Posts for Zareon

Experienced Forum User
Joined: 7/8/2007
Posts: 14
Location: 3 meters below sealevel
Hi! Any luck with this FuzZerd? If there is an item duplication glitch, you can really shave off quite some time from the run. You can duplicate dynamite, as you said and you wouldn't have to visit Zema, which is quite isolated through a tube. The other towns have to be visited so you can teleport there quickly in the future. Although Piata can wait till after Climatrol which also saves time. Also, if it's quick to duplicate, the cannon in Roron is a good choice. It nets 1100 meseta and is on the route. I consider getting all the characters and stealing Moon Dew is the most time consuming part of my run. With some luck manipulation, I think you can survive army eyes with only Rudo and Rolf (else, surely with Amy). Be sure to have at least 15 HP for Rudo after the fight since you have to go over 14 damage tiles in the Gaira satellite. I've seen your run and it's mostly the same, although you didn't visit Arima (so no party members show up at your house). Also, your placement of the jetscooter at Uzo was different, I hadn't thought of that, it looks faster. I've made logs of all the things to take into account. Just let me know if you need help with this. I`m not going to go back to TAS'ing this game, so I thought I'd submit it, but I`m not going to bother if it becomes obsolete soon. For now I've uploaded the video at my Youtube account: http://www.youtube.com/watch?v=LQ1QqCEboQ0 The video is sped up and I've put a different soundtrack over it to make it more entertaining to watch.
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Experienced Forum User
Joined: 7/8/2007
Posts: 14
Location: 3 meters below sealevel
Thanks for the replies. Yes, naturally, I have thought about other routes. Not getting any characters being one. Here's why I don't think it is fruitful though: I indeed needed Shir to get money. Not just for the pipes, but to learn the MUSIK tech, which costs 2000 meseta. The only other way to get fast money is to get stuff from boxes and sell them. Good boxes on route are in Climatrol, but that would mean getting the money after Neifirst. Meaning I would have to track back to OPUTA to learn MUSIK afterwards before going to the tower in Piata. Getting to get MUSIK while on route to climatrol saves quite some time. Biggest problem would be army-eyes though. They hardly ever miss. And to manipulate all three of them to miss for 3 rounds (except last attack) is pretty much chanceless. You can't manipulate the battle round after you choose to fight (expect if there's a message, like when someone dies). Maybe, though, it is possible with Rolf and Rudo, since Rudo has much hitpoints. With some dimates it might be done, but it takes heavy manipulation. One good reason for me to take 4 characters was so that they could serve as cannon fodder. The upshot is ofcourse that I don't have to visit Zema, and don't have to go through the introduction of all the members. I'm willing to see how much the difference would amount to. Also, I wouldn't dare to publish the file with that mistake of buying one escapipe too many for Ikuto -_- All in all, I think you can shave some seconds off the total time. But not minutes.
Don't drink and drive, you might spill your beer.
Experienced Forum User
Joined: 7/8/2007
Posts: 14
Location: 3 meters below sealevel
Atma wrote:
Let me hear your comments and enjoy!
First comment: what the fuck. almost 70 minutes of gameplay and not a single level, nor point of experience for that matter, gained.
Hehe, you don't have to resort to violence to save the solar system you know. This PS crew is like a bunch of hippies. (Well, Rolf and Shir were naked the entire time).
Second comment: what the fuck. the three boss battles were screwed. What the hell were the game designers thinking allowing such a thing to occur (in the case of numbers 2 and 3)?
I think that either a glitch or a blundering programming error (if there's a difference). There's almost no way you can pull that off in real play. The odds of succeeding are just horribly low. You can also run from army-eyes and if you succeed it's like you defeated them. You just end up in the dam and that's it. You can then walk around Mota and stuff, but there's nothing to do. No triggers left, so you're stuck.
Last comment: given then *extreme* pacifist nature of this particular run, I'd perhaps think that actually letting the text scroll at a pace that's readable would be advisable. Given the lack of anything in general apart from walking around and the ever repetitive music, it'd be nice to actually be able to read the small portions of anything that actually happens since like bosses, they're so few and far between.
I hear you. Letting the text go at readable speed would do little to eluviate the repetitiveness I think.
