Posts for ZWiki


Experienced Forum User
Joined: 5/1/2017
Posts: 5
I've tried some similar things. The main thing I was trying was dumping the RAM in 50cc and then dumping the RAM in time trial and seeing if I was able to find differences that I haven't already discovered previously, i.e. I can find 1st, 2nd, 3rd place players, so I can exclude those addresses. Also, do you know what the hard coded object limit for items is? If you do I might be able to search for an array of that size in my RAM diffs.
Experienced Forum User
Joined: 5/1/2017
Posts: 5
How do you go about moving and throwing items without knowing their coordinates?
Experienced Forum User
Joined: 5/1/2017
Posts: 5
Weatherton wrote:
Are you asking for the coordinates for the items and boxes? Or something related to their type?
I suppose both? It would be great to have the item coordinates along with the type. My main question is about their coordinates though. They have to be somewhere in RAM with an X,Y,Z position I would think?
Experienced Forum User
Joined: 5/1/2017
Posts: 5
Ya I've seen that but like you've noticed it doesn't contain the addresses for items boxes. Even if someone happens to know the internal value used for an item box I would be able to figure out where it was stored
Post subject: Finding certain items in Mario Kart N64
Experienced Forum User
Joined: 5/1/2017
Posts: 5
Hi everyone, new to this forum so hopefully I'm posting this in the right place. I was conflicted between here and the N64 Mario Kart Forum but decided on this one since the other seems more specific to TAS videos. Anyway, I'm having some issues locating items in MK. I've been able to use RAM search for things like time, place, lap, character, etc. but have been unable to find the items. Things that I would like to be able to find are: item boxes, bananas, red, green and blue shells and fake item boxes. Is there a way I should go about doing this or does this data exist somewhere already? Any help would be appreciated