Experienced Forum User, Published Author, Former player
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Location: Dirty South, USA.
If anyone wanted this as a reference, here's as far as I got with my latest 100% attempt (not very far). I did manage to improve the 3rd room quite a bit and some other things as well. Password entry is super-fast, too. =)
I got to the first Ice Beam shaft. I gave up out of frustration of the RNG refusing to give me missiles in the rooms leading up to that point, causing me to lose time. :/ I tried every frame possible to get missiles, but it just wasn't happening.
I just don't have the patience required to do another run. I would love to see someone do the 100%, though. My old one could be improved in pretty much every room.
http://dehacked.2y.net/microstorage.php/info/695371157/ZoiziteMetroid100%25v2.fcm
If for honesty, you want apologies, I don't sympathize.
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
I should've said this, but I'm asking because 100% runs of Metroid 2 don't seem to pick up duplicate/extra items. If it weren't necessary to pick them up, there is a decent chance of having a very different route. It would require heavy testing, though.
Spider-Waffle wrote:
Any chance you'll make another metroid run Zoizite?
I'm heavily considering yet another attempt on a 100% run. It's overdue for an update. HotD's run piqued my interest again and I haven't had much to do lately. I've done a few rooms already, and managed to improve the strategy yet again for the 3rd room. It would also allow me to use some of the new techniques I've learned since my last published run.
Almost forgot: Are there any other shortcuts you have found besides the one going from the NW dead end to Screw Attack area? I've tried most of the ideas I had already, and none of them worked out.
If for honesty, you want apologies, I don't sympathize.
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
Very nice. I didn't think my run would be beaten by so much. There are a few spots where it looks like you might be able to save a couple frames, but for the most part, it's quite good.
I'm pretty sure the countdown timer at the end depends on how you enter the door. In the runs where it's 1 unit faster, Samus enters the door very low to the ground. Not certain, but I think that's what's doing it.
People are really adamant about the no suit thing...
If for honesty, you want apologies, I don't sympathize.
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
Here's what I can see so far:
You should probably reset after the 2 missles in Norfair right before High Jump. I'm not completely certain it's faster, but I think it is, because of having to go through the bomb tunnels.
Don't reset after the Norfair Energy Tank. The door glich to High Jump room should be quite a bit faster.
Resetting after the first Missle in Ridley will save time backtracking and not having to bomb the floor (slow).
Kraid route seems good.
Don't reset a second time on your way out of Kraid (to Brinstar). It is faster just to go up the normal way (tested).
Good luck on the run.
If for honesty, you want apologies, I don't sympathize.
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
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Location: Dirty South, USA.
Why do you need the Ice beam? I'm pretty sure having wave beam's power would prove quite advantageous. Metroids aren't a problem, and you shouldn't be needing a refill to finish Mother Brain. The extra missles is why I chose to do the 5 MP/Ice Beam ASAP instead of saving it for the way out. Also, on the way out, it would just be backtracking, since Up+A will put you at the elevator.
I was pretty sure that beams could be re-collected, also.
If for honesty, you want apologies, I don't sympathize.
Experienced Forum User, Published Author, Former player
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Location: Dirty South, USA.
Up+A will and should obsolete, as long as the play quality isn't utter crap. =)
As I said before, many pages ago in this thread, Up+A should chop a very good chunk of time. (10+ minutes?)
Here's the route I had planned for v2 of the 100%. I hadn't planned out the route through Kraid's lair, and some things may be better with what SW found. http://www.jx3.net/tdg/Zoi/metroid/Metroid2.jpg (Please don't kill my clan's bandwidth, it's slow enough as it is. =) )
Spider-Waffle wrote:
After getting ice beam and going up, you can jump out from the fake quicksand by morphing to ball, unmorphing right away (this bring samus up litte bit) then jump out instead of waiting on the block to boost you out.
Nice find.
Edit: After watching the .fcm.
