Posts for Wouter_Jansen

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Joined: 10/31/2005
Posts: 329
Location: The Netherlands
I know that, but like I said: 'and this discussion DOES belong here, because it can eventually lead to a faster dam time, because if it works, it would also save time on 00.'
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'and more importantly he's in a perfect postion to give constand damage boosts as well as the alarm guard' shows the total LACK of knowledge of the game, because the guard that opens the gate does NOTHING BUT WALK until he's at his spot. The alarm guard is a vague description, if he means the one running for the alarm, he's way behind you when he even starts going for you (when he runs his focus is entirely on setting off the alarm), and he's never been known to even boost once. I'm not immature just because I have more knowledge than you ever will have in this game. I may be arrogant because I like to put it in your face like I do now. shove, shove. a new person comes along, claims dam agent in 10 seconds, OUCH NOW WE ALL HAVE TO TRY AND GET 10 SECONDS WITHOUT HIM TELLING HIS STRATEGY IN SUCH A WAY WE CAN ACTUALLY VERIFY THAT IT WORKS NO MATTER IF IT KILLS US!!!!! omg, would I ever lose sleep over people like that. For the record, as Silent Thunder just said in more detail, AKA didn't show enough evidence to make us believe. 'Then you recieved an answer... you instantly dismissed it and called him a liar.' Please quote me where I call him a liar. I asked for better explanations, you just put words in my mouth and call me immature.
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Location: The Netherlands
obviously it was a fake claim if you drop it so easily. I have enough counterarguments which I've already given, to show all what he told us for new strats doesn't save you 3 seconds. the new goal would be to keep annoying the hell out of everyone who is annoyed by discussion like this here, because you just have to accept that the whole group of us actually have a very good knowledge of the game, so you can't just tell us some strats and be done with that. the strats will have to save enough time for the claimed time to be possible, plus when that is the case, we can try it out, but since he doesn't give any clear details on how to get through without presing the button, we can't even test his honesty. it would be pointless for us to find out how to do it ourselves, when we know that there's a good fat chance the guy is lying (MANY have). now THAT is what is rediculous, why people feel the need to lie. and even though you may prefer being assocviated with liars, doesn't mean you have much of a say in our discussion. and this discussion DOES belong here, because it can eventually lead to a faster dam time, because if it works, it would also save time on 00. oh, and calling me an immature ass, shows more about what you are instead.
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I'm not disregarding anything, but if you aren't even willing to replicate it in any manner just to show us that your strat works and that 50 is indeed possible, then it won't sail. like I said, boosts only save 1 second at most, which would be insanely rare. lookdown doesn't save incredibly much, let's say half a second. 53's I'm sure are all high decimals. there's more to it than just what you mentioned unless you prove me wrong. There's no legit reason for not being able to get like 52, still beating the current WR, while being a whole damn 2 seconds off what you believe to be your own record, thus giving you enough time for error as well. All we ask for you to show us enough to make us believe it, otherwise everyone could stand up and claim runway agent 0:20 and whatnot without needing to explain themselves. surrre. if you really are honest, I suggest you help us out, we'd be very grateful and you'll be respected a lot. PS: I'll keep bringing it up until you or show enough proof, or admit that you were lying. Be man enough to take the consequences of your own actions.
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I don't know what you're trying to say and why you can't write correctly (should we call you ACK?) but there's no way you'll ever get away with simply saying you got 0:50 and making up some strategies without any sort of real backup. if you could do it back then, you can at least find a way to make us use the strat you used in order to effectively save 3 seconds *cough*. oh, I suppose it was pretty tough to get to understand the physics of your action replay, which is understandable if you try to claim such a time and fail to understand you need to give clearer explanations. Also you had the worst reason ever in 'it was done back in 2000 so there is no video of it', as if we invented sliced bread after then.
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eh, do you watch all the wr videos and such? doesn't seem like it, since it looks like you like taking all those awkward lines that wouldn't help your time. the door in the building can be opened from quite far, I couldn't really determine if you did it as early as possibly, but it seemed late in slowmotion. and worst of all, you didn't go in front of the first hut you go past, which would be a much straighter line to the hut with the GL. so, next time you better get like 1:45, because that seems not unlikely. as for b1, I can't really say much about it from watching in slowmotion, except open the damn door for Boris.. and.. 1:05 seems not justified for the strat used and the amazing headshotters and such. I'm fairly sure I could get 1:04 on N64, if I'd get a cooperating Boris. my 1:07 fail was horrible ;) also, you could let Boris go into the MF room there, THEN stop him so he's closest to his spot, and take out guards while you're there etc.
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50 is a pretty bold claim. pressing the button takes maybe 1 second extra, and you'd need about 4 extra boosts for each extra other second. so that would at best give you a 51, and I certainly don't see that happening on a real N64, especially not on PAL. though, if you're being truthful about not needing to press the button and still go through the gates without wait (or at least so it saves time), please tell us how, try and make a video or do it on emulator, so we can start using it. you'd get great recognition for it.
