Posts for Wouter_Jansen

1 2
8 9 10
13 14
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
so funny, I bet you don't even know the game or played it. lookdown is used in places such as long stretches in which nothing is done but pure strafing. if you like strafing, start up a game of GE, select the first surface level, and strafe your longs out. there's no need for a TAS to show strafing skills. the entertainment is mostly gotten through the extreme precise shots that are made, which you can't do while looking down, thus lookdown can't lessen it's entertainment. I don't think you could headshot a guard in lookdown even if he'd duck. and in a special case of eg a roll, lookdown is a must to hit the head, but guards probably don't get the chance to roll anyway. if you use the floors as a reason for it being boring, the same could be said for looking straight ahead. after playing the game lots, you see the same texture every time, and the same applies. why can't anyone interpret posts the way they're meant and twist words everywhere? the explanation to why zurreco missed the point was that the lookdown only lessens the boring parts, yet he calls it boring. that's quite redundant, to call something boring when it was boring to begin with, whichever method you use to strafe a long stretch etc, it's still boring. as if taking the fastest paths which happen to be that you have to walk next to a wall all the time and you see the wall the whole time wouldn't be boring. what matters is that the things that need to be done aren't done in lookdown unless it's required. the action such as killing guards (headshots..), doing the objectives. obviously with "I could say any of the starred runs or with a moon aren't entertaining, because I don't enjoy something or whatever reason." I was pointing that very thing out that it's a matter of opinion. if he doesn't like the lookdown doesn't mean it can't be entertaining. the author of the run shouldn't feel required to avoid lookdown just because he feels it takes away from the entertainment, because there's plenty of people that would like it. I clearly meant that you can't use opinion as a reason for not using a faster trick, but I guess cristal water isn't clear enough. finally, I don't think anything here or anywhere is time only.. especially when I see so many obsoleted runs here, and read many times how time was saved by 'simply being more precise' clearly shows that far from many runs on here purely aim for time.. some don't really aim for time at all.
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
zurreco totally misses the point. the tas won't lose any entertainment from it as long as your brain just views it the way we do. I could say any of the starred runs or with a moon aren't entertaining, because I don't enjoy something or whatever reason. using that logic, this site would have no runs at all. there's PLENTY of action and entertainment in the levels, and if lookdown is used, it's a section that was boring without it in the first place. besides being faster, lookdown also makes the boring parts smaller.
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
if you liked GE enough then you'd play it muh more or watch more GE videos, and eventually you'll get used to it and it would be weird to see videos without lookdown.. it does not steal any enjoyment, your brain does.
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
I'd definitely like to see TWINE done
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
Anton, did you change your email and sn?
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
can you msg it to me then?
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
What does IWM stand for (what's your name)?
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
Go Go Gex!
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
aww, don't give up on this! :'-( you'll finish this later right?
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
this game is great, and the 5ish hour run didn't even make me 1 bit tired, so a 4ish hour TAS would still be great. I'm all for it!
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
of course! can't wait :p
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
neato =)
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
looks like your DKR any% is in the queue too?
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
may I ask if the same will be done for Donkey Kong 64 eventually?
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
what other TAS, got a link?
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
nitsuja wrote:
It sounds like you are just being lazy... Not that it isn't convenient to have a savestate available for those who lost theirs or don't want to watch the intro, but it shouldn't be a requirement. They are very large compared to a movie file (especially a compressed one), and most people can figure out how to hit the savestate button.
yes, I truly must be lazy if I would go find a rom just to watch a small 'videofile' and rather rewatch whole parts I've already seen than clicking on a simple menuitem that for some reason doesn't seem to work for me (and I'm not the only one, as shown in this thread). I wasn't really being serious anyway, it would just be nice if more people did so. I really don't see how 1 MB is such a big deal unless you're on 56k/modem, which is almost like floppy disks now anyway. When I said I never successfully save my own states so far I meant that they never worked on following WIPs yet, which is probably caused by the reason I explained earlier in one of these threads, that there's probably been a change in the part before I where saved. I can't predict where the next WIP 'starts', and I wouldn't make savestates for like every frame and then try them all out in backwards order until I've found the one that works with the new WIP.. saving states is useless if the new WIP doesn't go on where the previous left off.. if it wasn't that then I guess maybe some 'bugs' need to be fixed or the usage needs to be more clear :p
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
simply upload them, using eg fileupload.com or so. they're around 1 MB, so it's really nothing.
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
There should be like some rule that authors of WIPs provide save states that belong to the WIP starting from the first point of change in comparison with the previous WIP.. I've never successfully saved my own states so far either, but when I get a save state from the author I have no problem to load it at all (referring to SM64 120 stars here by FODA here)..
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
laughing_gas wrote:
That's the problem ... when I use "save as" I name the save file, say, rayman2 for example, and when I use "load as" it doesn't show up at all in the folder I saved it in.
that's because, as I said in my first post in reply to you, that you have to use the 'Save State' option after using the 'Save As..' option. doesn't make sense, but that's how it is. I had to find that out myself too. once you have given it the filename you want to save it as, the save state option will use that and thus then it should be made and able to be loaded.
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
well I use 'Load As..' to load it and it works for me, I never really use the other Load option.
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
I'd watch more WIPs if you'd provide save states.. I made one myself but I guess you redid a part before where I made it, since when I load it, Mario doesn't do anything TAS-like.
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
maybe you used the 'Save As..' option, then you have to use the 'Save State' option after doing that still, else it doesn't save it.
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
so I finally figured out why I couldn't make save states that worked.. I use the Save As.. option and then enter a filename and press save. yet, today I found out that it doesn't save it, I have to actually use the Save State option explicitly afterwards as well. I guess I didn't notice this before since I probably saved over another file, yet not for real thus. I have Mupen64 0.5.0, and I see v8 is out. is this changed in this version? I'm not sure if I should get the new version since there's a note I'm not sure if it affects anything for me.
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
there's a next one after the last star? :p
Experienced Forum User
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
is it just me or does the first turn in bowser world look really slow?
1 2
8 9 10
13 14