Otherwise, technically, a great piece of work. would probably score horribly low on entertainment though :P
Thanks. I kinda realized it wouldn't be terribly entertaining when I started it, but it's for the honor of the Phantasy Star series. It's a great games series and deserved a run. After I found the glitch I realized how relatively boring it would become, although it saved me tons of time ofcourse. For the sake of having a PS2 run up, I do hope for publishment.
Mr. Kelly R. Flewin wrote:
Buh? Is this EXTREME luck manipulation? Or is there something more being done to manage to avoid all the enemies?!
The fights are timed to specific frames when walking. If you wait a frame before making the step you can avoid the fight. So there are little 1 (sometimes 2) frame delays in walking which are quite unnoticable in realtime. These are when I avoid fights.
Deign wrote:
Extremely boring, but technically excellent. I absolutely LOVED the ending though. Huge WTF from me =)
Thanks. I`m sorry to say I have no plans to work on PSIV now. Maybe at a later time, but right now it would be too time consuming for me.
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Experienced Forum User
Joined: 7/8/2007
Posts: 14
Location: 3 meters below sealevel
Well, I made a promise to you guys and here it is: Phantasy Star II: The pacifist way Completed in 68 minutes and 48 seconds Barring any big oversights on my part, I think this is very close to optimal, but not quite. The biggest blunder was finding out that this time I had one escapipe too many (buying one takes half a second or so)! Apart from that thorn in the eye, Im pleased with the route I took. There may be some desyncing on at the beginning. I`m not sure why. There's a savefile check at the beginning, so you should use the empty .srm file I've attached. Maybe deleting the srm file leads to a desyncing at the beginning (at the name input), and having and empty one seems ok. Let me know if you encounter problems. I actually use the save feature on Dezo. This allows me to use a telepipe to get to a town and teleport from there to another one, saving lotso time. As I mentioned: This is Phantasy Star, Pacifist style. It's actually pretty boring to watch, since there's not much action. I'd set the frameskip to high. Be sure to watch the key moments of the game, there are some surprises there ;) There was a weird glitch at the end. Talking to Lutz the last time crashed the sound or something. So no music or sound from Noah's ship on. Bummer, don't know what happened or how to fix it... Let me hear your comments and enjoy! Movie file: http://members.tele2.nl/iamsylvana/speedrun/zareon-phantasystar2.gmv SRM file: Phantasy_Star_II_(UE)_(REV 02)_[!].srm And some save states for those who don't want to view the entire damn thing: PSIISpeedrun-States.zip
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Experienced Forum User
Joined: 7/8/2007
Posts: 14
Location: 3 meters below sealevel
Hi all. I know it's been a while. There are reasons why I haven't finished the game yet. I feel kinda bad, so I'll just give you the scoop. I made it to the final few dungeons on Dezo. Although it took me a lot of time, the worst part is that it got pretty tedious after a while. Especially since I had to do the dams like 4 times over because of some issues I hadn't foreseen when planning my route (missing tele-items mostly). Although it's my first run ever, I really want to try to do it the best I can. I've noticed how a very small oversight in planning in the BEGINNING of the game can cause you a few seconds near the END of the game. Specifically, I overlooked the fact that I needed to enter and exit one of the temples on Dezo more than once, so I was short on escapipes... The frustration got to me and I forgot about it for a while. Doing a halfassed job is something I just can't stand though and it's gonna haunt me if I don't finish it, so I'll sacrifice a few weekends to finish it up.
Don't drink and drive, you might spill your beer.
Experienced Forum User
Joined: 7/8/2007
Posts: 14
Location: 3 meters below sealevel
Grrr. I found out I had made some stupid mistakes near the end (I had all Nei items). So I figured I'd do a large part over (_again_. I know all the dungeons by heart by now). But then my harddisk crashed on me. (It lasted a good 11 years, so it's not that surprising). I lost some files, but fortunately I could salvage my speedrun (phew). Now as soon as I can get my joystick to work again I will continue. So there'll be a few weeks delay...
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Experienced Forum User
Joined: 7/8/2007
Posts: 14
Location: 3 meters below sealevel
I promised an update. Today I've planned the entire route for the rest of the game. Which is the grunt work. I hope to finish the game tomorrow. Currently unlocking the dams and the dreaded 3 rounds of survival against the army eyes is coming up...
