Posts for Y0SH1

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Joined: 5/12/2007
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It's been quite a while! Coincidentally, when Sonikkustar bumped the topic, I started working on this again on the very same day (and all this time I haven't made any progress because I didn't know how to use the RAM searcher very well. Seriously. >:( ). Anyway... here's a few notes (which includes some already posted here): Values: s01D22,2s,X Speed (Kirby) s01922,2s,X Position (Kirby) s01D24,2s,X Speed (Gooey) (This value is delayed by one frame.) s01924,2s,X Position (Gooey) s01D4A,2s,X Speed (Nago/Kine/Chuchu) s01D4C,2s,X Speed (Rick/Coo/Pitch) (I'm not sure if these two are correct, though.) Fastest ways of traveling (without Coo): Stay running, of course. Letting go of forward while at speed 512 and pressing forward the frame your speed drops below that number will raise it higher than 512. Follow these patterns: - = Don't press left/right, > = Press left/right While on the ground, every time you're on/hit speed 512, follow this pattern: ->->->->->- (512-472>520-480>528-488>536-496>544-504>552-) (Repeated: ->->->->->-->->->->->-->->->->->-) Note: This gives you an average speed of 512. Use only for the tiny period of when your numbers are high (preferably past 528?)! Otherwise, there'll be no gain, or even the loss of pixels. While in midair, every time you're on/hit speed 512, follow this pattern: ->-->-- (512-496>536-520-504>544-528-) (Repeated: ->-->--->-->--->-->--) Tricks: - Kirby and Gooey's X position stay on their same values while with a partner. - About getting powerups: > Every time you get a powerup, you get 2 or 3 lag frames. If you get rid of that powerup, no matter what you do (beside resetting the game), eating an enemy with that same powerup will not produce lag frames. Gaining a different powerup from the one you last had will produce lag, and so will going back to that first powerup after gaining the second one. > Kirby and Gooey have their own "memory" for powerups. For example, if Kirby gets a powerup and Gooey gets that same powerup, Gooey will still cause lag frames. - Find as many cliffs as you can. Near their edges, time it right and slide to get ahead for a few frames. When you land, immediately start running again. - When spitting something out while on ground or landing during the spitting animation, press the jump button to immediately cancel the automatic ducking, so he can do things earlier than before. - At the beginning of every world, reset at the cutscenes, so you can skip them. Use L, R, Start, and Select to reset instead of record resetting. - By sucking while falling at the right time, you can fall faster. - To manipulate what you will land on at the end of the level, randomly press buttons during the transition of entering that room. - Grab partners at the exact frame you enter the next room, so you don't have to wait for the pose they do. - When you eat an enemy for a powerup, swallow it at the same time entering a door so you don't have to wait for the "power showoff" animation. - To manipulate what you'll have to pick at the minigames during levels, change your input two rooms before the minigame. - Before the end minigame, get rid of Gooey so you don't have to wait for him to go. - For any door you can do this, spit Gooey ahead Kirby next to a door, so he can enter it earlier. - During a room transition, hold the left or right button before you're actually seen, so you'll immediately walk forward. Once you see yourself, you can press left or right again so you'll be able to run right away. - When flying with Coo, hold down forward. If something is in the way, hold down up/down for only 1 frame; every time you hold up/down while moving forward, your speed drops to 512. Because of the way lag frames are with powerups, playing around with them too much wastes time. We can't do that anymore... :( Here are two movie files I've made to compare: Normal (Constant 512 Speed) (763 frames) Midair Speed Cycling (753 frames) While cycling, you can't suck in or spit out anything, or your speed will be stuck for the whole animation. Because of this, you need Gooey to be used all the time. Finally, here's a WIP using the tricks so far! It only goes up to the end of the first room of 1-1. Not very far, I know... http://dehacked.2y.net/microstorage.php/info/694060125/Kirby%27s%20Dream%20Land%203%20TAS.smv For those curious, compared to only the first room of 1-1, this is about 22 frames faster compared to WaddleDX's latest posted run here (but compared directly, so I may be kinda off). This whole cycling speed thing just made this game three times harder to run. I'm very sure I won't be continuing it... =( I used SNES9x 1.51+v6 for all of these movies.
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You dropped this? Wow, desyncs must be evil. It's still ok to use 1.51, right? I'm not good at hex-editing movies to other ones, and some cutscenes won't skip on the same frames using different emulator versions.
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What a coincidence. =P I just started working on this again a few days ago. This time it will (probably) be my final time redoing the beginning, because I use frame advance. >_> If you can find any improvements here, tell me. http://dehacked.2y.net/microstorage.php/info/1366522869/KDL3TAS.smv Also, it isn't hard to do a 2-player run with one person. All it takes is frame advance. Why do I only post in this topic, anyways?
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Haha, no, I'm not really mad. Lol.
