Posts for YushiroGowa


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Post subject: Dragon Warrior 3 RNG
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Joined: 5/13/2013
Posts: 180
Hey everyone. Sorry I haven't been on in a while. Life is kicking me while I'm down. Anyway, I'm speedrunning Dragon Warrior 3 and while looking through RAM addresses, obviously as I suck at finding specific memory addresses, I needed to find the one for RNG but couldn't. Could somebody help me out? I'd very much appreciate it. I know I sound like a noob but I just want this to go by quicker, time is not my friend at the moment. Thanks!
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
A tool assisted speedrun that takes SIX HOURS?! That's certainly different...
A wise man once said "Damn, that's one hell of a steak."
Post subject: Zelda 1 Practice run: RNG?
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Joined: 5/13/2013
Posts: 180
Hello peeps. I'm doing a practice run of Zelda 1 on the NES to brush up on my skills before I make a real submission (although I doubt I'd be able to submit a valid run for Zelda 1 since everyone on this site ever has already ran it to kingdom come ._.) I'm still (yes, STILL) learning to search for RAM addresses, and after racking my brain over it for an hour I decided to say, screw it, I'll look in the game resources page on the site to see if anyone's posted the memory addresses for Zelda, so I can find the RNG. Only problem is...I only saw the RAM addresses listed for The Legend of Zelda Outlands. I'm only running the original game, so those won't work for me since it's a ROM hack (unless I'm mistaken and the ROM hack simply uses the game's original code with some extra code added onto it for the hack) Would anybody be willing to help me out? I apologize for beating a dead horse about this, I'm aware I've made nteen thousand or so threads about "err how do I search for memory n stuffs", and I'm sorry for being so repetitive, but I've been on this site for like eight years now or something and I haven't submitted a single movie that made it onto the site. I don't want to be just a lurker. I'd be so grateful if someone could help me out. Thank you, my fellow glitch-abusers.
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
Hang on, I'll fix some things. Shouldn't take too long.
A wise man once said "Damn, that's one hell of a steak."
Experienced Forum User
Joined: 5/13/2013
Posts: 180
NOBODY wants to see this happen? Wow...
A wise man once said "Damn, that's one hell of a steak."
Experienced Forum User
Joined: 5/13/2013
Posts: 180
I don't remember if I made a thread about this or not, but I have ambitions about seeing this game superplayed. Tamagotchi for GBC is based off the virtual pet keychain toys from the 1990s onward, which follow the same premise of hatching a little alien creature and taking care of it until it grows old and dies of natural causes. You have to maintain the usual needs, giving it food, cleaning up after it, giving it medicine when sick, turning the lights off when it's asleep, and play games with it when it wants attention. The GameBoy and GameBoy Color versions have received mixed reviews by certain people, but there are a second and third game that are supposed to be better. I may TAS those as well. Link to video I don't know if this is based off RNG or what, but, at any time, at any point, for ANY REASON at all, your pet can just flat out die right on the spot. It doesn't matter how healthy it is, how old it is, whether it's sick or not, or whether you've taken good care of it, at ANY cosmic point in the fabric of space/time, it can fall over dead. And the reason this is so scary is because there's no buildup to it, no introduction, no warning, no message box saying "Your pet is dying!" or anything like that. It just happens. So, a TAS to manipulate this to happen as fast as possible would make for a VERY fast TAS. Not as fast as Portal A2600, but certainly the fastest GameBoy TAS. What I'm worried about is the reception. Would there really be people willing to sit and watch a creature get cake shoved down its throat till it dies? There's no speed or entertainment tradeoffs involved, it's mostly just menuing. So I don't know.
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
Okay now I'm getting a FILE NOT FOUND ERROR. This is getting really tedious. I have the disk image. What gives?
A wise man once said "Damn, that's one hell of a steak."
Experienced Forum User
Joined: 5/13/2013
Posts: 180
Okay, I am able to type "LOAD" but when I try to type quotation marks and the asterisk I get different symbols, like square brackets and lines. What do I do? Do I hold down another key? The guide you provided doesn't tell me how to get around it.
A wise man once said "Damn, that's one hell of a steak."
Experienced Forum User
Joined: 5/13/2013
Posts: 180
Okay, so how do I switch from TAPE to DISK or however it's done? I didn't grow up with this computer so I don't know how it works...
