Posts for Yuzuhara_3


Experienced Forum User, Published Author, Experienced player (595)
Joined: 10/2/2011
Posts: 13
Location: Japan
scwizard wrote:
The door transition thing seems like a major glitch to me...
Yes, these door transition things are defined as major glitch exactly. But It doesn't matter since the run doing under the major glitch rule. If the run is "no major glitches" one, we says "No major glitches" or "NMG" traditionally.
Experienced Forum User, Published Author, Experienced player (595)
Joined: 10/2/2011
Posts: 13
Location: Japan
Challenger wrote:
Also, how the progress of "All Bosses No EG TAS" is going? I'd like to see an update to the any% TAS since I watched the WIPs back from 2012.
All Bosses project has been stopped since I focused to work the 100% TAS. I'll continue to work for the all bosses project again. 100% TAS project gives me important experience and new discoveries. So I need to research some stuff to apply for all bosses, spend a bit time for researching and rerouting.
Experienced Forum User, Published Author, Experienced player (595)
Joined: 10/2/2011
Posts: 13
Location: Japan
I made a list of already was uploaded GBA TAS videos for nicovideo. I excluded videos I thought not suitable. Also I didn't see each the videos. It's link to evernote page
Experienced Forum User, Published Author, Experienced player (595)
Joined: 10/2/2011
Posts: 13
Location: Japan
It seems to possible to many improvement. For example, If you use jumping whip when entering giant bat room, It's possible to improve over 30 frames. but overall run is good one! yes vote.
Experienced Forum User, Published Author, Experienced player (595)
Joined: 10/2/2011
Posts: 13
Location: Japan
We keep going SNES version run :) Thanks guys!
Experienced Forum User, Published Author, Experienced player (595)
Joined: 10/2/2011
Posts: 13
Location: Japan
I greatly improved SNES run with many new pixel porting tricks. movie:SMV This is a test run. New tricks may be found further.
Experienced Forum User, Published Author, Experienced player (595)
Joined: 10/2/2011
Posts: 13
Location: Japan
I beg your kindness. I'm especially poor that I beat bosses Although I have tried, I may not avoid lag yet for snes run. :(
Experienced Forum User, Published Author, Experienced player (595)
Joined: 10/2/2011
Posts: 13
Location: Japan
I saw GBA Run. After using Hookshot, It could be saved 5 frames ;) Movie:vbm
Experienced Forum User, Published Author, Experienced player (595)
Joined: 10/2/2011
Posts: 13
Location: Japan
Sorry, I was late to reply. I finally got european version. I did several improvements. Maybe, I think improved about 10 frames. but, I couldn't absolutely avoid the lag at entrance of castle. Movie: SMV I still can't see the GBA Run. also, I think that I can get USA version in the near future.
Experienced Forum User, Published Author, Experienced player (595)
Joined: 10/2/2011
Posts: 13
Location: Japan
TheKDX7 wrote:
I found this improvement http://www.youtube.com/watch?v=zHFkjgXKXzk
I can't find words. This run's move diagonally is very fast. I have never seen this speed in NTSC version.
Experienced Forum User, Published Author, Experienced player (595)
Joined: 10/2/2011
Posts: 13
Location: Japan
Thanks for guys! If i am sure that can't be improved, I will submit it. btw, I was confirmed that you can do pixel porting in sideways passage. GBA version only.
Experienced Forum User, Published Author, Experienced player (595)
Joined: 10/2/2011
Posts: 13
Location: Japan
Tompa wrote:
Edithree. http://dehacked.2y.net/microstorage.php/info/1373895413/ALttPGlitchedJP1.51.smv Best I could do, should be 4 frames faster (Not counting JP version and 1.51) than the published run. Can you improve it further?
yeah, I improved 5frames. http://dehacked.2y.net/microstorage.php/info/133373764/ALttPglitched.smv
Experienced Forum User, Published Author, Experienced player (595)
Joined: 10/2/2011
Posts: 13
Location: Japan
Hi. I found several places where you can do pixel porting. movie(uses JP ver): http://dehacked.2y.net/microstorage.php/info/150224465/pp.smv