Posts for YushiroGowa


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Experienced Forum User
Joined: 5/13/2013
Posts: 180
Okay, video made, and it's uploading to Youtube right now. Might take a while.
A wise man once said "Damn, that's one hell of a steak."
Experienced Forum User
Joined: 5/13/2013
Posts: 180
Grincevent wrote:
Yep, basically "playaround" with the game, with and without TASing tools, while looking for any useful info (then try to replicate some tricks that you've found for example)... Also try anything you can think about, even mindless button mashing if you feel like it, you never know how a game could handle some situations. A test run is never a waste of time, too, I'd say. And when you have your game that you want to TAS, make WIPs, ask for feedback on it, ask questions to people who know alot about the game. Anything can help make it easier and better. And don't forget to have fun ^^
Thanks for the help, bro! Playarounds are my most favorite, especially that Marvel VS Capcom playaround I saw (I couldn't stop laughing when the two Captain America's were just crotch-shotting each other in the air). Quick question, since Source games like Half Life 2 support recording in slow motion and playing back at superhuman speed using demos, would that be eligible to submit to the "Windows" or "Computer" category?
A wise man once said "Damn, that's one hell of a steak."
Experienced Forum User
Joined: 5/13/2013
Posts: 180
Haven't looked into rerecording, but my guess is for rerecording you could just save at a certain point and when something screws up you can load up that save. As for slowdown, yeah. Just play the game slowly as possible like you would on an NES emulator, for example. I'll have a video up in a bit about it.
A wise man once said "Damn, that's one hell of a steak."
Post subject: Yes! It's possible!
Experienced Forum User
Joined: 5/13/2013
Posts: 180
Actually, yes it is, I've done it before. 1. Start a new game on any level of Half Life 2 (or Portal, Half Life 2 Blue Coast, etc.) 2. As soon as you have control, press ~ on your keyboard to open the developer console 3. Enter "record [name of demo]" without quotes, then enter "host_timescale 0.1" without quotes (make sure you type sv_cheats 1 first or it won't work) 4. Now start playing, but make sure every thing you do is direct and straightforward; also to entertain your audience, mess around a bit while waiting for stuff to happen, I. E. throw objects around, hit stuff with the crowbar, turn the flashlight on and off repeatedly, scroll through your weapons really fast, anything to pass the time When you're done recording, go back to the console and type "stop" and it should say "Completed demo, [x] frames, etc." When you want to watch, type "playdemo" and then the name of your demo you recorded. If host_timescale is set to 1.0, everything you just did in slow motion will look like Gordon Freeman smoked a metric **** ton of crack. Hope this helped! Let me know what the end result was.
A wise man once said "Damn, that's one hell of a steak."
Post subject: Allow me to introduce myself :)
Experienced Forum User
Joined: 5/13/2013
Posts: 180
Hello! I am YushiroGowa, and I'm a gamer of 17 years. I've been playing video games since 1996, the year I was born, and when I discovered the ability to record games being played at superhuman speed, I thought, "why not try that for myself?" So I learned a few tricks, and I even have a few runs of my own (though they're mainly practice, not really "%100 runs or playing through the entire game), but any tips or help would be appreciated. Mad props to adelikat for having such an awesome community!
A wise man once said "Damn, that's one hell of a steak."
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