I just saw that killing the santa on the 1st boss's ship prevents the ship firing those green balls. To do that, you just walk straight up until the santa is on your right (you can't hit it with a diagonal shot) and fire at the right before the santa hides behind the cannon. You could get the same result by destroying the gray cannon on the ship, which is slower. Or you could just don't give a shit and avoid those balls, which is what should happen in TAS anyway.
While training myself in War Queen difficulty (this TAS made me try the game), I noticed that Stage 1's map miss a row under the "boss row".
Here are the missing pics:
http://i.imgur.com/XP5bZoq.png => above the train
http://i.imgur.com/u3yEnUu.png => under the boss
(And yes it works on Wine! Sadly we can't say the same for Hourglass…)
Other maps seem okay.
What happens if you enter from the right in the room after doing the glitch? Do you have to walk on the void or you appear after the (locked) door and you could just walk to the left side of the room?
On the left you have each row for each 16 bytes.
On the top you have each column for each byte.
On the page you linked, it is written:
What does it mean? Starting from the byte 4 to the byte 9 (that's 6 bytes) you have a value, which is String (=text), this value is the Game ID: the hexadecimal value is 47 46 45 45 30 31, which is bleh, however you could just look at the text on the right where a human readable form for any text is displayed, here it is GFEE01.
Apply the same logic to the other values.
EDIT: for Integer, they are numbers written in Little Endian, which means you have the lowest value first. Example with:
Starting from D you have the following values: 7A 10 00 00 00 00 00 00.
To translate that number, first let's rewrite it: 00 00 00 00 00 00 10 7A, or rather 107A. Then you either do the math :
1x16^3 + 0x16^2 + 7x16^1 + A = 4096 + 112 + 10 = 4218
or use a calculator that converts from hexa to decimal.
Since you are French, did you watch RealMyop's talk about TAS? They talk about tools and show a TASer doing a lot of rerecords to be sure Mario is at max speed. The game showed is SMW, so maybe the important addresses are the same?
My bad, sorry.
I runned the game 100 times slower, it seems that Waluigi's life is set at 0 immediately when time is up. No loop with progressive HP decreasing.
EDIT: as mentioned below, I though it was about when Waluigi dies. My bad.
At nearly 4:25 you just destroy the barrels before the enemies come. Wouldn't it be faster to just kill the santas using them rather than burn them? Is it an entertainment trade-off?
These 2 levels were a blast! Yes for the best ending.
Is your code directly from the source (do you have a link?) or is it your rewriting? As it is written, the thread is stuck in the while time != 0 loop, then when the player runs out of time every 25 time unit (I suppose it's seconds? Seems huge), the player loses a heart until the KO.
It is basically the same as the original Paper Mario, with a big improvement in graphics and a much better fighting system.
Brb watching Chapter 5 and what is coming next.