A wise man once said "Damn, that's one hell of a steak."
Post subject: Commodore 64: Press Play On Tape?
Experienced Forum User
Joined: 5/13/2013
Posts: 180
First of all, sorry about my last post that got gruefooded. I would like to apologize for asking about legal stuff. I knew what I did. I'm sorry for that. Second, I'm trying to TAS Ultima 1 on C64, but I want to play normally to see how it runs first. I got everything working finally, but when I loaded the game, I got this: https://i.imgur.com/Ccj9zfI.png [MOD EDIT: Please do not embed huge images. -Masterjun] The guide here on TASvideos says press <shift> but I do not have the first clue what key that would be on the keyboard. I would greatly appreciate any help I'd get. Thank you, and again, I'm sorry for breaking the rules. - - - - - - - - - - - - - - - - - - - - - - A wise man once said, if at first you don't succeed, look in the memory where the item can be stacked to overflow, then duplicate that item until the game loses its fucking mind.
A wise man once said "Damn, that's one hell of a steak."
Post subject: Commodore 64 TASing: Getting started?!
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Joined: 5/13/2013
Posts: 180
Hi, sorry I haven't been active in a while. Seeing the rise in popularity of C64 TASes, I've been wanting to TAS an RPG on the C64 myself. There's just one problem; I don't know how to set it up. I would really appreciate some help with this because I have been trying to set it up for over a year now. [MOD EDIT: Redacted] I cannot get these things manually as I do not own a physical Commodore 64 (though I admit that would be pretty cool, although my stepfather wants to get me a PC-88/PC-98 doujin computer), but I would really like to start a reputation on this website as it has been several years since I submitted a single movie file to this site (and even then it was spat out by the grue), and I do not want to be seen as just a lurker. And as much as I hate to seem like I'm trying to "cheat the system" as some would assume from this post, I am only trying to secure my place here on TASvideos by trying to become an actual TASer, as I do practice with some games, but I want to actually submit something. So if anybody can link me to a source where I can get these things working, or if anybody has a MediaFire link or something that contains these files, I'd really appreciate it. I hope I am not breaking any rules by asking this. Thank you, TASvideos, and as always, where there's memory, there's corruption.
A wise man once said "Damn, that's one hell of a steak."
Experienced Forum User
Joined: 5/13/2013
Posts: 180
*hic* OCh, yaA SEEee lad, ye CAN't go on BARBin' ye wife if YA DON't make her goOD money. Ye got TA have income.
A wise man once said "Damn, that's one hell of a steak."
Post subject: Finding Glitches.
Experienced Forum User
Joined: 5/13/2013
Posts: 180
How do most of you guys go about finding glitches in games you TAS? It's really hard for me and I don't fully know how to do it exactly. In a practice TAS of Pokemon Blue I actually managed to set up an SRAM corruption but couldn't get past arranging Pokemon in my party. It's not just Pokemon that I have trouble glitching; any game is a challenge for finding Glitches in and I don't even know if it's possible in some areas. Could anyone offer some tips?
A wise man once said "Damn, that's one hell of a steak."
Experienced Forum User
Joined: 5/13/2013
Posts: 180
Being that this is a simulation game, I don't know how much appeal it would have. The SNES version is a little bit more slower-paced but functions the same way. The game is a sandbox environment but there are several game modes that have goals. Though, I haven't played enough of the game to know what they are or how long it takes to achieve those goals. But a tool assisted earth simulation? Surely that's something that hasn't been done yet.
A wise man once said "Damn, that's one hell of a steak."
Post subject: Windows 10, weird problem with TAStudio
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Joined: 5/13/2013
Posts: 180
So I'm using Windows 10 and working on a TAS of River City Ransom EX, and I noticed something horribly wrong; the panel that shows benchmarking, recording tools etc. is like cut off except for a small fraction of it. I dont know what's happening. Help please thank you.
A wise man once said "Damn, that's one hell of a steak."
Post subject: Basic Bot's purpose??
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Joined: 5/13/2013
Posts: 180
What exactly is Basic Bot's purpose in Bizhawk? Is it a TASing tool? How am I supposed to use it?
A wise man once said "Damn, that's one hell of a steak."
