Posts for XkyRauh


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XkyRauh
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I'm sorry to cause trouble, but could someone explain what the "Chucka Glitch" is? I'm unfamiliar with it. Edit: Thank you, AQwertyZ!
XkyRauh
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To be more specific than "Yes," BLJ is an acronym for Backwards Long Jump. Every time Mario does a long jump, the game adds to his velocity--and so by aiming the long jump backwards, up a hill or otherwise against a wall that prevents Mario from really moving in between button presses, the player can press the jump button rapidly to accumulate velocity, which gets Mario's speed so high he clips through collision checks! :)
XkyRauh
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I think the only attraction with TAS'ing a TIM game would be the potential sequence-breaking that takes place. For example, in the original DOS version of TIM2, there's a Hard puzzle titled "Laser Coffee" whose goal is to "Get the coffee pot off the screen." Ordinarily, you're supposed to use the cannonball you're given to turn on a lightswitch that enables a variety of lasers to focus on the detector, powering a generator which hurls the pot offscreen via conveyor belt. The sequence-breaking solution is to simply drop the cannonball onto the right side of the coffee pot, knocking it off the left side of the conveyor belt, and conveniently off the bottom of the screen. :) It should be noted that later iterations of the same level in TIM3 and Contraptions include debris which blocks the left side of the coffee pot, preventing this easy solution. But there are many other levels which have similar sequence-breaking solutions... a TAS of a TIM game should exploit the game in this way whenever possible. :) Ultimately, though, I suspect there would be too many levels that -have- to be done the "right" way (especially in TIM1) and the only entertainment factor would be the speed at which the TAS author can manipulate the mouse. Just my two cents.
XkyRauh
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It's so much more fun to watch these videos than it is to watch the sky-drifting F-Zero GX videos. This latest video is phenomenal. Awesome work!! :D
XkyRauh
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The reason that block is an issue, evilchen, is because the super missile would have to travel through that first block, a second block, and then explode on the third block. There are methods to abuse screen edges and scrolling to get the missile to clip through a single block; this double-block obstacle is proving very difficult to overcome. From what I understand, the only hope would be to fire the super missile from far enough left that neither block is onscreen, and then time a shinespark accurately enough that the screen scrolls AFTER the missile passes the blue blocks, but BEFORE it passes the green button. As you can imagine, given the speed differences, this is a ridiculously tough maneuver to pull. I agree that it's frustrating to have a nay-sayer waving the "impossible" flag about so prominently... never say never! :)
XkyRauh
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I watched my friend sink an entire summer of hours into this Ancient Cave--I'm absolutely floored that you think you'll be able to do this all in a single run. :) Please don't be discouraged by nay-sayers!
XkyRauh
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It looks like it might have to do with the sprites for the points earned for defeating enemies overlapping. Notice how careful the player was to kill the Bullet Bills along a single column of tiles--I'd wager that the old Mario 1 engine doesn't erase the sprites for the numbers earned by jumping on enemies. Can anyone confirm this?
XkyRauh
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I'm excited about this run--I'll watch it regardless of what strategies you use.
XkyRauh
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The video flashes the title screen for a frame or two, but there's no text changed, so that's a no-go. I spent a while searching--seems everybody's talking about the video right now, but nobody has the file. :( Keep your eyes peeled!!
XkyRauh
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I understand this may be a bit late, but I recall manipulating Samus's AI to attempt to Screw Attack (up+B) me from the lower right of the level, (I was jumping up/around/through the moving platform off the right side of the level,) causing her to plummet into the lava below. It's a Pacifist victory in very short time, depending on where the lava is--and with manipulation, it shouldn't be too hard, right? Try fooling around with Kirby's placement in the air relative to Samus when she's in the lower right part of the level. :)
XkyRauh
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Stomp the Thwomp gave me goosebumps; that was superbly executed. :)
XkyRauh
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Will the corrupt/alternate data loading be accepted into a TAS? Does the difference in cartridges really make a difference, if you're choosing "Continue without Saving?" And do you know why the game crashes if you take the lower route? Not to doubt you or anything, but this seems peculiar.
