Posts for Zamasu


Experienced Forum User
Joined: 12/7/2016
Posts: 33
Spikestuff wrote:
What I bolded is where you issue lies.
I didn't know that I should graphically proof the truth. I didn't see it necessary. At least the script avoids that screen crash error. But now, it also produces screen crash error when you selecting "Adventure" mode. I don't know if I should also proof it. Thanks anyway for the script, it works a bit.
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
Maybe you already know this cheat code
80086E84 000F
This cheat code selects Oxide as playable. But when I enter this code in the Bizhawk 2.6.1 emulator, this crash graphically. I have no idea why this happens. I select the cheat code converter to convert it to the cheats window, and when I activate it and it's in the game's character selection menu, it crashes
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
???
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
RetroEdit wrote:
As for a battle display script, there is not one that I am currently aware of, but I hope to make one eventually. There are actually a fair bit of resources on Final Fantasy mechanics if you look around (more so for NES, but also GBA-specific details). I do on the other hand have a code repository tracking my progress, and so far I have made a 15-puzzle prize predictor script that shows the exact prizes you will receive for a given puzzle.
I understand. Bizhawk better. I'll try to use this emulator. And what have you been able to do with battle values? I have tried to investigate something and the memory address change every time you enter in a new scene or dungeon floor. And this makes the task difficult. Somehow to get this variable address?
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
Hi people, I have try to understand FF1 RAM Values from this site but I don't understand nothing. I use VBA-rr emulator and Final Fantasy I & II rom. My objective is create a lua to show battle game info, when you are into a battle but I don't get nothing. It seems that the ram values ​​point to other memory addresses but I can't understand it. Someone can help me or maybe something already exists.
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
subzero13, you are graphic designer? Because that image is great, but it would be better if its size is 120x64, I try to resize it and it lose much the textual detail. EDIT:
subzero13 wrote:
Can you put the joystick on the black screen?
That is not possible because the black screen is not part of the drawing element of the emulator, even thanks to the feos's script when i moving the joystick toward the black part is lost. Or well, I do not know if someone more experienced of the site knew something about it.
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
I created a prototype with the buttons: up, down, left, right, A, B and C.
require "gd"

joysimg = gd.createFromPng("segajoystick.png"):gdStr()
joysw = 120
joysh = 64

transp = {0,0,0,0}
btnpress = {0,0,255,244}

gui.circle = function (x, y, r, fill, border)
	fill = fill or {0,0,0,0}
	-- Fill
	for xr = -r, r do
		yr = math.sqrt(r*r - xr*xr)
		gui.line (x+xr, y-yr, x+xr, y+yr, fill)
	end

	-- Border
	border = border or fill
	yd = 0;
	for xr = -r, r do
		yr = math.sqrt(r*r - xr*xr)
		gui.line (x+xr, y-yr, x+xr, y-yd, border)
		gui.line (x+xr, y+yr, x+xr, y+yd, border)
		--if (math.abs((y-yd) - (y-yr)) > 1) then
		--	gui.line (x+xr, y-yr, x+xr, y-yd-1, border)
		--	gui.line (x+xr, y+yr, x+xr, y+yd+1, border)
		--else
		--	gui.pixel (x+xr, y-yr, border)
		--	gui.pixel (x+xr, y+yr, border)
		--end
		yd = yr;
	end
end

gens.registerafter(function()
	gui.gdoverlay(10, 223-joysh-10, joysimg, 0.9)

	local buttons = joypad.get(1);
	if buttons.left then gui.box (10+15, 223-joysh+21, 10+23, 223-joysh+28, btnpress, 'white') end
	if buttons.right then gui.box (10+29, 223-joysh+22, 10+37, 223-joysh+29, btnpress, 'white') end
	if buttons.up then gui.box (10+23, 223-joysh+14, 10+30, 223-joysh+21, btnpress, 'white') end
	if buttons.down then gui.box (10+22, 223-joysh+27, 10+29, 223-joysh+35, btnpress, 'white') end

	if buttons.A then gui.circle (10+81, 223-joysh+34, 5, btnpress, 'white') end
	if buttons.B then gui.circle (10+93, 223-joysh+28, 5, btnpress, 'white') end
	if buttons.C then gui.circle (10+107, 223-joysh+23, 5, btnpress, 'white') end