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Experienced Forum User
Joined: 7/8/2007
Posts: 14
Location: 3 meters below sealevel
OH MY GOD!!!!!!!!! I just discovered the most awesomest bug (glitch?, coding error? idunno) in this game!!!! I don't want to spoil it yet. Just wait till you see the run which with this new discovery will be done this weekend. I have to redo some large parts. A lot of work down the drain :( But I can speedrun through the dungeons faster than in real playing time, so it shouldn't take too long. You'll hear from me this weekend. I promise. (Crosses fingers). EDIT: Come to think of it. For the sake of getting the absolute fastest time. I just realize I have to redo the whole game...
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Experienced Forum User
Joined: 7/8/2007
Posts: 14
Location: 3 meters below sealevel
Sorry, I`m doing PSII first. Check the other tread.
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Experienced Forum User
Joined: 7/8/2007
Posts: 14
Location: 3 meters below sealevel
Here you go. After standing in front of Neifirst it just looks like normal gameplay. Iwas just testing some things, sorry about that. I`m not gonna confront her at lvl 1 ofcourse. I'd like to hear your comments. Plus possible improvements. I can't imagine having done everything perfectly the first time. Emu: Gens 9.5 Name: Phantasy Star II (UE) (REV 02) [!].bin File: http://zareon.fizwig.com/Phantasy%20Star%20II%20Speedrun.zip Had to zip it to upload it.
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Post subject: Phantasy Star II
Experienced Forum User
Joined: 7/8/2007
Posts: 14
Location: 3 meters below sealevel
I've begun a speedrun on PS2 for a while now. Just because I think the awesome series deserves one for each. PS1 and PS3 already have one done. I know of no glitches to use, except one place where I can walk through a wall, saving about 5 seconds (whoopee). I know encounters are timed so you can avoid everything except the boss battles. Right now I`m facing Neifirst with everyone lvl 1 (after 33 minutes). Not really doable, so next tasks are leveling up, defeating Neifirst, then walking around till the end of the game, where I will level up once again before DarkForce and MotherBrain. I understand it may be boring as hell to watch though... I think I've done a good job planning the route. I believe 33 minutes is about as good as it can get, getting to Neifirst with optimum equipment and the MUSIK technique. I still need to level up, but I know a quick way to do it. Interesting bits may be where I first sell all my stuff to buy the necessary escapipes and expensive telepipes, so I walk around on MOTA nekkid. Later it's payback time for being so expensive so I steal 10+ Moon Dews from his shop and sell it to him 6000 meseta a piece (Shir fans rejoice:) ) Otherwise it's quite boring I guess... I`m just walkin' without encounters. I don't understand precisely how the randomness works or how battles can be influenced other than timing. Everyone was found by trial and error (making huge logs with stealing and trying to find some pattern. Getting those Moon Dews was hell...) Perhaps someone is willing to help me with that? Let me know if you guys are interested in the run or the gmv I have so far.
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Experienced Forum User
Joined: 7/8/2007
Posts: 14
Location: 3 meters below sealevel
Ok, I got it. I did 'Save Target As' since I thought it linked directly to the gmv file. Which it doesn't, obviously... Thanks!
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Experienced Forum User
Joined: 7/8/2007
Posts: 14
Location: 3 meters below sealevel
Thanks! I have trouble playing it back though. The 'Play Movie' buttontext is grayed out, as if it doesn't recognize the file as a valid gmv file. I got the modified GENS emu 9.5 from this site and had no problems playing the PSIII gmv file for example. Any idea what the problem could be?
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Experienced Forum User
Joined: 7/8/2007
Posts: 14
Location: 3 meters below sealevel
Hi everyone, I`m new to the forum and quite new to TAS's. I wanted to do one on PSIV since it's an awesome game and didn't found any done yet. But I see a lot of progress has been made already. From what I've read, it's sounds like more hell to do than I imagined though. Unfortunately, none of the links to the movie files seem to work. I'd really like to see it, so can someone please post the lates version?
Don't drink and drive, you might spill your beer.