Posts for Zarmakuizz

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Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
After 6 pages of "saving private NTSC, because Murica that's why", I 'm glad to see MrWint's detailed post with facts.
Zarmakuizz
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The movie could totally be watched at 2x speed, if you know the game already. If you don't, you may still give it a try: I bet you're not here for the story, and most attacks are the same. The music stays nice to listen even in increased speed.
Zarmakuizz
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That was nice to watch! In the final fights, why do you use a Soldier and an Assassin, instead of your 2 soldiers with Estreledge?
Zarmakuizz
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So there is a slight chance of getting ACE, although the available options to manipulate the opponent's glitched board are limited (and mostly through attacks). Gust of Wind may affect the opponent's glitched board. Here are the cards that may impact the opp's board, other than simply attacking the opp's active Pokémon. I looked at the IRL sets rather than the in-game sets, it was easier to review all the cards available this way. Base Set: Clefairy may use Metronome to copy the opp's active Pokémon attack. Ninetales, Gust of Wind, Pidgeotto, Podgey switch the opp's active Pokémon. Dragonair, Energy Removal, Super Energy Removal remove energies on the field. Porygon changes the opp active's weakness. Raticate does a calculation based on the opp active's remaining HPs. Pokémon Flute moves a Pokémon from the opponent's discard pile to the opponent's Bench. That could be interesting, could it? Jungle: Clefable for Metronome Electrode may spread damages and KO multiple targets. Pidgeot is Scoop Up on the opponent's board (if no KO happens). Venomoth needs to know all Pokémon in play's type to update its own, including the glitched field. Victreebel is a Gust of Wind. Fossil: Ditto becomes the opp's active Pokémon. Magneton, Articuno, Zapdos, Golem, Smogogo spread damages. Promos: Mew may devolve an opponent's Pokémon. In Pokémon TCG 1, we have the following effects available: change the opponent's active Pokémon, discard attached energies (are there any in the glitched state?), devolve an evolved Pokémon (idem), spread damages to KO multiple "Fire energies", do some weird stuff based on the opponent's active Pokémon, Pokémon Flute to both mess with the Discard pile and the Bench. Quite an interesting list. The following are for Pokémon TCG 2. Team Rocket: Challenge! involve a decision making process from the opponent => you take control of the opponent's board Dark Machamp: Scoop Up on the opp's active Pokémon. Promos: Computer Error involve a decision making process from the opponent. So we only get an easier setup and taking possession of the opponent's board. I believe the latter could be useful, if we are able to fill garbage in the opponent's hand first (or put some Scoop Up in the hand).
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
I am interested to see where this will lead. Keep up!
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Do you mean like The Cheetahmen II?
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
I remember that, for one game, going for the shortest input file lead to a really boring end of movie where it takes ages to reach credits. So the audience asked for a quicker ingame time instead.
Zarmakuizz
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Posts: 279
Location: France
My headset broke 2 minutes before reaching the end, so I'll watch it later. I didn't know the game. The musics have their charm, the graphics are good, the autoscroller was original, bosses are completely destroyed. I enjoyed watching it, yes vote.
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
One day, Pikachu rejected its career as a successful actor, and decided to Gotta Go Fast like a retired hedgehog unable to do good games anymore. The Koopa's army, as well as Robots and Bugsy drones are trying to stop it while Pikachu is running through a F signs wall directed towards the Chinese government and the Mexicans. Still, he has to flee, reach a cavern, figure out he didn't accomplish anything and would never get laid, then throws itself into a waterfall and joins Harambe.
Cincinnati Zoo wrote:
He was just a Pokémon. Stop making memes about its death!
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
That looks very promising, really nice!
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
I love it!
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Oh noes, not 6 months again :( You made it, congrats!
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Who is DF ? Awesome TAS, thank you!
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Simply awesome. Never has been the banana counter so tight. Nicely done!
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
We need to get Sabin and Cyan in the team to avoid a softlock, so we will get a Moogle and Cyan. Seems legit.
Zarmakuizz
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Location: France
Fair enough. It's easy to miss something on a movie that long.
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
I'm totally okay with this. Angerfist, stop harassing for a submission - that will come when one would be ready. Afaik, you are neither the one doing it nor paying for it. That being said, I would really appreciate a submission - and validation - of a Metroid Prime TAS run. For the meantime, that 100% TAS is quality stuff, and I can't wait to see how short can be the any%! EDIT: At one moment, Samus was tring to bomb an Ice door, then I see a savestate a few seconds before and after that the same ice door has been properly opened with an Ice shot. (EDIT: see next post below.) Edzan considers that run to not be optimized enough, and is striving for the sub 1h, so we'll see what will come next!
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Wow, just wow!
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
This was a lot of fun to see the evolution of the Paper Mario TTYD TAS. Half sad that there aren't funny unwanted consequences anymore, but oh well, now it is 2h30 shorter to watch. Yes vote.
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
VirtualBox's DirectX support is experimental and you have to dig to actually activate it.
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
You're free to give it a try, I believe Warepire is looking for a helping hand to improve Hourglass :)
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
I couldn't find sleep at 4:30 AM, so when I saw your tweet, I immediately jumped on my computer to watch this. Oh, and in case you wonder, you did well with those "6 seconds of nothing to do" :) Great video, nicely done!
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Nicely done, congrats!
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
I am just watching this back from Austria and wow, I missed some amazing things here! That sounds like you got a big issue with your hands, I hope you could get it sorted.
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Now we're waiting for the game with credits being put before the Start screen…
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