Posts for YushiroGowa


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Experienced Forum User
Joined: 5/13/2013
Posts: 180
Well, well! I'm surprised you don't give up, bookworm! You're beginning to look run-down. Why not take a little nap, hmmm? OKAY, BOOKWORM!! You are REALLY starting to annoy me! G-get back to your cell before I turn you into a...a CHIPMUNK!! (panicking) WR-WRETCHED CHILD!! YOU'VE RUINED MY BEAUTIFUL LABYRINTH!! Now you're going to PAY!! AAAAAAAaaaaaah!! You may have outsmarted me this time...bookworm...! But I'll be back...I.M. Meen...never quits! YOU'LL SEEEEEE.....!!!
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
Lil_Gecko wrote:
Link to video
I don't know who had the time to make this but they ARE talent.
A wise man once said "Damn, that's one hell of a steak."
Post subject: "Musical" TASes?
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Joined: 5/13/2013
Posts: 180
I know there is a rare number of people that have done things like a Smash Bros Melee TAS where two character's moves are syncronized to the music, but I have another idea. 1. Record an input movie of a game like SM64, Zelda OoT or something where you can do attack moves in or other form of acrobatic tricks. 2. Hit walls, enemies, throw things and collect things or interact with menus and NPCs that trigger sound effects all throughout the input file. Completing the game is totally disregarded. 3. Do this for about or close to the length of some catchy song. Record multiple movies of other games if need be. 4. Record a video encode of the whole thing(s) and put it into a video editor like Vegas or Premiere. Put in the music you chose. 5. Make cuts and splits that synchronize attack impacts and other things that trigger sound effects with the notes of the music changing the pitch and adding other effects as you want. Put encoded of other games side by side and add them to the synchronization if you're feeling talented. 6. Fine tune as needed and upload to YouTube or nicovideo. 7. Make random viewers the world over headbanging and dance frantically to the newly created "tool assisted music video" you just made. 8. Become a meme somehow. Could this work? Could it even be done? I'm not saying of course that by default, this is already possible or even easy to do. This is just a theory I have. I mean, if we can construct super plays where one person controls two players, we should be able to put Mario defying the laws of physics alongside Africa by Toto, shouldn't we?
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
Saints alive, do my eyes deceive me?! This is why I chose to become a computer scientist when I start my career. Technology is a brain that dies backwards.
A wise man once said "Damn, that's one hell of a steak."
Experienced Forum User
Joined: 5/13/2013
Posts: 180
Thanks Masterjun! I'd love to... ...but right now I don't have a computer... Man. I wish BizHawk was on Android.
A wise man once said "Damn, that's one hell of a steak."
Post subject: Basic guide to doing arbitrary code execution in games?
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Joined: 5/13/2013
Posts: 180
Hey my peeps, i gotta burning question. I've seen a lot of TASes that execute arbitrary code. They work their way into some kind of vulnerability by making the player character become absolutely braindead or retarded doing very specific actions that point to very specific lines of code, allowing them to write their own programs with the game's engine using nothing but button presses. Cool, I thought. If Lord Tom can do it with Mario 3, then I could do it to! So I thought I'd try my hand at Pokemon ACE. I um...didn't know exactly what to do. All the "official" guides to ACE in Pokemon say I have to work my way up to a bunch of items and certain Pokémon who have to have moves in a certain order, and I figured that might take too long in one day (which don't get me wrong i know TASing can't usually be done overnight). So...can anybody kick me off? I'd really like to record some practice encodes for my YT channel. Appreciated.
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
MESHUGGAH wrote:
YushiroGowa: Luckily there's a Pokémon TAS doing exactly this multiple times in a row, manipulating many different things to get desired RNG. Presented in the GDQx, #6119: TiKevin83's GBC Pokémon: Red/Green/Blue/Yellow Version "game end glitch" in 09:52.81
Ye have done well to slake my Aspergers-laced thirst, my subject. I shall pay thee in Bordeaux forthwith.
A wise man once said "Damn, that's one hell of a steak."
Post subject: Favorite elements of TASes
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Joined: 5/13/2013
Posts: 180
We've seen a lot of robotic speedruns over the years and I got to thinking: one of the reasons we vote Yes on some runs is because of a certain gimmick we see: clipping through walls, boosting off enemies that damage you with knockback, using weapons to write short messages...we've got to have a favorite one of these. What's your favorite TAS gimmick? Mine is RNG manipulation. There's something satisfying about jittering a cursor up and down or standing around doing nothing to rig the system to make a specific Pokemon appear or the like.
