Posts for Xaiter

Experienced Forum User
Joined: 8/29/2006
Posts: 13
Reactivated my account to throw in my two cents here. First, I agree with the idea that in this particular case the image data is considered user input. After all, the game is prompting the user to provide a different disk. This is the very essence of user input! Second, because this is such a ridiculously unconventional input... special rules are definitely required. Something like packing the image data read that affects the game in the movie file seems appropriate. This shouldn't even raise copyright concerns since copyrighted content shouldn't even typically be required to proceed. A rule banning copyright content as the image content seems completely fair here, just to keep things safe. That does mean the TASer will need to either reverse engineer the game's usage of the image data read to craft a precise, non-copyrighted input... or write a program to generate random non-copyrighted garbage input to feed the emulator until they find the value that provides them with their desired result. Which doesn't seem like a problem here, the game's usage of image data is well understood.
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Experienced Forum User
Joined: 8/29/2006
Posts: 13
boct1584 wrote:
That was great. I watched the encode with cutscenes, and it made me super-happy that the plot was pretty much fully intact. Yes vote.
Same - it was a neat juxtaposition! "Serious and suave" spy plot, punctuated by Bond teabagging corpses.
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Experienced Forum User
Joined: 8/29/2006
Posts: 13
What on earth did I just watch. Obvious, yes vote. Dear lord, that is a pinnacle for GameBoy ACE. I'm probably wrong, but I cannot fathom how much further you could push that hardware.
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Experienced Forum User
Joined: 8/29/2006
Posts: 13
Finally! I've been waiting for this one since I saw the "blooper reel" encodes.
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Experienced Forum User
Joined: 8/29/2006
Posts: 13
Oh, wow. The music alone would give this a yes vote. But watching the game creak under the load of its own enemy and bullet count seals the deal. I can't imagine how a person could survive it in real time. Definite yes!
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Experienced Forum User
Joined: 8/29/2006
Posts: 13
I realize it's been a while since this movie was published (two years!), but since the WIP thread seems to have ground to a halt, I'm curious if there have been any advances by the plugins that might clear up some of the video/audio... strangeness. Rather than wait for an improvement, it'd be nice to see a better re-encode with newer, less glitchy plugins. If that's possible. Since this seems to be a really popular TAS.
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Experienced Forum User
Joined: 8/29/2006
Posts: 13
I don't know - maybe not even a 100% run. I think this is the sort of game that's better played like Mortal Kombat. Just show off as many of the game's insane quirks as fast as possible.
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Experienced Forum User
Joined: 8/29/2006
Posts: 13
I've been trying for the last week to get this working properly. I've checked that I have the correct version of all of the plugins and Mupen64 - the emulator says I have the correct version of the ROM. All that happens is shortly after the game gives control to Banjo, he proceeds to drive around like an idiot in the courtyard. What am I missing?
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Experienced Forum User
Joined: 8/29/2006
Posts: 13
I love multiple game runs - shows an entirely different level of thinking. That combined with my ADD makes them perfect for keeping my attention.
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Experienced Forum User
Joined: 8/29/2006
Posts: 13
My confusion was from the skipping, I couldn't see half the shorts being performed at all, Duke would be doing something, then all of a sudden the game would plummet to < 5 FPS, and he'd be somewhere completely different by the time the next frame was drawn. I'll double check my video settings and make sure that I was using Jabo 1.6, but I'm pretty sure I was - made certain my plugin settings matched those used by the movie file.
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Experienced Forum User
Joined: 8/29/2006
Posts: 13
Huzzah! I'm looking forward to it!
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Experienced Forum User
Joined: 8/29/2006
Posts: 13
1. Sonic 3 & Knuckles (nitsuja) - Completely skipping Ice Cap Zone. Every TASer's dream, no? 2. Zelda II (Gigafrost) - Whee! It's like an acid trip! All the time! 3. Super Mario Bro. 3 (Morimoto) - First TAS I ever witnessed. It's still incredibly freaking cool, nailing 100 lives like that. 4. Megaman 1\2 (Bisqwit, FinalFighter, many others) - Watching Megaman zip through large chunks of the game. 5. Megaman X1 & X2 (DeHackEd) - Two games as once. I don't think that can really be classified as anything but INCREDIBLY AWESOME. 6. Ecco the Dolphin (Nitsuja) - Forcing his way through numerous glyphs he shouldn't be able to pass, absurd speed. God, I love it. 7. Super Mario 64 (Various) - Watching Mario flying around like some kind of freaky dimensional hopping ninja. 8. King's Bounty (Aqfaq) - I almost died laughing at how quickly the game ended. 9. Pit Fighter (FODA) - Overlooked, I think. I was keeled over in crippling laughter at those ridiculous combos. 10. Ocarina of Time (GuanoBowl) - I had no idea OoT was so susceptible to sequence breaks!
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Experienced Forum User
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Posts: 13
It's nicely done, but if I could vote no, I would. I've played the PC and N64 versions, so I think it's fair to say I know the game pretty well - and I had one hell of a time trying to follow anything that was going on. It wasn't the kinda lost I got from Zelda II glitched run or the Biker Mice from Mars, the 'whoa, awesome' kind. It was the 'huh? I can't really make anything out' kind. It really is phenomenally played, but it's just no fun to watch out of sheer confusion.
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