-Kill the Zoomer on the door in the first room. It sets up favorable spawns in the next few rooms. This should solve your problems with the zoomer at the end of the 3rd room.
-Don't run into the door in the second room. Stop forward momentum for a few frames the frame after you shoot the door. You lose frames having to start walking from full stop.
-Using up to unmorph is ugly, I prefer jump. (simple style opinion) =)
If for honesty, you want apologies, I don't sympathize.
Experienced Forum User, Published Author, Former player
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Location: Dirty South, USA.
Meh, the suited Samus sprite is so ugly though. :(
Anyways, to get the zoomer to not be in the tunnel in the 3rd room, you need to kill both skrees before the screen scrolls at all. This is quite a pain in the ass to get optimized, by the way. =P
Also, the password can be entered 1 frame faster, but for some reason, it negatively affected randomness in norfair last time I tried it (lava jumpers jumped low instead of high).
Spider-Waffle's input method would be even faster, though.
Also, I did write up a tricks page a long time ago. http://tasvideos.org/MetroidTricks.html
If for honesty, you want apologies, I don't sympathize.
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
Sorry, I've been busy lately, and haven't had time to check the boards. I definately don't have the time to do another run at the moment. :(
I very very rarely check my myspace site, so don't send anything there. It was just something I did when I was bored a while ago.
If anyone would like do a metroid run in my place, I can give lots of advice if needed.
Also, congrats on that speed run, SW, it was very nice. =)
If for honesty, you want apologies, I don't sympathize.
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
I play with a PS2 controller via USB adapter. $10US, it's cheaper than a new controller, and much better than PC controllers IMO. It is a bit odd at first trying to set it up for N64, but I got used to it.
When I was TASing, I used a keyboard.
If for honesty, you want apologies, I don't sympathize.
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
Not exactly Super Metroid, but I just did my first real speedrun on Metroid. This is a 100% item run, finishing in 1:03. Pretty damn close, I surprised myself. =) Played on FCEU with a Playstation controller.
http://dehacked.2y.net/microstorage.php/info/491/Metroid100p1h03m.fcm
If for honesty, you want apologies, I don't sympathize.
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
Spider-Waffle wrote:
Does every hit in Ridley's hideout take away 24 units? I was thinking you might want to take another hit somewhere after the multiviolas before Ridley.
Also, stuning the crawler above the purple bar in my jpeg might help.
Every enemy deals the same damage in each area, as far as I know. I may be wrong on this, I haven't really checked.
That crawler was out of range.
Spider-Waffle wrote:
Stuning the second to last purple flyer in Ridley's might help as well ;)
In the long multiviola tunnel, near the start, a 2 or 3 group cluster come from the left. If you keep moving left, into the multiviola before the cluster, you can get them to apear sooner; then I think you have to move back a bit to avoid getting hit by the muliviola before the cluster. This might work on other parts but I think this is the only one where they are close enough together (the cluster and the one before it).
I tried stunning everything I could.
The multiviola thing wound up very slightly slower due to some good luck by me in causing one of the ones in the tunnel to move in the other direction, causing me not to have to slow/stop. When I tried your way it didn't move backwards. :(
I just finished Ridley, and I am now 392 frames ahead of v1. I was 111 frames ahead of my last update upon entering the multiviola room.
Updated run: http://www.jx3.net/tdg/Zoi/metroid-1item-v2.02-zoi.fcm
If for honesty, you want apologies, I don't sympathize.
Experienced Forum User, Published Author, Former player
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Location: Dirty South, USA.
After the new hit in Norfair, that will leave me at 3 energy. I would need to pick up 5 more 5 energy drops to take a second hit, so I think that's pretty much out of the question.
The lower path to kill that crawler is much slower than the top path.
There's no lag at the Missle Tank, so that shouldn't matter.
*Edit: right before doing the door glitch, some point after you've jumped to kill the crawler, if you go into ball form the screen scrolls down a little bit more.*[/edit]
I was going to try morphing or jumping there, but thanks for the reminder.
