.
As for the save states, I'm a n00b about emulator stuff, so thanks for helping me out there.