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
I don't believe it! I DONT FREAKING BELIEVE THIS!!! AT LONG LAST, CURRENT GENERATION PC GAMES CAN BE SUPERPLAYED!!!! I CAN FINALLY DIE COMPLETELY HAPPY!!!!! Now all we need to do is find a way to run Garry's Mod Half Life 2 on Linux, and we can finally have official Half Life TASes without the need for timescale adjustments...
A wise man once said "Damn, that's one hell of a steak."
Post subject: My Life My Love: Boku no Yume - Watashi no Negai
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Joined: 5/13/2013
Posts: 180
First of all, hi guys! Sorry i havent been here in a while. Life. Second, Boku no Yume is a Japanese Famicom game i found one day while digging around the interwebz. Basically, you have a virtual character live a life in Japan from 1960 - 1980s, until you die of old age at 100 years (!) with the goal of becoming the #1 ranked person in Japan. It plays like a board game, as the player rolls dice to determine where they go in life, and certain spaces you land on determine what happens to you; ranging from finding 1,000,000 yen on the ground to getting stung by a sea urchin and going to the hospital.I tried TASing it once and while i found the RNG manipulation to be relatively simple, other things were not easy to do. Lemme know what yall think!
A wise man once said "Damn, that's one hell of a steak."
Post subject: Mahjong games
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Joined: 5/13/2013
Posts: 180
I haven't seen one TAS here of a Japanese Mahjong game. I don't mean the classic ones where you have a formation of tiles and match them two at a time, I mean the tabletop game that's like poker, where you have two or four people playing at a time and they play till someone calls "Riichi" or "Tsumo". I think it would be interesting to see. I have a WIP of a few NES mahjong games on my computer, but it's not with me right now.
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
THANK YOU!!!!
A wise man once said "Damn, that's one hell of a steak."
Post subject: Mugen: Editing .wtf files like plaintext?
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Joined: 5/13/2013
Posts: 180
I recently got MUGEN to run under HourGlass and I was reading up on the input file editing thing, but I wonder, how to do so with hourglass's .wtf files? Can anyone help me with this?
A wise man once said "Damn, that's one hell of a steak."
Post subject: TAS Challenge: Create a full-length TAS with only BasicBot
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Joined: 5/13/2013
Posts: 180
I thought this would be a neat experiment: using only EmuHawk's BasicBot function, the challenge is that one must produce a full-length tool assisted speedrun. No TAS Editor, no TAStudio or Macro tools. Just a bot that randomly pushes buttons. Think you can do it?
A wise man once said "Damn, that's one hell of a steak."
Post subject: COMMODORE 64 SUPPORT FINALLY RELEASED?! IS THIS REAL?!
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Joined: 5/13/2013
Posts: 180
No way. I have to be dreaming. I have to be having a lucid dream. Somebody pinch me. SOMEBODY F****ING PINCH ME NOW! (pinches self) Nope! I'm not dreaming! Everyone, start a WIP of ZORK now!
A wise man once said "Damn, that's one hell of a steak."
Post subject: TASVideos' Flagship character?
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Joined: 5/13/2013
Posts: 180
I've always wondered this; who is the mascot of TASVideos? Or does TASVideos even have a mascot? I've noticed on many TAS encodes I've watched, there's a little ferret/weasel/marmoset looking creature holding a watermelon with a bite taken of it, but then on others there's a ninja holding a staff with a long red ribbon flowing from it. So, which is it? If neither of those are actual characters and TASVideos doesn't have one, I think we should give TASVideos a mascot!
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
Usually when I'm depressed it's hard to get back in a good mood. The way I am, what with having Aspergers since I was three, my depression doesn't just temporarily go away like most people's does; nine out of ten the cause of my depression is something that's about to happen to my family or something similar to me specifically and I know that unless there's some sort of solution to it there's not much I can think positive about. If I was normal I could just take some medicine my doctor prescribed me and start tap-dancing or something but unfortunately in my case it's not that simple. Of course, as with all depression cases there's different ways to cope with it, lots of which don't always work. For one, obviously when I need to take my mind off it I just do a practice TAS or something but if it's a long game or something and I'm sitting there just drawing button press after button press in TAStudio or something, the piano roll just feels more like a chore than the semiautomatic programming of a game and I just kinda have to walk away and sleep it off or something. If it weren't for UltraHypnosis on YouTube it wouldn't be so easy for me to go to sleep every night and forget about it all. You guys have no idea how powerful a pair of spirals inside each other is.
