Posts for Zeupar


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This is the first Super Mario Bros. TAS I have ever watched, and I have loved it.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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Patashu wrote:
Fun new glitch!
What glitch are you referring to? Edit: I like this screenshot.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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This is an awesome way to celebrate Sonic's birthday. Thank you. I guess you agree with me because you have done it twice already. I'm looking forward to your next blast. ;)
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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Want more! I recommend you uploading the input file here and putting it back in the post.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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feos wrote:
What happened to this submission?
Nach is busy in his laboratory devising ways to reject this movie.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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Nach wrote:
Skips majority of the game via glitches (uses warp does not imply glitches, nor should it) Skips the final boss via glitches.
I think being consistent with SDA's terminology and going with "Uses large-skip glitches" would be a good idea. Also, I don't think the final boss of a game is special enough to warrant a movie class to inform the viewer it has been skipped in a run. Skipping the final boss of a game isn't much different from skipping the first or the third one.
Once we name each of these properly, I think we can then come up with proper branching names for each combination. Not saying to use any of these, but food for thought: Majority skip glitch, Final boss skip glitch, Skip to credits glitch, Massive skip glitch, etc...
I also suggest "large-skip glitches" for runs that skip big parts of a game via glitches. Anyway, shouldn't this discussion be split from this Rockman submission?
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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feos wrote:
I supported the "newcomer attention" flag because I thought it would release the star quota. It didn't. So, while still picking the most mind-blowing runs for "newcomer", I'm not sure it serves any purpose better than stars.
To be honest, I have thought the flag wasn't necessary since the very moment you came up with the idea more than a year ago. So, since you, the main supporter of it, just expressed mixed feelings about, I will seize the oportunity to say that I think the best possible outcome for this topic would be getting rid of it. That way we would kill two birds with one stone: We would stop using an annoying flashy flag and stop being redundant. *Goes back to puking new designs* (Just in case people want to keep the flag.)
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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Radiant wrote:
Zeupar wrote:
feos wrote:
Radiant wrote:
I don't think there's a meaningful difference between a "debug code" and a "cheat code". Both are basically there to make testing the game easier in development, and neither is a part of normal gameplay.
This.
That is a really weak argument because we have hundreds of published movies featuring heavy glitches that aren't part of normal gameplay.
The context is that (a) we all know that using cheat codes is against site rules, but (b) some people argue that using debug codes is fine because debug codes are somehow different from cheat codes. I do not believe there is a meaningful difference. So in my opinion: if you want to argue that this run uses a cheat code but we should make an exception, you may have a point and we should discuss that. If instead you want to argue that what this run uses is, because of some bureaucratic technicality, not a cheat code, then I'd call that a really weak argument.
I was referring to feos' argument, though I probably didn't make that clear enough. The part of his post I quoted in which he bolded and supported a part of your reasoning implies that he argues one of two things (or both): a) That debug codes not being part of normal gameplay is a good reason to not use them. b) That debug codes not being part of normal gameplay is the main point that proves that they are equivalent to cheat codes. Both are really weak arguments.
adelikat wrote:
Derakon wrote:
Ehh, I'm inclined to say that the "arbitrary code execution" TASes should be limited only in that they must accomplish everything via controller input. Everything else is fair game. I really do think they're on a different level compared to the rest of the site.
That's a good point, and I think I agree.
That's worrying. Do you really think TASes in which arbitrary code is executed to trigger the ending of a game early with the intention of finishing it as fast as possible shouldn't be limited by these rules? While I think this particular movie should be published as a separate branch (Gold Torizo Code) as an exception to one of those rules, I would be strongly against them not applying to TASes that execute arbitrary code as part of the process of completing a game as fast as possible, for the reason I stated in my previous post.
feos wrote:
That's weird how people defend use of GT code and don't suggest any fixes to the rules. Guys, on what grounds should we allow it? If the rules are wrong, and some cheat/debug codes must be allowed that yet aren't, post suggestions how to account for that. Otherwise it's just ignoring the rules and going nowhere.
It's not weird because the rules don't need any fixes to publish this run. There are several published movies that are exceptions to the movie rules. This would just be a new exception.
feos wrote:
Guys, on what grounds should we allow it?
The final product being entertaining, as several people have argued within this topic.
feos wrote:
Personally, I would vote for this one obsoleting the current glitched any% just by entertainment alone, even if speed differences are irrelevant with so different conditions. But I don't have a perfect solution for the debug code issue.
That is a very bad idea for the reasons stated by moozooh in his first post in this topic. Publishing this movie as a separate branch is the perfect solution you are looking for.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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SmashManiac wrote:
This whole debate about the GT Code is ridiculous. Some people will consider it OK and some other people won't and there's no way to convince everybody to go on the same side since the whole debate is based on imprecise definitions and opinions. The only way to go that makes sense is to publish this run in a separate category in order to please both groups.