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I'd say let Jack go for the fastest time he can accomplish, then anyone who wants to go for entertainment as top priority, can have his go at it as well. AKA, are you an elite member? [Who are you?] if you did 0:50 on dam agent, I take it it was tas, please make a vid, I'd like to see it =) I doubt getting the lock from far would save much, maybe the few frames less needed to get back into lookdown and such. Also, one can't truly appreciate a record to the fullest until he's gone through the hassle himself and knows exactly all that it takes. I'm sure there's a decent number of people that doesn't like any N64 at all, should that mean that those games shouldn't be done? there will always be opinions and things not liked, not everyone can be pleased all the time. In the end, if the experts don't like it, imo the job isn't well done, and you betcha the experts would say use lookdown. so again, do a non-lookdown run yourself or get someone to do it (don't badger Jack with it now), then it can be listed separately and the 'noobs' (people that don't know the game well enough) that don't appreciate the aspect of lookdown can be happy too.
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Joined: 10/31/2005
Posts: 329
Location: The Netherlands
you go play streets agent and get 1:13 with lookdown, then do it without lookdown with the SAME AMOUNT of boosts and practically the same run. if you really think all of us professional players suck so much that only lookdown can make us more consistent to keep on caking 1 second faster than we were capable of without lookdown, well then that is your opinion, but try to conclude what's REALLY going on and eventually you'll agree.
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if lookdown saves less on emulator than on console, it would mean that the times gotten on emulator couldn't even be gotten on console even if it were played as perfectly, since it isn't the same. Dam isn't that good of a level to try it out though, since it's been a mysterious level forever, 53's been gotten without boost, better looking runs with boost have resulted in 54. we don't know why, but there's lag issues for sure. I'd suggest going a long straight line on the surface or something like that. Thanks to the guy that makes the avis. It's pretty cool, I watch them on emulator first, which is all slowmotion for me, then see them in normal speed. Haha, the runway wait at the tank seemed to take like 2+ seconds on emulator and it really annoyed me, but in the avi it all looked great (not the strafes and lines used in the start though). Jack, any reason why you put ',,,' all the time? it's pretty annoying, use a single ',' or '...' or so :p Wren, if you were in the elite, care to tell me who you are? :p I'd say most Eliters have grown to 'love' lookdown and it's like 2nd nature now. Since it's embedded into our minds so much, it doesn't detract any of the amusement for us. I suppose for each level you'd have to first get a perfect run with lookdown, save it, redo it without, and if the time is the same, it's ok to use the one without. But if I know TAS and popular games well, I know that there's been games that they compete for fastest run to the frame precisely. Older runs would have to give up their place for newer ones that are only so many frames faster, not even taking a single second off the older run. I think this game could be that popular.. which would mean, everything fastest would have to be used. As for the save states, I'm a n00b about emulator stuff, so thanks for helping me out there.
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PLEASE make save states at the end of each level and upload them.. unless you redid the first 2 levels, then I said nothing.
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Joined: 10/31/2005
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Location: The Netherlands
hmm that worked yeah it still runs slow though and I don't feel like rewatching all prior levels every time. facility; you sure you opened all doors asap? nice warp through 2nd door after 3 guards in hallway don't do such a huge strafe change for doak Trev can be right at the stairs when you come down you can destroy all tanks with just 2 mines and use 3 mines for boosting I'm sure you could do straighter lines in some places, like when leaving console
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wips are useless to me, game keeps running slow and again the guard shot in first dam tunnel misses, he gets a backboost and then strafes into the wall. if you want my input for each level, your best bet is to make separate videos of each one, in avi.
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for runway, use the grenade strat, that means, pick up grenades at start and skip the tank and use these for the drones. the first 3 drones been done this way in 37ish speed, it's just the last drone you'd need to work out then.
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I believe the reason is pretty simple. The timer isn't affected by the lag. The timer goes on as fast as normally when there is lag, but you go slower due to the lag, thus you lose valuable time.
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yeah, it looks interesting, but you could use straighter lines and perhaps change strafe less. also, if you're going for total mission time (all times added up), then going into dam to pause and change settings is ok (since it wouldn't add time), but if you're going for real time, just keep standard settings and change it all when you pause for the covert modem. 1:55 is nice. edit ps: what's your last name, 'Jack W' is a bit vague.
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heh, actually when I got 2:04 on PAL (it was still the WR), I killed that right tunnel guard with a headshot, and another headshot later on. anyway, you should hit me up on aim (preferred, msn if you have to). I suggest you'd make avi's for each level then I can critizise them.
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well he needs to get the 8 red coins on the metal cap course, so it doesn't lose that much time, I don't know how much time it would help save though.
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Very good work! I wonder one thing: the right hand doesn't get a chance to open it's eye, but the left one does get the chance.
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Location: The Netherlands
The biggest problem I came across is that the GE rom I have doesn't seem to play smoothly, and I don't know how to get it to work correctly.
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I know I can do it, but if noone can bother to help me, I can't bother to start a TAS.
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
I could give it a try, once someone tells me how to set it all up so that it runs smoothly for me + explains me all I need to know to make a TAS.
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10 headshots kills with the regular weapon on a regular guard.
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Joined: 10/31/2005
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Location: The Netherlands
I have the 31 video, and it doesn't seem optimized either, since he has to longjump to the star at the end edit: posts are coincidentally also 31
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Joined: 10/31/2005
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shouldn't you be getting the key on the first possible frame? I don't think there's a last possible frame anyway, since you could just take however long you want before you pick up the key. :p
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