Posts for Zarmakuizz


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Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Patashu wrote:
Zarmakuizz wrote:
I had insomnia but I stopped watching this before 3 minutes. Yes for vault, no for losing your time on something crappy instead of Mario&Luigi :P
Are you confusing MESHUGGAH with MUGG?
Indeed, I though the latter was a shortener of the former, my bad.
Zarmakuizz
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Location: France
I had insomnia but I stopped watching this before 3 minutes. Yes for vault, no for losing your time on something crappy instead of Mario&Luigi :P
Zarmakuizz
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Just watched the two last videos from Japan. Neat! You saved me from the crap at Japanese TV x) I can't wait for the re-run, I'm sure it's going to be amazing!
Zarmakuizz
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Most posts are hoping for a glitched (and shorter) run, so we could look at the votes, where "Meh" is currently the most voted option. I think that feos looked at the vote to conclude that the current goal doesn't look like appropriate for the Moon category.
Zarmakuizz
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Location: France
I support the screenshot suggested by Zeupar. It's really catchy, and the Prof Oak's commentary combined with the time and money completion is funny. Let's not forget that the only gameplay we saw from that movie was menus manipulation, and almost every game has menus, so showing a menu means nothing about the game itself. On top of that, starting the final sequence straight from the starting room is boss. Obvious yes vote.
Zarmakuizz
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Any technical details about the reason(s) of this kill screen? As scrimpeh said. Yes vote.
Zarmakuizz
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Now I'd like to see a "Yes Retreat Glitch" run.
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
I'm okay with the colors, but the frame counter hides the opponent's Pokémon level (and the wild Nidoking's level). Yes vote.
Zarmakuizz
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Posts: 279
Location: France
Indeed, my bad.
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
This has been featured on the french show Speedgame (formerly 88mph), the version hosted on JV.com might be available for German viewers: http://www.jeuxvideo.com/chroniques-video/0000/00003270/speed-game-crazy-taxi-dreamcast-dcast-tas-en-6-02-00122490.htm#infos
I wasn't expecting this game to be TASed
Zarmakuizz
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Location: France
Oh wow you are on this game, what a surprise. :)
Zarmakuizz
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What the what the what. You made my day.
Zarmakuizz
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NO D: RITE NAOW D: Oh well, I hope I won't miss that before taking my plane tomorrow. Good luck!
Zarmakuizz
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Kurabupengin wrote:
got4n wrote:
Dunno, just started to press inputs before timer starts and it worked lol
Do you think its possible to move before the GO! part?
Never trust anything, test it :p
Zarmakuizz
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Watching the last video, paths seem more optimized and RNG is more manipulated. When he takes the water Djinn during the level, he chooses to heal his team during the fight, which takes time, but a few times the healed characters don't take any hit after being healed, so maybe a few time could be won here. I don't know if it's possible to avoid every random fight like in Pokémon Red. This would save a lot of unnecessary fights.
Zarmakuizz
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In the first 5 minutes that I watched, a few paths could have been slighty more optimized and there doesn't seem to be any luck manipulation. Disclaimer: I don't know how RNG works in there.
Zarmakuizz
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Maybe it works on a GBA? I would have liked to do try that but I can't reproduce the glitch - I lack the timing on the part with the ladder.
Zarmakuizz
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Yeah, I don't understand why but I can only play the game if I select fullscreen. I don't know for the XP version, I use an illegal UNA version (and potentially full of spyware and other crap).