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WOW. You did things I wouldn't even figure out. The guessing game on 2-3 was perfect, since where he (she?) appeared was always on one spot. Good luck on 100%ing 3-6. <_<
Pekopon wrote:
And yes, Poor Gooey. I personally hate that character, so I don't mind killing him for fun :D
>:(
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>_< Whoops. That is supposed to happen. Sorry. Lol at the comic.
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Wow. You're progressing pretty fast! Although on Levels 1 and 2 I saw some improvements, the rest was just amazing! But I have one big question: WHAT THE HECK HAPPENED AFTER WHISPY WOODS?! It showed the final scene (after you collect all hearts/stars and beat King Dedede), then it went normally, but on the World Map, you unlocked World 1 at the same time as World 2. Unless you can find some useful way to use it (like warping to the final boss/level, that'd be awesome), it'll be best to leave it out, since it uses frames.
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Pekopon wrote:
just a quick note that I thought I'd mention. I'm losing lots of time by not being able to start running at the start of a room right away. I cannot find a proper turbo for left and right.
Y0SH1 wrote:
I figured out that: -You can jump, and hit an enemy from below to fall quicker. -Using Gooey's lick in midair makes him fall faster. -Holding left (or right) before you start a room gets you a walking start. If you don't hold it down, you have to wait a little longer to start going.
:D Oh yeah, and good job on finding that swallowing glitch!
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Actually, my brother sort of dropped out, so I had to do this alone (well, not Level 1-1). It's not that hard if you use frame advance...
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Sorry, but I see a lot of improvements. Try doing something like this: http://dehacked.2y.net/microstorage.php/info/19700065/Kirby%27s%20Dream%20Land%203.smv (V. 1.51), and this: http://dehacked.2y.net/microstorage.php/info/753831298/KDL3.smv (V. 1.43 + 9 record-reset).
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Sorry for the bump. I was wondering if this is ok to do for every world. http://dehacked.2y.net/microstorage.php/info/753831298/KDL3.smv It saved me a few frames, since I reset it. I haven't worked on this for quite a while since I was working on other stuff.
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comicalflop wrote:
Just so I don't mess anything up: all I have to do is get 68 coins as fast as possible in the intro world and 1-1? Or can those 68 coins be anywhere?
It seems to only work for the intro and 1-1. But why would you want to go to a different level when going through those two parts is the fastest route?
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HHS wrote:
Oh, it's nothing a god can't fix. http://dehacked.2y.net/microstorage.php/info/773004252/hhsyoshi.smv
XD LOL!!! I didn't know that glitch could do THIS!!
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Everybody... I found a way how to warp through levels. Press left+right in the world map on certain levels (It may take a few tries), and you can access levels that aren't even unlocked. I haven't tested this with all the levels yet, but I tried with World 1-2, and it warped me to World 4-6. It messes up when you beat the level, though, but when you reset the game, it'll fix, and you'll be able to play World 4-7 and continue.
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Ok: http://dehacked.2y.net/microstorage.php/info/19700065/Kirby%27s%20Dream%20Land%203.smv 1-1 again. EDIT: Ok. (Heh, have you noticed how many times I started a sentence with "ok"?)
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Ok, my brother wants to help me with this. It's our summer vacation right now, and we have a lot of time to work. He'll play as Kirby.
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Ok. I'll try to start this again.
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Sir VG wrote:
Y0SH1 wrote:
Oh, ok. Uh, how do you connect videos? By hex-editing? I don't want to be sending the same video over and over, whenever I want to show you guys some part/level. I also don't want to do it in parts, when it should be done whole.
You simply load the video NOT in read-only mode, then load a save state to where you want to continue from and you'll pick up recording from where you loaded the save state.
No, I mean if it's possible to connect two videos together, not continue from one.
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Shoot! Just figured out that you can spit Gooey towards a door, and he can enter before Kirby.
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Oh, ok. Uh, how do you connect videos? By hex-editing? I don't want to be sending the same video over and over, whenever I want to show you guys some part/level. I also don't want to do it in parts, when it should be done whole.
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1-2: http://dehacked.2y.net/microstorage.php/info/472297908/Kirby%27s%20Dream%20Land%203%201-2.smv Why shouldn't Gooey be played as? He seems to save time at some parts. Is there any way to make a video continue on from a different one before?
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My try of 1-1: http://dehacked.2y.net/microstorage.php/info/1046815377/Kirby%27s%20Dream%20Land%203.smv I figured out that: -You can jump, and hit an enemy from below to fall quicker. -Using Gooey's lick in midair makes him fall faster. -Holding left (or right) before you start a room gets you a walking start. If you don't hold it down, you have to wait a little longer to start going. I made a TAS up to World 5-2 (I think) for ZSNES, but it turned out horrible due to glitches that the emulator can't fix.
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Yeah. Nevermind, then. Someone delete this.
Post subject: Super Mario Bros. 3
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I'm going to do a run on this, because I know a trick to go fast. Should I use SMAS, or SMAS+SMW?
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DARN! You mean it'll only work right for the computer that made it? I can't upload it to Youtube/Google Video, because I'm not the admin of the computer, and I can't download the program for it.