Garrison wrote:
the realtime Super Metroid community has divorced runs that use GT Code into its own categories ... so one would assume that the TAS community would do the same.
This.
feos wrote:
Radiant wrote:
I don't think there's a meaningful difference between a "debug code" and a "cheat code". Both are basically there to make testing the game easier in development, and neither is a part of normal gameplay.
This.
That is a really weak argument because we have hundreds of published movies featuring heavy glitches that aren't part of normal gameplay.
feos wrote:
Dooty in the DKC2 thread wrote:
PizzaBoy wrote:
This run uses a trick that is erroneously called in-game cheat to collect all 75 Kremkoins on Pirate Panic.
Just curious, but what do you mean by this? Is it not a cheat?
All cheats on this game are performed in the character select screen, pressing down a lot of times (I think it's twelve times?), so this is more like a shortcut to play the Lost World when you don't want to worry about the bonus rooms.
Also that. If it's also achieved by glitching the game into using the possibilities hidden under cheats, it's OK. Calling them directly as they were intended to be called by developers (debug codes) or players (cheat codes) is not OK.
If the discussion in this very thread has proven anything, it's that that's debatable.
Floogal wrote:
Tub wrote:
About the GT code: When we reach the point of arbitrary code execution, all gloves are off, and I don't think it's important to keep restrictions such as "play on hardest difficulty", "don't use cheat codes" and similar. Those rules were made to keep the gameplay interesting, but this run isn't really about the gameplay, is it?
Just wanted to pop in to say that I completely agree with Tub, and that I would support this as a general rule for all game runs that execute arbitrary code.
I disagree. When arbitrary code is executed in a TAS to trigger the ending of a game early with the intention of finishing it as fast as possible, the gameplay up to that point is meaningful and should be as interesting as possible.
ALAKTORN wrote:
Garrison wrote:
the realtime Super Metroid community has divorced runs that use GT Code into its own categories as well for the exact same reasons, so one would assume that the TAS community would do the same.
I guess we could have a “GT code” and a “non GT code” branch or whatever, but if we accept the GT code run first, then no one will want to TAS the slower non GT code run…s
Who are you to say that there won't be anyone interested in working on such run? Can you see into the future? Edited: Fixed a typo.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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Radiant wrote:
Super metroid already has seven branches on the site, which is more than any other game on the site. I find it rather dubious to make an eighth branch.
What I find rather dubious is keeping a pre-tier mentality in a tiered TASVideos. :P
Tub wrote:
An interesting side effect of the pause glitch is that the game clock stops running while Samus health is 0, which makes the ingame clock about 20 seconds lower than it should be by the point that GT is reached, therefore displaying a 00:05 at the end instead of 00:06
If the ingame time is wrong anyway, I would've just set it to 00:00 (or any other obviously bogus value) to prevent confusion.
I disagree. Anyone confused and wise enough would look for an explanation in the submission comments and would find it there. In fact, I think that, ironically, setting it to 00:00 would have made it more confusing.
Tub wrote:
About the GT code: When we reach the point of arbitrary code execution, all gloves are off, and I don't think it's important to keep restrictions such as "play on hardest difficulty", "don't use cheat codes" and similar.
Are you speaking in general? Edit: Removed content because I changed my mind and now disagree with Cpadolf's suggestion that this movie should replace his any% run. Edit 2: Improved wording.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Post subject: Published movies that rely on emulator errors
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What should we do about them? As far as I know, there is only one affected run, but I wouldn't be surprised if there were more. - [1838] Genesis Gods by Aqfaq in 07:29.73 Does anyone here have this game?
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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I like your choice for ending input. I suggested a different point in a previous post because I had not watched the run since a new run was being created and thought the credits played twice in the submitted movie. Fractal, do you still think Silver Version could be completed faster? I suggest these images for possible publication screenshots: I'm curious about one thing, though: Why did you delete the following sentences from the submission text when they still apply? - "Contains speed-entertainment tradeoffs" - "Also, using names other than "A" costs some frames, but naming everything in the run the same does not exactly add to the overall entertainment value."
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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Since it looks like you are going to redo the TAS, I'm going to try to change your mind about a few things. :)
MrWint wrote:
The version differences in terms of encounters are irrelevant to this run, so I went with the version that was used in all the previous movies.
I would say that's a good reason to add variety via using Silver Version. However, FractalFusion said above that he was about to start TASing Gold Version, and I know he has been looking into version differences, so maybe he chose the latter because it's faster overall for some reason.
MrWint wrote:
Also, using names other than "A" costs some frames, but naming everything in the run the same does not exactly add to the overall entertainment value.
Actually, I think that would be hilarious and would add to the entertainment value of the run.
