Posts for ZeXr0


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Joined: 8/27/2006
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Well I think that the critical hit will be usefull later in the game, because It might deal greater damage if you are stronger. But it I can get what goes in the assembly code, I could be able to determine what value are used to determine a double hit.
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Have you tried looking at memory address for walking speed and such things, that might explain why you loose frame on mirror path (like going left taking more time that going right for an unknown reason).
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Well I don't have much time, and I would like to see this, I found a couple of memory address, but I was not able to manipulate luck. It seems to have to RNG but I'm not sure. I should take a look at the assembly code generated by the genesis to know what cause a Double-Hit or a critical hit.
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Only a little mistake, it might be two problem, he lost a reference of the object, or he forget to instanciate it, in any case, it could be solves in a couple of minutes :P
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pirate_sephiroth, can we see the source code ?
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Joined: 8/27/2006
Posts: 883
Would it be possible to have a feature that shows the list of thread that have new post in it ? I know that there's a lot of forum that implement that and I find this feature useful.
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Joined: 8/27/2006
Posts: 883
You actually can change the font in paint in the view menu I think, you'll be able to see the text toolbar and to change the font :)
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Joined: 8/27/2006
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Is it possible to have an AVI version of the run ? I can't watch it for the moment.
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Joined: 8/27/2006
Posts: 883
I wonder if you couldn't map some of the key to the keyboard, like pressing a key would enable a checkbox, it could be faster that way. Or maybe if you press Shift plus the key, it checks the box and remain checks after the frame advance, and only pressing the key check the box for one frame.
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Joined: 8/27/2006
Posts: 883
Youhouuu :) I'm quoted twice :) Nanananana :)
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Well speedrun and tool assisted speedrun are different. One require playing skills, the other require patience and some passion for details.
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anyway at the speed you finish every laps, it wouldn't be more entertaining
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Joined: 8/27/2006
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After watching it again, I have to admit that it's not THAT great. Not with what comicalflop came with in Luigi Raceway. I think it could have been improved a little. Anyway I still can't wait to see the run of comicalflop, and to see how faster it will be.
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I think that this run will get obsolete fast if there's a competition running around to get the fastest time :) That will boost the progress of this game a lot :) That sure would be nice :)
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Would it be possible to make a converter from 1.43 to 1.51 ? Or the file are really that different so that it's impossible ?
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That was nice, I can't way to see comicalflop destroy those amazing time with a lot more optimization !
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Is it possible to make an demo avi so that people can vote on it before it's published ? I think it would be the best solution, just as bisqwit did with Star Control.
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* DELETED * Stupid me, reading sometimes helps
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You should use a software to autobackup the file every 5 minutes, and there shouldn,t be any problem.
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Dehacked, you can get the US version of Final Fantasy VII for 130$ on ebay.
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Posts: 883
Try using the document from google, it might be a good idea.
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Joined: 8/27/2006
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Is it just the (E) version in which you can completly skip the first miniboss by exiting the room before the battle begin ?
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It's too addictive :P 498.16 :P
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yay 362.75 :) but I found a way to "cheat" having the .swf on your computer, you can put this game to fullscreen :P So it's easier :P Yayyyyy :) \o/ 554.82
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Joined: 8/27/2006
Posts: 883
Well you could try to post a WIP to see if it would be boring, I don't really know this game, but I would like to watch a WIP so we can tell if it's a good game or not.