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
Whole video in a nutshell: HYAAAH HYAAH SHIELD BASHSHIELDBASH STARS N STRIPES STARS N STRISTARS N STRIPES HYA OOF....OOF....OOF....OOF........PUMP IT UP!
A wise man once said "Damn, that's one hell of a steak."
Experienced Forum User
Joined: 5/13/2013
Posts: 180
FFXV GET TO YOUR NEAREST GAME STORE AND BUY THE CRAP OUT OF IT YOU WILL NOT REGRET ONE NANOSECOND OF GAMEPLAY
A wise man once said "Damn, that's one hell of a steak."
Post subject: Super Mario 64 Chaos Edition
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Joined: 5/13/2013
Posts: 180
Come on. Admit it. You were all thinking about it at one point. One of us had to bring up the idea. I think this would be not only very interesting to see and watch considering that SM64 Chaos Edition uses a crack-addicted RNG (I think anyway) to randomly make things fly at Mario, but hilariously amusing at all the possible ways hilarity would ensue as Mario frantically TASes his way out of random BobOmbs/Podoboos/Goombas/rotating bridges/entire levels flying at him. Someone throw me a bone on this! One of us HAS to do this!
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
One of my absolute favorites from SchoolHouse Rock is "Absolutely None Of Them" from "I Freaking Hated SchoolHouse Rock in School". Seriously though. I hated SHR. Immensely forgettable characters you can't even remember the name of, ridiculous senseless plots for most of the school subjects they showed even though they were for the song's purposes, songs that spent a long time talking about a subject that took four minutes to learn something about, and to top it all off, cringe-worthy animations and settings, character voice acting and traits (I remember one kid in a song about using onomatopeia properly that rhymed everything he said Dr. Seuss style), and each time it went to another song some 40-year old man's voice annoyingly uses a pun to tell you what the next song's about. Wake up, school boards! It's understandable that 3rd graders and such typically require this sort of thing, but as I got older this was the exposure to 7th graders! I'm talking students old enough to know what cocaine was and they were watching this in place of assignments! Ugh.
A wise man once said "Damn, that's one hell of a steak."
Post subject: Rhythmic TASes with real music over the videos
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Joined: 5/13/2013
Posts: 180
I think I made a similar thread to this in the past and was referred to Otocky for the NES. While I don't remember when or if I did, I still present this idea: While not really as a submission for a TAS or a serious run, what would it look like if someone TAS'd a game, rendered a video encode to upload to YouTube (uploaded on their own account), but beforehand, they picked a certain real life song, somehow choreographed their input log to match the song's tempo and beats and somehow still managed to play the game all the way through? As insanely retarded as it sounds, theoretically I think it could be done, in at least one way or another. Here's my hypothetical theory of how it could work: First you pick the song in question, then you calculate in TAStudio/TASeditor's piano roll how long one second real life time is. However many frames it is, you then carefully listen to the selected song and track how long it takes during or until one real life second that you hear a bass, treble or drum note. You then apply that to the timing of the input in your piano roll of the game you're TASing and provided all goes well you could use this method with a whole playlist of songs mashed up with the video. Thoughts?
A wise man once said "Damn, that's one hell of a steak."
Post subject: YKWIFH?! #1: Slow, Laggy Computers with only 2 GB of RAM!
