Posts for Zarmakuizz


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Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
I just saw that killing the santa on the 1st boss's ship prevents the ship firing those green balls. To do that, you just walk straight up until the santa is on your right (you can't hit it with a diagonal shot) and fire at the right before the santa hides behind the cannon. You could get the same result by destroying the gray cannon on the ship, which is slower. Or you could just don't give a shit and avoid those balls, which is what should happen in TAS anyway.
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
You mean the Fire Emblem challenge? x)
Zarmakuizz
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Location: France
Greetings from Frallemagne / Deutschreicht / Germance !
Zarmakuizz
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Posts: 279
Location: France
That was awesome!
Zarmakuizz
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Location: France
While training myself in War Queen difficulty (this TAS made me try the game), I noticed that Stage 1's map miss a row under the "boss row". Here are the missing pics: http://i.imgur.com/XP5bZoq.png => above the train http://i.imgur.com/u3yEnUu.png => under the boss (And yes it works on Wine! Sadly we can't say the same for Hourglass…) Other maps seem okay.
Zarmakuizz
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Location: France
What happens if you enter from the right in the room after doing the glitch? Do you have to walk on the void or you appear after the (locked) door and you could just walk to the left side of the room?
Zarmakuizz
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Location: France
got4n wrote:
No one wants to comment land of livid dead?
Joking here, nice catch. :) I can't wait to see it in action in a level!
Zarmakuizz
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Posts: 279
Location: France
Vers 1:02 tu reviens en arrière, il y a une raison ? PS : Je ne TAS pas, je ne connais pas ce jeu, j'aime juste regarder les TAS. ^^
Zarmakuizz
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Location: France
Human skills are not enough to watch this.
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
OMG, that would be so huge!
Zarmakuizz
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Location: France
The DDoS was on the French restream. Then the French viewers went on the German chat and Germench community was born.
Zarmakuizz
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Posts: 279
Location: France
Good job! You gained 4 seconds "just" with a better start, or I missed something else?
Zarmakuizz
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Location: France
Holy guacamole. Why was that at 3 AM before returning to school. :( Yes vote!
Zarmakuizz
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On the left you have each row for each 16 bytes. On the top you have each column for each byte. On the page you linked, it is written:
0x004 String 6 Game ID
What does it mean? Starting from the byte 4 to the byte 9 (that's 6 bytes) you have a value, which is String (=text), this value is the Game ID: the hexadecimal value is 47 46 45 45 30 31, which is bleh, however you could just look at the text on the right where a human readable form for any text is displayed, here it is GFEE01. Apply the same logic to the other values. EDIT: for Integer, they are numbers written in Little Endian, which means you have the lowest value first. Example with:
0x00D Integer 8 VI count
Starting from D you have the following values: 7A 10 00 00 00 00 00 00. To translate that number, first let's rewrite it: 00 00 00 00 00 00 10 7A, or rather 107A. Then you either do the math : 1x16^3 + 0x16^2 + 7x16^1 + A = 4096 + 112 + 10 = 4218 or use a calculator that converts from hexa to decimal.
Zarmakuizz
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Posts: 279
Location: France
Well done! That was really impressive.
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Btw, how does this work with more doors? Assume that instead of three doors there are four.
There's a formula for that. You still have an advantage, however if the host opens 1 door our of 100, the advantage you gain is really small.
Zarmakuizz
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Posts: 279
Location: France
I should triple check before posting. Thank you ^^
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Oh right I misread the previous posts, sorry ^^
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Since you are French, did you watch RealMyop's talk about TAS? They talk about tools and show a TASer doing a lot of rerecords to be sure Mario is at max speed. The game showed is SMW, so maybe the important addresses are the same?
Zarmakuizz
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Location: France
My bad, sorry. I runned the game 100 times slower, it seems that Waluigi's life is set at 0 immediately when time is up. No loop with progressive HP decreasing. EDIT: as mentioned below, I though it was about when Waluigi dies. My bad.
Zarmakuizz
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Location: France
At nearly 4:25 you just destroy the barrels before the enemies come. Wouldn't it be faster to just kill the santas using them rather than burn them? Is it an entertainment trade-off? These 2 levels were a blast! Yes for the best ending.
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Is your code directly from the source (do you have a link?) or is it your rewriting? As it is written, the thread is stuck in the while time != 0 loop, then when the player runs out of time every 25 time unit (I suppose it's seconds? Seems huge), the player loses a heart until the KO.
Zarmakuizz
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Posts: 279
Location: France
At 6:24 is it possible to jump to the wall directly, rather than fall-then-jump?
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Nach wrote:
Spikestuff wrote:
"The Thousand-Year Door has a unique visual style.
When you say unique, do you mean different from the original Paper Mario? Or is it the same as that?
It is basically the same as the original Paper Mario, with a big improvement in graphics and a much better fighting system. Brb watching Chapter 5 and what is coming next.
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