Post subject: Game de Hakken!! Tamagotchi
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Joined: 5/13/2013
Posts: 180
I used to play the ever loving shit out of this game as a kid. I can easily tell you i've had about a thousand pets die in my care. Now i want to see how it would look in a TAS. There are a few things i need: 1. The RAM addresses, as I lack the experience needed for finding them myself. 2. The RNG the game uses, i can tell it determines whether or not your pet dies of pure randomness. I swear I'm not joking, they can literally die just because the game says so. 3. Known glitches with the game i can exploit. Crossing my fingers.
A wise man once said "Damn, that's one hell of a steak."
Experienced Forum User
Joined: 5/13/2013
Posts: 180
DrD2k9 wrote:
YushiroGowa wrote:
That adventure game is still bugging me though.
The Adventures of Down Under Dan
For real? I thought it had "down under" in the name. Good on ya, mate! p e l i c a n
A wise man once said "Damn, that's one hell of a steak."
Post subject: Tool assisted people
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Joined: 5/13/2013
Posts: 180
Go on YouTube some time and search "god level fastest workers" or something along those lines. It turns out TASing can be done in real life. Kind of. https://www.youtube.com/watch?v=WAo12xlERQQ
A wise man once said "Damn, that's one hell of a steak."
Post subject: Practice TASes
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Joined: 5/13/2013
Posts: 180
I put this thread up to discuss a psychological issue I'm having: Being autistic, I fear the wrath of anybody who has power over any kind of "lounge" that people use online like forums, such as this one, and while attempting to abide by the rule of "only completed TASes, and it must be faster than someone else's", I'm actually VERY afraid to publish any of my movies to the site for several reasons: 1. I always start them but never finish them due to life getting in the way. 2. When I DO have time to work on one and make progress in it, I play it back and see that it's not as "crazy" fast as anyone else's on TASvideos, nor does it look "professional", IE I'll TAS SMB1 and have Mario speed through the level as usual, but I look at someone else's and they have Mario using a vine to zip to the other side of the screen curb-stomping Piranha Plants and Goombas the whole way. 3. I have poor choices for TASes. Riichi Mahjong? Please. A ROM hack of Super Metroid? Done to death. Something way out there on the Famicom Disk System? I haven't even played it, how the hell am I supposed to TAS it all the way through? 4. RAM ADDRESSES. RAM SEARCH. I CANNOT FOR THE EVER LOVING LIFE OF ME FIGURE THIS SH** OUT. SOMEONE HELP ME! Seriously, I'm high functioning Autistic, my grade school listed me as GIFTED. Hell, I did research and found out I'm akin to the Age of Aquarius; that means technically I'm a freakin' celestial being [kind of.] . I have the intelligence of two dolphins combined, and dolphins are telepathic. And when I drink Death Wish coffee? That intelligence gets boosted so frickin' high that I can see hexadecimal values in furniture, and I know what they mean. So why the frick can't I figure out RAM addresses?! For chrissake all I want to know is whether that slime is gonna drop an herb or a mithril sword! So, I just do TASes of games as practice. I don't upload them anywhere (yet), I just kinda sit back and see how artistic I am with it.
A wise man once said "Damn, that's one hell of a steak."
Post subject: Randomizers
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Joined: 5/13/2013
Posts: 180
This may not be a good candidate for TASing, but it was a unique idea: use a program to generate a shuffled version of a game, then TAS that shuffled game. I see a few problems with this though: 1. Randomizer programs that aren't inside the game don't create roguelike games; they just shuffle game content by way of RNG, spit out a new ROM with that shuffled content, and there it is. This means that only that specific copy of the game will have that specific order of content, so, if you randomize a copy of ALTTP and you find the pegasus boots in Link's house, you won't go back to that copy and find something different. 2. The appeal. Yes, it's the same game, and the order of content is different, but is that what people would want to see? Wouldn't it get boring after a while? Also, there probably wouldn't be much point in seperate entries for randomized seeds of Zelda or Metroid. There are a few ROM hacks that build randomizers into the game, where you can tweak randomization options from save files, and such, one example being Super Metroid. Just my head bein' full of ideas.
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
Dacicus wrote:
YushiroGowa wrote:
There were two versions, a "male" and "female" disk
Could this be Alter Ego?