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Joined: 5/13/2013
Posts: 180
"YKWIFH" is the acronym for a new ranting thread series I'm starting, called "You Know What I F!@#$ing Hate?!" Slow, Laggy Computers with only a minimal amount of RAM. When the lot of us need computers for one reason or another, for gaming or schoolwork/etc., we don't always have the funds necessary to get anything high end, so either a friend gives us an old one they don't need anymore or they buy one for us out of their own wallet out of generosity. The problem is, either one they do, 8 times out of 10 the result is going to be an older computer which isn't that powerfully equipped enough to do what your intended goal is. You still have to be grateful for the act alone though, they ARE doing you a favor after all. So you start doing what it is you wanted to do with this computer; game research, gaming, and other stuff like talking to your friends, but as time goes on you'll need to collect more resources while retaining your others so they can be used together for your research and experiments and shit. The problem is, the more stuff you get, whether it's small in file size or not, the more your computer/laptop starts to slow down and eventually it slows to a crawl and it just cryogenically freezes itself in doing actions as simple as clicking a button. I swear that's not a joke! There have been points in time where I've had computers that I'm working on TASes with and their are very important things I need to do with these to find out how to do them properly such as memory watches, and without warning, indication or any significant cue, it stops in time, and neither the keyboard nor the mouse will do anything other than freeze in place for whatever amount of time it feels like it. Yet the music of the game I'm TASing will continue to happily play and vent out the sound effects to indicate what's happening to my helpless protagonist(s) as I wait for my arrogant PC to get it's act together. I realize this may be because the unit in question has aged several years (or even decades) over time and as a result the RAM and CPU have not been active, but even so, the simple fact that a power source is providing electricity and it is being routed to the appliance in question and once the electrons reach that appliance it is able and ready to do its tasks, SHOULD be enough to provide you with the means to do so. Not only that but with only 2 GB of RAM you can't get far, but even so, 2D SIDESCROLLERS SHOULD NOT HAVE THE ABILITY TO LAG OR FREEZE IN PLACE AT THE MOST INOPPORTUNE TIMES! [sigh]. Whew. That's a load off my chest.
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
July 2010. YushiroGowa (previously known as IceGuyBlueJay12 on his sony PSP PlayStation Network account) arrived at his middle school's library, the west part of it lined with a middle and back section of computers all with Windows XP on them, two of which are defunct due to hard drive damage. It is morning time, so he sits down at one of them to make his usual rounds until the bell. He clicks around on the now-shut down Google Videos site and notices a video titled "[TAS] GBA Metroid Zero Mission %100." He thinks "What it god's name is this "TAS" acronym?" He clicks the video and watches as Samus starts to casually welcome herself to the entrance of Brinstar. Suddenly, as if by impulse, she makes a brisk left turn and fiercely dashes to the staircase wall that leads to the morphball. Flappering forward and launching herself off the corners of the staircase, she then again dashes across its floor, claims her prize and quickly forces herself to roll through the bottom crevice, Sonic style. As she makes it out and snaps back upright, she continues her running marathon, laying waste to numerous parasitic aliens and creatures on the ceiling, floors and walls alike, not missing a single one. Later, making it to the first boss encounter, no effort is wasted in using nanoangstroms of time to switch between beams and missiles as she again wreaks havoc on a pod-like creature with a giant eyeball, missiles and energy beams crowding each other in a pile of destruction as the monster convulses furiously and bursts into death. Yushiro is amazed, and for what would be five more years of awesomeness, delves further into the amazing rabbit-hole that is TASVideos. Not only that....but the people there decide to mentor him and teach him the Ways Of The Memory Corruption. He smiles for six more years as when he practices himself, he and his family are blown back in amazement at the pixel perfect precision he orchestrated himself.
A wise man once said "Damn, that's one hell of a steak."