end)
This script require "gd" library that gens emulator have in gens-lua.html an explanation to how to install. I use this joystick image, download it to run the script correctly and move it to gens emulator executable directory. Just is a test script, can be better
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
I think it's very possible to do it in the Gens emulator. The emulator can run lua code and I think it can read the buttons pressed. Then I think you just need to paint some image of a joytick sega genesys and paint the color on the buttons that are pressed. I think I could take a look.
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
Is Knuckles sometime outside the walls?!!! I do not know if I must say it was fun for be fast or boring for almost always not doing much.
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
feos wrote:
Zamasu wrote:
I did not know that the judge can reverse his decision, although it seemed that he was forced to do so because several disagreed with his decision.
Sh! You haven't seen anything.
??? ... Have they done something illegal here?
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
I did not know that the judge can reverse his decision, although it seemed that he was forced to do so because several disagreed with his decision.
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
You're not going too fast Evil_3D? According to what I have seen a TAS run takes its time analyzing things.
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
When I saw the title "No horizontal overflow" I imagined that I would not abuse the trick between walls. The name is clear in definition, do not break the limits of the beginning of the level to exit at the end of the level, but do it almost the whole level (sometimes) is almost the same only in the opposite direction. Personally I expected to see more movements on the part of knuckles than to see him constantly traverse the walls. I do not even know if this movie is optimal, I think it could have optimized the previous movie forgetting the "No horizontal overflow" since I think I have seen some improvements.
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
What? The old time was 17:41.9 and the new is 17:41.85? A difference of 0.05s. That's crazy
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Post subject: Re: #5385: Evil_3D, WST & Zurggriff's Genesis Knuckles in Sonic the Hedgehog 2 "Knuckles, ring attack" in 45:01.63
Experienced Forum User
Joined: 12/7/2016
Posts: 33
TASVideoAgent wrote:
Possible Improvements (Most remarked by zurggriff and WST) CPZ2: Climbing will be better. CPZ2: 24791 - spindash through the pipe maybe saves some frames. CPZ2: 26640 - A jump around here going straight up gives Knuckles a huge speed boost upon exiting the water. ARZ2: 40388 - Maybe jumping around here allows Knuckles to glide to the crumble platform. CNZ2: I forgot pressing [^] when climbing the elevators, this maybe saves some frames. HTZ1: 69730 - It is possible to spindash and jump to around this location earlier without being crushed. HTZ1: 70505 - It is faster to stop on the quarter-pipe and spindash from there, immediately followed by a jump. HTZ2: 79441 - It is faster to climb this wall rather than using the spring. MTZ3: 138200 - roll+jump to touch the red spring earlier can save ~11 frames. In some stages the capsule is hit one frame late.
There are many possible improvements mentioned in the information in this presentation. Was not it better to try them before presenting? You may have optimized a bit.
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
Well, I've seen a bit of Evil_3D's previous work, although it seems to me that doing a ring attack is a goal to take advantage of the character's abilities and enjoy them for a longer time but being honest, this Knuckles i see slow compared to the Knuckles of Sonic 3. By the way a curiosity question: Naming it "Ring Attack" is because the objective "PERFECT BONUS" is unreachable?
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Post subject: Re: Movie finished
Experienced Forum User
Joined: 12/7/2016
Posts: 33
Evil_3D wrote:
The movie is finished
Wing Fortress no need to be improved?
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
Wow, now Metropolis Zone 2 is possible PERFECT BONUS with a lot of glitches. If my memory does not fail me, just one zone where PERFECT BONUS wasnt obtained was Casino Night Zone 2?
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
Something I dont understand. Why at marks close of 30 seconds are optimized to less than 30 seconds? It is faster to add a score of 10,000 than one of 50,000. Mysctic Cave Zone 2 is a case.
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
Yes. Thanks feos. Really is more funny watch some movies with camhack, also I did not expect the emulator to exist for the 3 games.
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
Exists any way to get it, I do not know maybe someone who already has it? Or else I'd have to compile it, but it sounds like it's very complicated.
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Post subject: Re: Sonic TAS tools (was: Lua HUD for Sonic games)
Experienced Forum User
Joined: 12/7/2016
Posts: 33
marzojr wrote:
Here are versions of Gens compiled with Upthorn's and Nitsuja's camera hack, solidity display and hitbox display. It is only safe to use them for the corresponding games (and some limited hacks of each). There are some modifications of mine which hopefully will eventually be merged into SVN; they improve the hitbox display for the main character (including insta-shield support for Sonic), adds support for the 2P Tails and makes use of the collision response list in Sonic 3/Sonic & Knuckles/Sonic 3 & Knuckles.
This is what I was looking for but no one was able to tell me. It is possible to preserve camhack without solidity and hitbox display? Or exists an option that disables solidity and hitbox display?
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
I see but i was referring to the trick that shows Sonic off the screen. But now it mean that the current Sonic 3 & Knuckles movie needs to be upgraded?
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Post subject: Re: Ice Cap Zone
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Joined: 12/7/2016
Posts: 33
Mr_Sweed wrote:
Hello everyone! This is the final strat for ice cap zone(s) I re-used Aglar's & Marzor's gmv file for this attempt Youtube Link: https://www.youtube.com/watch?v=4LG49KvDIvY
Wow! WOW!! The second part of the video shows something I did not know. Show to Sonic when he's off the screen. And awesome how it passes the 2 zones at a time. How can you do that? And, Is it possible to show the same without drawing those boxes that seem to me is the collision of objects? I find it interesting. :)
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
Experienced Forum User
Joined: 12/7/2016
Posts: 33
Is there no possibility of looking for somewhere higher to jump and fly and not depend of that badnik?
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.