Radiant wrote:
MrWint wrote:
You're right, the goal requirements are arbitrary,
If the endgame credits play twice, doesn't that mean that beating the Elite Four means you've won the game, and that beating Red is the good ending, or a bonus boss? I'd say that if you're going for speed, anything that triggers the credits counts as a win
FractalFusion wrote:
Personally, I feel that the run is over once the arbitrary execution has begun
I agree with this, and since you don't even fight Red, I recommend you not including that part in your next movie.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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Warp wrote:
Zeupar wrote:
I have to admit I also dislike the fact that both games played so far have been hacks. Also, I would enjoy the experiment much more if there was no democracy mode.
If both of those things had been so, then the experiment would have died in the Safari zone, we would not have Zapdos, the resurrected Omanyte, the events of Bloody Sunday, the underdog ATV beating a dragon twice its size and earning the nickname "Dragonslayer", and tons and tons of other fantastic events and memes. All those became to be thanks to democracy mode. They would have not have happened, and the stream would have just died and faded into obscurity, without it.
What I was trying to say is that I would have enjoyed the event far more if that mode had not been kept after getting HM03 at the Safari Zone.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Post subject: Holy shit!
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Holy water!
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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Warepire wrote:
arandomgameTASer wrote:
Has anyone thought of doing a Hard Level 1 run TAS, or is that too boring?
I for one would think it'd be entertaining. I've seen the SDA speedrun and that is really cool.
I can't find it on SDA. Where is it?
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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Warp wrote:
Patashu wrote:
Why are you obsessed with the need for 'purity'?
Strange question, at tasvideos.org in particular. If the name of the project is "twitch plays pokemon crystal", then I'd expect them to play pokemon crystal, not some custom game. If any modification is allowed, then it becomes completely arbitrary.
Hacking the ROM is the name of the experiment.
If that's the case, then it makes me lose interest.
I have to admit I also dislike the fact that both games played so far have been hacks. Also, I would enjoy the experiment much more if there was no democracy mode. However, the general awesomeness surrounding the event makes it easier for me to get over those negative points. By the way, I'm surprised that, in a forum filled with people used to pay attention to really minor details, nobody has noticed (or at least addressed) the reference to one of its members present in one of the images posted in the previous page. :)
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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Warepire wrote:
Looks nice, don't forget that certain stance changes makes him turn around. And Hwoarang does have killing combos: http://www.youtube.com/watch?v=52PExaduLHk Though with TASing it shall be possible to construct a cooler & harder one.
Do you realize he is playing on the hardest difficulty and manipulating the enemy to take thirteen consecutive hits is most likely impossible? Juggling is what a playaround of this game (and any game in the series) should revolve around, and Cooljay is making an awesome job at doing exactly that.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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Nice TAseralith!
feos wrote:
Patashu wrote:
Put it in the title or bust. (The frame used for the video's thumbnail is poorly (automatically) chosen, too. It should show a storm of bullets and enemies!)
Yes, I watched the vid and poorly noticed how a few seconds were spent on gathering hundreds of enemies on a small spot and killing them all in 1 hit, then I automatically selected the frame where all their parts are flying around and the explosion is seen.
That sarcastic reply was uncalled for. It's obvious Patashu was referring to the video's thumbnail on YouTube.
CoolKirby wrote:
As NitroGenesis noted, all of our other runs tagged "Best ending" of games that only have one branch don't have "best ending" as a branch name (since there isn't another run with a worse ending to distinguish them from). So by how things are currently set up, the branch name in the encode and publication should just be "Reallyjoel's Mom difficulty".
Then maybe we should set things up in a different way, because Derakon's reasoning makes a lot of sense. Anyway, shouldn't the best ending tag be added to the movie entry?
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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franpa wrote:
Ilari wrote:
franpa wrote:
Is the Youtube encode included in the submission text, 60fps?
No, Youtube doesn't support 60fps.
franpa wrote:
If not could someone please make one?
Grab some media player that can play the VHQ encode and scale that up?
Although the Youtube video player doesn't playback videos at anything higher then 30fps, the originally uploaded file is retained on their servers, served to the video player and can be downloaded via various programs/plugins. Thus my question, is the Youtube encode done at 60FPS? If yes I'll just download it and play it in a video player other then Youtube's. If it isn't 60FPS then I'll just wait and hope someone will make a superior encode.
The files uploaded to YouTube are normally incredibly big, so downloading them is a very bad idea. What's the problem with the great encodes linked from the movie entry?
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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Are you an armchair or just tiny unlike your picture?
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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I'm surprised this movie wasn't flagged as a notable improvement over the run it obsoletes. ¿What's the reason, feo?
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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She reads, watches (what I consider) very bad series or, very rarely, plays games herself (or even speedruns them). :)
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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