Zarmakuizz
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When I start Iji and want to activate the Windowed mode, it stops working. However, if I press Enter to start the fullscreen mode, the game starts in Windowed mode. I started the game and during the intro, the game froze. I start another test… Now I skip the intro. Okay, I DON'T move the windows or else the display is wrecked up. The game seems to work normally from there, just without sound. I just disabled multithreading. OS: Windows XP Virtual Machine: Virtualbox Hourglass r81
Zarmakuizz
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Blunderstab, raping races like a boss. This is totally NOT normal and I like that. :D
Zarmakuizz
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Dafuuuuuuuuuq I usually dislike races, but that one was a blast! The rest of the run was awesome too! Good job! EDIT: You also saved me from my boredom at work. \o/
Zarmakuizz
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Okay so I watched it all again and this is how I felt while watching: Fight 1 Goku vs Vegeta: That was quick, even though that's a lv1 vs lv1 fight. Wasn't really boring. Fight 2 Goku vs Violet guy: quick, and you started using more moves from Goku so that was interesting. Fight 3 Vegeta vs Goku : I hate that song :p Quick and a variety of moves, good. Fight 4 Frieza vs gangbang: killing Vegeta was really quick. For Krillin you hit him with the same move multiple times, which is meh. Piccolo was okay. That was quick enough, really the most boring part was Krillin. Fight 5 the crew vs Frieza: Dat Genkidama, really quick fight and nice to watch :D Fight 6 Goku vs Frieza: Double special attacks are the shit, really nice fight :D Fight 7 Gotenks vs Gotenks: Too bad the ball time is rather slow :/ That was okay. Fight 8 Trunks vs Frieza: Quick and entertaining, nice. :) Fight 9 Doctor vs Goku: when submitting, you should say that the doctor can only charge his energy when grabbing an ennemy. Bad character for a TAS, I'm glad there is only 1 fight with him. Fight 10 C18 vs Vegeta: Vegeta doesn't even stand a chance, nice and rather quick :) Fight 11 Piccolo vs Cell: You really don't let him a single chance, nice :D I just found out that you end up the fight with 4% energy (becoming 7%) that aren't useful, maybe there are small optimizations to do in different fights? Fight 12 Cell vs the lovers: a shot is missed. Other than that, that fight was good, you counter-attack immediately after C18 enters the battle, and that was quick. Fight 13 Vegeta family vs Cell: I wondered if it would bring any good switching to Trunks. Good fight, a little slower after you killed the first Cell but nonetheless a good fight. Fight 14 Goku family vs Cell: this time you switch characters, you use it to counter a Cell's kamehameha, overall a nice fight and just at a good speed, nice :D Fight 15 Gotenks vs Gotenks: I was going to think "oh no another ballfight" and instead it was really quick, so I was happily surprised. (Yeah even after watching it 4 times.) Fight 16 Goku vs Vegeta: rather quick. In this match I figure that the worst enemy for the that is the fact fighters go far away in the air if you start hitting them hard, so this should be added in the notes if you submit this run. Anyway entertainment was good. Fight 17 Buu vs Gohan: That chocolate move is really slow and throws Gohan far away, maybe you could gain time by using less this move? Yeah I really don't like the music for this match but heh, nothing could be done here. Hopefully it finished sooner than I would have expected, but I feel you could gain more time in this fight. Fight 18 Vegeta vs Buu: Rather quick and different moves used, a good match. Fight 19 Buu vs Buu: NOT THAT SONG AGAIN D: The chocolate move is quicker, the rest of the fight is okay, but I would favor for less chocolate (except for when you finish the first Buu). Fight 20 Gotenks vs Buu: That finish with the Ball move was nice :D It makes me think that you haven't used the Ghosts special attack at all with Gotenks, how about using it in the earlier fights then? Fight 15 would become fight 7 and the new fight 15 could use the ghost move. Fight 21 Gohan vs Buu: Nice, a double move cancelling, the least amount of % necessary is used, and you still do a great show in this fight :D Fight 22 Saiyan Power vs Buu: Really nice, with the counterattacks and all the stuff. :D
Zarmakuizz
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I meant, in some fights you first use the 100% hit, then you finish the fight with the 50% hit.
1º - you need to elevate e concetrate your ki 2º - you need to concetrate all of your ki at your fingertips 3º - transmit your ki to your computer.
Haha :p You mean there is no way to manipulate the opponent's next move?
Zarmakuizz
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Hell yeah, the whole DBZ story! I would rather see a 100% energy move finishing a game, it would be more entertaining to have the bonus animation while giving the final blow the game, I guess. How do you manipulate the AIs?
Zarmakuizz
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Location: France
Dafuq did I just dafuq
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