Posts for Zimond


Experienced Forum User
Joined: 6/5/2017
Posts: 14
Unfortunately it seems like you can only do this once the moving platform has completed its first cycle. In general this glitch works when ever there's a moving platform loaded Link to video
Experienced Forum User
Joined: 6/5/2017
Posts: 14
It's possible to do it all the way to the boss door and you can get back on to the screen (somehow) so that you can enter the boss room. Link to video
Experienced Forum User
Joined: 6/5/2017
Posts: 14
- Death animation skip on first boss - Jumping under moving platform in warehouses - Skipping one grab tile at end of Tower above the turtle - Going damageless at the end of warehouses using arrow screen scrolls (all though I feel they should have tried that so maybe it's not faster) Strats I believe should save time. Apart from these I don't know of any obvious time saves
Experienced Forum User
Joined: 6/5/2017
Posts: 14
Thanks Jigwally I appreciate it. Here are a couple of useless zips. Link to video Another thing in the Woods stage. You can reach the mid stage checkpoint there, back track and enter the bonus stage in the first part. Now if you die you respawn at the checkpoint, but if you let the timer run out you spawn at the beginning of the stage. When messing around with this (trying to die as the timer runs out) I somehow got a game over. I haven't been able to recreate it though
Experienced Forum User
Joined: 6/5/2017
Posts: 14
Thanks feos Regarding my question above I managed to make a script (first time) that adds 0xe5 and 0xe6. So now I can achieve what I want in a resonable amount of time.
Experienced Forum User
Joined: 6/5/2017
Posts: 14
Does anyone here know if there’s a fast and easy way of seeing the current item drop for any given frame? I know the drop is decided by adding E5 and E6 and if, for example, the sum is 130, 135, 143, 162, 167, 175, 194, 199, 207, 226, 231, or 239 you get a big gas drop. Can you have a script that does this or can you see the drop luck situation somewhere else? Reason I ask is that I would like to map out all the possible big gas drops in the first stage, with the idea to “tie” them to the music. That way in RTA speedruns we can adjust killing some enemies sooner or later and increase the gas drop rate.
Experienced Forum User
Joined: 6/5/2017
Posts: 14
New TAS would be cool, though the existing one is a beauty. This might be something worth looking into also. We got to the secret world without grabbing the items in 99. We were creating Everdrive savestates that playthrough, from round 50 or so. Might be that the savestating messed up the memory somehow? https://streamable.com/bqrcg
Experienced Forum User
Joined: 6/5/2017
Posts: 14
It happens when you pop a bobble inside the boss sprite before it gets active. Can be done alone in 1 player too. Nice
Experienced Forum User
Joined: 6/5/2017
Posts: 14
I stumbled up on this video today. As soon as the boss gets active it has 5 hp instead of the usual 60. https://youtu.be/TaB-XKsRDlI
Experienced Forum User
Joined: 6/5/2017
Posts: 14
Yeah you can do that in the Megavolt stage too by the spikes on the first screen
Experienced Forum User
Joined: 6/5/2017
Posts: 14
It’s cool for sure. I’m really interested in what you guys can do with it Some notes: - I can only get it from X position 182 - Xsub has to be between 0-127 - Height doesn’t matter - Shoot arrow 1 frame after jump - Where you grab the second lantern doesn’t matter, it just changes the timing for when to go right
Experienced Forum User
Joined: 6/5/2017
Posts: 14
Hey, this was found yesterday by twitch.tv/ukionik when he was practising the regular arrow jump there. I haven't seen it before at least. http://tasvideos.org/userfiles/info/49157545983691035 Edit: removed dead video link
Experienced Forum User
Joined: 6/5/2017
Posts: 14
Experienced Forum User
Joined: 6/5/2017
Posts: 14
Hey feos. The platform skip on Megavolt. It seems like you need Xsub to be 128-255 as you make the last jump. I have inputs recorded in Bizhawk if you want them.