Post subject: Kind-of-but-not-really FAQs about why I've been inactive
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Joined: 5/13/2013
Posts: 180
Hah, it's been many a moon since I've visited my fellow tool assisted bretheren, hasn't it, Sir adelikat? I offer my deepest apologies. You all must understand, I am still very well within the process of learning and mastering the art of superplaying, and I've spent a vast majority of my time researching game mechanics and such as a result, also tying in with my research in game development in hopes of making my Shadow Of The Heart Game (now called Star [DISCIPLE]) Predicting that the better part of you folks will likely be flooding my inbox with questions like "where the hell have you been" and such. Here are the answers: Q: Yushiro, where the hell have you been?! We've been looking all over for you! A: Life has not been a kind maiden to me as of late. From the month of March onward, I was desperately searching for a job, and thank the powers that be, I found one! It's gotten a little troublesome to keep track of my work schedule though, so it hasn't been easy and I haven't had much time to do many things. Not only that, but the time before I had a job, we were stuck in a hotel room, and my whole family was up in arms over the stress of finding a house for us, and as a result my stepfather fiercely restricted usage of the only computer I could use to do my TAS projects, and even when I DID have time to be allowed to use it, I didn't get long enough to make any serious progress. Now that things are looking up and getting better for us, he's changed his ways and is being much more generous with my computer allowance, so expect results from your little apprentice TASer in the future (And believe me, I've learned from my perilous mistake of uploading an unfinished Kirby Super Star TAS :P) Q: Yushiro, have you been practicing? Do you have any WIP TASes in progress? A: The short answer: A good bit of "yes" and a small tad of "no". Yes, in that I am experimenting with different genres of games that can be TASed (including Garry's Mod's Source Engine's host_timescale command just for research purposes) to better learn basic techniques of TASing such as luck and RNG manipulation, glitching (I've only been able to achieve exploit glitches twice ever, one with Super Mario Bros 1 for NES on a serious TAS I did back in 2015 and another with a practice TAS of Mega Man 3 on Shadow Man's stage where I was somehow able to get Shadow Man to jump in one place) and ONE RARE! instance where I succeeded in memory corruption in Final Fantasy 3; I don't know how I did it and I may never know. Q: Yushiro, do you have anyone helping you with your projects who knows anything at all about TASing? A: Yes, and I realize that having a small army of helpers assisting you with your project is a big part of TASing and in some areas is actually required. While I don't possess the aforementioned small army necessary at the moment I do have a moderate number of folks coaching me, one of whom happens to me my sister Sophia, who is only 7 years old. Now get this about my sister: despite being such a young age, she almost drastically surpasses my own level of intelligence, displaying such great feats of puzzle solving, problem solving and even a few math skills! (I didn't even know she knew how to DO math!) Not only that but she's witnessed me working on a TAS of many different games before, and whenever I have the RAM search window open and she sees all the address values for the game I have up, somehow she's able to tell me what address value changes what thing, and she's almost always correct! And keep in mind, this is a child who is seven years old and spends a vast majority of her time playing outside; I've not yet taken an ample amount of time to teach her almost ANYTHING about constructing a TAS, and by some gracious miracle, she somehow knows what's in the game's programming and what it does. (There was one instance where I owned a Colecovision Flashback console and one of the games on its ROM was a poker game that she and I played together; I only made $200 virtual dollars, but she somehow walks away with a whopping $64,000. HOW?!) Q: Yushiro, why haven't you submitted anything previously in the few times you have been recently active? Don't you want to be recognized on TASvideos? A: While I am more than humbly grateful that the Great And Powerful adelikat has allowed me to settle in the vast kingdom of TASVideos and I have more than all the respect for its rules, policies and guidelines, as your guides stated, creating a TAS, depending on the game, takes a very long time and requires a lot of patience, and depending on the game in question, it can take weeks, months or even years. (I remember that TAS of Majora's Mask took three years to do according to its description). Taking that note well, when I was producing my practice TAS of Super Mario Bros 1 on my old Windows XP tower I received as a gift, it took me about four days just reach World 2-3, and that's including the use of exploit glitches such as moonwalking through blocks (sometimes Michael Jackson style), the fabled Block Jump glitch and I even made use of the first two steps of the -1 World Glitch to avert the mountain-high jump over to the Warp Zone in order to get to World 2-3. (I know I could have just went to the World 3 pipe but I was learning how to cut down the number of frames.) Not only that but add to that the amount of moving we had to do from hotel room to hotel room that was required for us to survive at the period in time and I didn't have a flexible schedule to do my work on. Nevertheless I am bound and determined to produce *some* form of at least an experimental or test TAS so I can show you all what I've learned. Q; Yushiro, when will you actually make another submission and have a finished TAS? A: It's a little hard to say, though I never said it would never be done. Like I said, I have all due respect for the rules and regulations that apply to TASvideos and one of the most prominent ones here that I have memorized is that 1. there cannot be more than one submission of one game at a time, unless the one newly submitted meets all criteria including its finishing time being faster than the previous movie, 2. the hardest difficulty must be set on the game so the TASer can display what they've learned (I think this is the reason, if I'm wrong correct me please) and 3. you HAVE to be constantly moving in the TAS and not stop for anything unless the game forces you to for a certain reason. I am still in the process of learning all these completely and mastering them and it's taking me quite a bit of time. I promise you all, my friends that somewhere in the future I will have a finished product! I hope this clears things up for you guys! Thanks and have a fanTAStic day!
A wise man once said "Damn, that's one hell of a steak."
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