If for honesty, you want apologies, I don't sympathize.
Wanted to say that I just watched this and it looks great so far. Can't wait to see the finished version.
Thanks!
I did some minor testing of the spin vs no-spin jumping, and couldn't tell a difference.
I'm guessing the jump to avoid getting hit a second time by Ridley costs around 30 frames. I'd have to sacrifice much more to save the energy lost. There are 3 hits in Brinstar for 8 damage each that aren't absolutely necessary, but would be quite costly to avoid. The multiviola hit is very necessary.
I tried shooting the flyer in the first horizontal Norfair room. It saves 6 frames, and I have to shoot it twice. The shots themselves cause quite a bit of lag. Nonetheless I will redo the run from here.
I've also found a way to take another 26 frames off of the horizontal bubble room by getting knocked forward by the first dragon's fireball, instead of completely dodging it. It puts me far enough ahead to scroll a crawler off of the screen much sooner.
I tested the scrolling on every vertical shafts just now. I can save 8 frames at the end of the door glitch shaft. Anywhere else it only slows me down.
Thanks for the help! =)
If for honesty, you want apologies, I don't sympathize.
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Spider-Waffle wrote:
Here’s what I got for Norfair. These are just ideas, I don’t know if they’ll actually save time.
First row:
1. Doing the ball rolling technique instead of jumping over most gaps.
2. Stunning the purple flyer to keep him off your screen longer.
3. Stunning the 2 lava jumpers when it’s just you and them on the screen so they won’t appear later, or do so for less time on the second jump.
Right most column:
4. Can’t remember if this works, but go in ball form while waiting on the door to bring the screen down so the top ripper won’t be on it.
5. While falling, don’t come out of ball form until your ready to shoot the door since this slows your vertical progress.
Second row:
6. With the encounter with the last purple flyer, go into ball form instead of jumping off the platform and then jump later so you can go under him and spend less time in the air.
You posted while I was editing my last post. =P
1. Already done, saves 1-2 frames per gap.
2. I do this in the horizontal room right before Ridley's lair. I'll try it in the other one. It looks like it might knock it off screen sooner.
3. Purple lava hoppers are invulnerable to everything except ice beam freeze.
4. I have a better solution. =)
5. I must unmorph to clear one of the platforms. No other way to make it without bouncing.
6. I can't clear that gap with an unmorph. I've already manipulated its flight to be more friendly, plus I shoot it so I jump even less.
I guess I might as well post my progress.
http://www.jx3.net/tdg/Zoi/metroid-1item-v2.01-zoi.fcm
Slightly off topic: I was exploring secret worlds in Ridley's lair earlier. Nothing useful came of it, but there are some seriously glitched out rooms to be found. I put up a bunch of screenshots: http://www.jx3.net/tdg/Zoi/secretworlds.html
If for honesty, you want apologies, I don't sympathize.
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
I'm thinking about doing another 1-item run. I'm in Norfair, up 163 frames. I start too many runs and don't finish them, so don't hold me to it. =P
[edit]
...I'll try and scrutinise the rest of the last run.
Go for it. =)
[edit again]I'm up 283 frames near the end of the multiviola room in Ridley.
I've made a mistake, however. I was thinking the enemies in Ridley did 20 damage, when they actually deal 24. I enter Ridley with 36 health. Add another 5 from the free kill off of a pipe in the first horizontal room, and also the 20 from the multiviola I have to kill. That would be 61.
I was thinking this would be perfect to take the hit in the multiviola room and the 2 hits I will take from Ridley. I'm going to see if I can pick up the extra health in less time than it takes to avoid the 2nd hit from Ridley.
If for honesty, you want apologies, I don't sympathize.
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
I tested 6 and 7. New path saves 3 frames. Shooting a very close zoomer saves 2 frames, but only when shot on a particular frame. Shooting zoomers that are far away causes more lag, and wastes frames.
Movie
If for honesty, you want apologies, I don't sympathize.