XkyRauh
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Nice work controlling Ness's funny jumps! That was very entertaining. It's been so long since I've tried Falcon's stage, but your route looked weird to me--but I trust your judgement. Looking forward to the others (your Yoshi was fantastic!) :)
XkyRauh
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Forgive me if I'm wrong, but I thought Jeff couldn't get critical hits? I don't know about Poo, but that might explain why this magic number isn't affecting Jeff...
XkyRauh
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If he's managed to avoid the recoil from the air-kick, there might be away to do it repeatedly over a short length of time--for example, kicking down to strike, recovering into the flight as mentioned, and then kicking again in the opposite direction, similar to changing flight direction in SMW. The kick itself does about 15 damage, IIRC, but has a very brief length of attack, so it might be possible to stack kicks quickly. This is an exciting discovery, and it opens the door for other Helpers, with their own attacks. The second player can hold A to follow Kirby at no penalty, so transporting shouldn't be a problem. Hammer's got a good up+a charge...
XkyRauh
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The BMX was pretty rediculous, if I remember correctly, because you could hold up and keep mashing B button to do a very basic "hop" that would give you a few hundred points. Combined with the fact that you needed very little forward momentum to rack these up, you could get a rediculous score and annoy your friends. :-) Are forward flips really better? Edit: You don't even have to hold up.. just tap the button once to let your dude roll down the hill, then start mashing B, and watch your score add up. Sheesh!
XkyRauh
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Coming out with the Speed Booster at just 8 life left--that's jaw-droppingly awesome. :-) Kudos on the teaser; I'm pumped!
XkyRauh
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Bisqwit wrote:
GuanoBowl wrote:
i kind of want to keep it on the d'l for a little while
What is a d'l?
I thought it was short for 'download.' As in, "I'd rather like to keep it on the download for a little while," possibly referring to keeping a Torrent file seeded. Edit: But going back and reading the context it was used in... I don't know, either. Sorry!
XkyRauh
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"The Lemmings Chronicles," which had the install directory in DOS of "LEM3," was also released overseas as "The Wonderful World of Lemmings." It depicted 3 of the surviving tribes from Lemmings 2 trying to make their start on new islands. The tribes with the original release were Egyptian, Classic, and Shadow... and rumor has/had it that "expansion" tribes were on the way. But that never happened. :-(
XkyRauh
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How's the cursor movement speed in the console ports of Lemmings? The PC version was a real test of dexterity, unless the player was talented with the pause button. I'd imagine a TAS of the PC version, if possible, would look mind-blowing simply because it would never pause to gather its bearings. :-) I'm all for musical shenanigans in the NES version, if you're up for it. That sounds awesome.
Post subject: re: Whirlo!
XkyRauh
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The biggest part of getting a Whirlo speedrun working is to do the down-stab while doing the A-button dash thing. Hold down, jump, and attack all at once after you do the dash, and you should be able to get some great speed... Just don't miss! Also, if you're looking to work up the speed required to do a high-jump without room, try skidding back and forth a few times. I finally beat this game for the first time recently with heavy savestate use, and I honestly don't think it's worth a speedrun. It's just too long and monotonous. :-( You can breeze through the first Village area with well-placed dash-stabs and Whirlowind attacks (the 'corkscrew thing' you mentioned) and the Enchanted Forest area which comes next you could practically do blindfolded... but after that, there are walls which require the Whirlowind attack to get past, and the entire game stops being quick and easy... I can't think of any way to really skip sections of the game, and some of them are so time-consuming and long (such as Whirlowinding a wall several times in a row to knock bugs off of a tree's roots, or skidding back and forth to get the momentum to high-jump to invisible platforms... it's really not fun). Kudos on the Whirlo love, though--he's an adorable little pissed off guy with a pitchfork. :-)
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