Posts for ZeXr0


Experienced Forum User
Joined: 8/27/2006
Posts: 883
Yeah I know, I don't think it will be easy, but I'm a computer programmer, and that's a great opportunity to learn assembly with something interresting, because I won't be using it much in my life. Anyway, I just want to mess around with it to see what's possible. It is not a serious TAS for the moment, but it might become one.
Experienced Forum User
Joined: 8/27/2006
Posts: 883
I could modify gens a little to make save stave when using maybe frame advance or something so it could save a savestate each frame so I could see in another software (that I could, and would surely do to help me find the values)
Experienced Forum User
Joined: 8/27/2006
Posts: 883
That will be Shining Force 2. There's a lot of luck manipulation to do, and before I start doing a stategy for the game itself, I need to know how I can manipulate luck, and how often I will success. Even if the debug menu is of no help, is there another way to see the ram, because i'm planning on looking at the assembly code (if I find out how I can read at it) to find exactly how random is generate.
Experienced Forum User
Joined: 8/27/2006
Posts: 883
Actually I don't know either... I just didn't found much information about gens. I need to have a way to access the memory to look at some value, and with trial and error, and the list of change from one frame to another, I might find something useful for luck manipulation. I was also planing after that to see how luck could be manipulated. But I found out that there is the version 9j which the download link is broken. I'll wait to download this release. But if you have an idea on the way to manipulate luck without trial and error (this would be very long). Because I would like to start Shining Force 2, not that it's official, but I want to see how the games work. Even if I don't do a TAS of it (but I would like to) Anyway I hope you could help me, and thank for your time :)
Experienced Forum User
Joined: 8/27/2006
Posts: 883
Yeah but I need to see the RNG value so that luck manipulation will be easier. I don't want to make a tas and doing this method 1 000 000 for a 4 hours video.
Post subject: Gens debug mode
Experienced Forum User
Joined: 8/27/2006
Posts: 883
Hi, I would like to start messing around with luck manipulation of a game, and I would like to know if I need to access the debug menu because it is not working for the moment. If there are any alternative for the moment, it would be kind if you could tell me some. I plan on reading some of the assembly code.
Experienced Forum User
Joined: 8/27/2006
Posts: 883
My nickname is a fusion between Megaman X and Zero X Zero ZeXr0 It looks like the X is behind Zero or something:p Anyway, zero is the best :P
Experienced Forum User
Joined: 8/27/2006
Posts: 883
Hi everyone, this is my first post, I was following a little the progress of StarFox and I found a bug on the internet. It affect the PAL version of the game and the Player's Choice edition. It locks the score to 511. If you go over that, it will substract 256 points.