Posts for Yrr

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Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
supermegavkoy wrote:
OMG!!11!!!! That was so awesome!!! First youtube-video I 'Favorite'.
That is exactly what I was thinking :D
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
http://www.youtube.com/watch?v=EeIzqXIjhAg Kirby + Drop it like it hot. Best I've seen for a long time.
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
It is a nice run, but it wasn't very exciting. What Xkeeper said applies for me as well. But since it wasn't boring (mainly because it is short) I voted meh.
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Put all the crappy threads in this thread. Lol. Sand Sand Sand This game is extremly enjoyable, imo.
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Skipping the sword would be indeed cool, but does it really make a difference if you use deku-stick instead of the sword? Isn't it a bit pointless to trade the sword with the deku-stick? Makes attacking with the deku-stick the run more entertaining? However it be surely neat to see such a basic item being skipped.
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
pirate_sephiroth wrote:
Maybe it looks smoother because you always use the same interval between jumps...
Do you think? When I watch a WIP of yours I think the same. But you might be right with the intervals.
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Very good run, and it looks pretty optimized too. Clear yes vote!
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Comicalflop wrote:
That creaking skull fight was insane O_O
Thanks, it is intended to be so :)
Comicalflop wrote:
Also, your uphill movement looks fastest (AL 4 frame pause) is this in fact faster than any other method?
That stairs-climbing technique is most likely faster than any other kind of movement (except for black panther of course) as you can use the backdash-speed boost continuesly.
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
DarkKobold wrote:
Assembly is the least friendly language ever.
Agree! Probably the part I hate most is luck-manipulating. I hate to throw away or try hundred of times an optimized part to get a certain result.
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
The only way I could make a game is either with Visual Basic or Game Maker. Maybe even qbasic, but that would be a hell of work...
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Finally a WIP: http://dehacked.2y.net/microstorage.php/info/1035055664/yrrAOS-final.vbm Btw zggzdydp, the Julius looks pretty cool, however I think, there could be slight improvements.
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
I now also feel like doing a game... a extremly hard game, though. If I really make one, I wonder if it fulfills the conditions mentioned here.
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
@Kuwaga: You gradually sound as if you want to create a game with a Crysis-like physics engine oO But I am looking forward to the result.
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Is there an avi of the movie available? The links in Lex' post were all broken.
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
No MUGG, you aren't the only one to like remakes :D I'm not sure but I think I didn't play the game (I always mix up the names of the Kirby games, Amazing Mirror is the only name I remember), however it might be better to use the remake, because better graphic makes the run more beautiful to watch. What I however find difficult in Kirby games is that only a small percentage of abilities can be used in a tas. So you should think about what abilities you can use without losing time. Kirby runs can be very entertaining - if you use as much abilities as possible. Of course that's not only thing to care about, but don't use one ability for the whole run.
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
I'm now at the high room with those blue crows and archers and already saved ~60 frames over zyggdyps' run. Improvments were optimization, luck manipulation at creaking skull (saved ~20 frames) and a trick I found at buer (saved ~30 frames). I'll soon post my progress, however, I won't upload many WIPs, since I try to do some new tricks and want to make the run more exciting...
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
I found the run pretty cool. It surely was repitive but also interesting to see. My highlights: Level 3 of World 4 and of course the shell jumping 1ups. Yes vote.
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
I vote no because I found it rather boring. The amount of "interesting" and glitchy parts were pretty small. Besides that I didn't notice many glitches I havn't seen in other runs.
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
arkiandruski wrote:
Well, it assigns each memory value a soul drop number, which if I knew what that meant would probably make it easier to find the right value instead of just going around randomly until a soul drops and working from there, which is what I'm doing now?
That won't work. I have already tried. Even if we knew an algorithm which determines if soul is dropped it would be kinda useless. I think that we can't avoid the good ol' brute force method. Btw, I am about to wright a script which can simulate some key presses. So it would save a hell of work, since it could make that backdash-run itself :)
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
What is actually the optimal running technique with Gravekeeper's soul? I'm unsure, I did a lot of tests, but obviously they are wrong o.O
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
HHS wrote:
Yrr wrote:
I consider infinity as a number, but it is not constant. Infinity does not have the same value as infinity.
Then, let X = Y = Infinity. Therefore, X-Y = 0. But, because X = infinity and Y = infinity, and infinity ≠ infinity, we can write X ≠ Y, and therefore X-Y ≠ 0 and 0 ≠ 0. Got any more grains of wisdom?
That's why I love math!
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
I consider infinity as a number, but it is not constant. Infinity does not have the same value as infinity.
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Titus Kwok wrote:
well, for every frame, there's 2^8 input possibilities, or 256. If you take a video that's 10 minutes long, that's 60fps * 600 sec = 36000 frames, giving you a total number of 9,216,000 different movie possibilities. If you can cull the amount of control input, say, no up+down; or if you give it instructions to watch for certain RAM values- no death, don't pick up a certain item; you could reduce that number to something more manageable.
You're wrong: the number of possibilities is about 10^86696 (BigAl ftw!)
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Hi, its me again. Nice movie, good use of glitches and new techniques. However I spotted a couple of mistakes throughout the run, mainly the climbing-up-stairs-parts. What I want to say on my own run: I love to see the run finished, however I restarted the run at least 5 times, and everytime and new technique made the outdated. So gradually I got annoyed by the game, this is why I didn't anymore for the game. I hope I will find enough patience one time to start and finish this damn game. Btw, is this movement in the movie the optimal one?
Yrr
Experienced Forum User
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Cool, news in this topic :D I've made a table of different variations of the backdash-run thing: Speed comparison =-=-=-=-=-=-=-=- +=====================+ |ppf = pixel per frame| |ppc = pixel per cycle| *=====================* ~~~~~~~~~~~~~~~~~~~~~ Frame | Button -------+------------- 1 | A, L 2 | B 3-9 | 10-14 | > -------+------------- Average| 2.16583 ppf | 30.3216 ppc ~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ Frame | Button -------+------------- 1 | L 2 | A 3 | B 4-9 | 10-15 | > -------+------------- Average| 2.17677 ppf | 32.6515 ppc ~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ Frame | Button -------+------------- 1-2 | L 3 | A 4 | B 5-10 | 11-16 | > -------+------------- Average| 2.18782 ppf | 35.0051 ppc ~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ Frame | Button -------+------------- 1-3 | L 4 | A 5 | B 6-10 | 11-17 | > -------+------------- Average| 2.21283 ppf | 37.6182 ppc ~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ Frame | Button -------+------------- 1-4 | L 5 | A 6 | B 7-11 | 12-18 | > -------+------------- Average| 2.23549 ppf | 40.2389 ppc ~~~~~~~~~~~~~~~~~~~~~ NOTE: This one is probably wrong, but I think I'm going to test this out. ~~~~~~~~~~~~~~~~~~~~~ Frame | Button -------+------------- 1-5 | L 6 | A 7 | B 8-11 | 12-19 | > -------+------------- Average| 2.197 ppf | 41.743 ppc ~~~~~~~~~~~~~~~~~~~~~ As you might have noticed, this table is written in a simple text editor and looks horrible but I am too lazy to change the format >.< Ah and btw, I can't download the WIP o.0
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