Oh my heavenly god thank you. I can die happily now. That adventure game is still bugging me though.
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
I am searching furiously for two games I remember as a kid but am missing their names entirely. The first one I know was an MS-DOS game. It was a point-and-click adventure which used digitized photos. There was an Australian man on some sort of quest, and a third of the game took place in a landscape outside of an abandoned mine (you eventually had to go inside, but you had to get a certain item or you would get stuck), and there was a town to explore. You could die in this game, just like in a traditional adventure game, but what was unique was he had a health counter, so mistakes didn't end the game immediately but you could still screw up. What I DO remember: The beginning of the game was very frustrating to figure out; you start out flying a cargo plane until eventually an emu flies into the cockpit, and you have to escape and free-fall into the mountain. The game-over sequence used to scare me as a little kid; upon dying, the narrator makes some kind of joke or hint about what killed you and how you could have avoided it, then a farewell dirge on a mortuary organ starts playing as the screen fades into a gravestone that says "R.I.P [I can't remember his name] [it said his birthday but i forgot it] - Today" as the narrator says "It looks like your time has come. I hope you like it down under... Dave... [I think that was his name]" The last part of that trails off, and the organ keeps playing until you quit or load a save file. Fun for the whole family! In the town, there was a part where you had to go into someone's house, and there was a guy there laid up in bed....with two heads. A human person. Both heads spoke at the same time. Every time you do something that increases your score, the guy makes some kind of Australian cheer like "rippa!" or "getty, mate!" To get into the mine you had to cross a river and it was full of alligators. Wading into it too far to the left would cause a gator to jerk up and eat you, being an instant game-over. My cousin practically beat his face into the wall trying to figure out what to do to get across. What a marvelous bird is the pelican. For a game that ran pretty well, there was this utterly terrifying audio glitch that seemed to pop up at complete random; for no particular reason, certain voice clips or soundtracks would make a god-awful screeching noise and act like the damn computer was about to explode. The first time this happened to me as a kid, I shot like a bullet towards my room and didn't touch the computer for like four days. The second game I'm looking for was not very well known, but I do remember it was a life simulator, and its advertisement slogan was "What if you could live your life over again?" I played it at a friends house. There were two versions, a "male" and "female" disk, I played the male version. So, you type in a first and last name, and you can choose what stage of life to start from, I chose "child". Oh yeah, it was possible to die, and when you die, your save file gets erased, I think. There was a "tree" of icons whose meanings represented different times in your character's life; a heart meant you were on a date, a person's X-ray meant you were sick or something, a person in a hard hat meant you were working at your job, etc. I had played all the way up to old age, and I know that while the previous stages had like ten or fifteen icons, old age had like five or seven, because one of them was a sunset icon, meaning you were about to die of old age, but this stage was the hardest because you could actually die on any of the other icons; one of the causes at this part was that you could complain about your hands and fingers being cold all the time, and the doctor finds cancer in you, but it kills you before they can yank it out. Another in middle age has you snap your spine in half diving for a baseball at a senior's baseball game (why the heck are a bunch of arthritis patients playing baseball?!), and in one just before old age, you eat so much food and gain so many pounds that you die under your own weight; this one was actually kind of dark because it tells you what happens afterward, how many people in your family hear about it, and your wife actually dies from panicking about it! Yeesh. I cannot for the life of me remember what these were called. Halp pls.
A wise man once said "Damn, that's one hell of a steak."
Post subject: Videos on my YouTube channel
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Joined: 5/13/2013
Posts: 180
I've always had the subtle wish to have some sort of presence on YouTube, and I've tried for years...but nobody seems to know of my existence...I'm going to change that, by making people laugh, and amazing them. [MOD EDIT: Off-topic is not a space for self-advertisement. Removed links. -Mothrayas]
A wise man once said "Damn, that's one hell of a steak."
Post subject: If There Was a TAS Tournament
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Joined: 5/13/2013
Posts: 180
There have often been competitions of sorts to see how fast someone on this site can beat a game using tools. What if all of that was organized into a site-wide "tournament"? What would be the subject of the tournament? What would the rules be? What would be the prize? And who would emerge the fastest? There's always that one parallel universe where it actually happens. SPECULATE
A wise man once said "Damn, that's one hell of a steak."
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