Posts for Zurreco


Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Sierra, get in the IRC room and I will DCC the avi file to you
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
GCW 100% won't take an insanely long time, but you would need to do a 2P run and no one has said that they are willing to do so. If someone does a 100% run, I can tell them how to get every treasure.
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
did you make a savestate and then load it? if so, you probably undid everything after the state. check if 'read only' is ticked the movie's properties.
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
You don't; just cancel this submission with a link to the new submission in the text.
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
So why did you post the Forte run? Megafrost did the Rockman version. Giga did the Forte version. papajones is asking for the Rockman movie.
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Why are you hosting the Forte run?
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Oh, I'm tempted to link that picture. Too bad I would vomit all over my keyboard...
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
So mod team, how goes the coding? I haven't really heard anything about the progress with the code in a while.
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
georgexi wrote:
but turns out that enemy units, including bosses, are invincible for 2 frames after taking damage. the gunpod fires every 4 frames... the main gun every 8 frames. so basically your main cannon and gunpod would alternate doing damage (every other gunpod shot would be wasted since the boss will be invincible from the cannon shot). alternating the main cannon and bombs does more damage
Well, using that logic, this is the best case scenario: Frame 1 - Use gunpod Frame 3 - Fire cannon Frame 5 - Use gunpod Frame 7 - Use other subweapon Frame 9 - Use gunpod Frame 11- Fire cannon or something like that. If the gunpod fires every 4 and the cannon every 8, then simply spacing them 2 frames apart solves your problems. There will be some frames in between that might be wasted, and there seems to be a lame-duck frame at count 7. If you could incorporate another weapon, that would work. Also, if you could make a different weapon hit EVERY frame ... edit: scratch that, i must be blind
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Looks good, voting yes. What is a GD3 file?
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I remember playing this game as a kid all the time. I'm glad someone made a movie for it. I'm going to withhold my vote for now because I see lots of minor errors that I know you could fix. It's a good movie and all, but there were some points where it seemed like you could shave some frames off. Also, it would be nice if you explained why some things happened. I thought that your movie had desynched twice on me because you started getting hit in the chess level. Ends up you could end it faster by dieing. Who knew? Also, there were a few things that I thought would be more aesthetically pleasing. While I dig the tae bo in the descending level, I wonder what a little dancing to the music might do. Also, cant you juggle the bugs for lots of extra lives? If that takes up time, skip it. Oh, and why not collect those bowling pins? Bad idea? Scrap it...
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I guess it all depends on whether the Efreet will be able to own the final stage fast enough to make up for a "slow" cave boss. I personally don't mind either way, as long as it is done quickly. However, I wonder if it is possible to mix gunpod with your normal cannon on the cave boss using the B52.
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
The ROM skips a beat from time to time. You'll see it happen about 3 times in the movie. THere is no hacking here. It's not possible with the current set up.
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Actually, collecting too many blue dots awards you a bonus continue, which I think takes up a few frames to receive. However, collecting and using the barriers would be nice. You can plow through asteroids/Psycrow without slowing down at all. Also, I would prefer you just tried to launch Pete over the asteroid showers. If he does take damage, it would cut a lot of the level in half (just run in front of him and make some good time before he catches up and eats you). It isn't like there are no health powerups along the way...
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I already saw it. I was very impressed. Hope you don't mind if I base a timeattack off of it :)
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
No. There is a much faster movie already published here.
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Despite the fact that desynchs arent an insanely rare problem with recording emulators, I also ran into something like your initial problem. However, VBA alpha6 seems to have fixed most desynching issues, so as long as you continue to save/load during replay before the movie ends, you shouldnt have any problems.
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Author info really doesn't matter. Just change the filename and put your tag in there. I'm fairly sure that a decent portion of the submitters to this site dont even interact with the 'author' boxes. However, if you really want to fix this, I am pretty sure you can just edit the header with hex. Someone else can help you there: I am an idiot.
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I saw :)
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Sorry to derail this a bit, but... When is your Megaman Zero movie going to be viewable by the public?
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Same happens in the SNES version. hmm... But maybe /*- found a fix?
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Yes, only the snes version desynchs
/*- wrote:
oh, and i went ahead and beat Psycrow in Andy's Asteroids each time.
I dont see why you wouldnt. Going into the actual fight on the moon takes way too much time.
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
English: 100% Beginner, 91% Intermediate, 95% Adanced, 78% Expert (and better than 99% of other testers in my age group) Google: Way too demanding; didn't attempt more than 2 questions.
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I don't really get desynch after desynch. I tested the (E) version of the game, as well as a few others, and saw that they have horrid desynching issues. However, the (U) version of the ROM seems to run fine for about 24 minutes. Granted, I still get desynchs in my movies (I'm at one right now...), but they are fixable. I kinda wish I knew if any of those tick-able features (High envelope sound, non WIP timing, etc) will help with desynchs. However, the main culprit with these movies is not the ROM itself, but the coding for the Hippogriff minibosses. The things tend to fly out of range and stay there, and 95% of all attempts at luck abuse can only bring it back down a bit early. Unfortunately, you have to fight at least 2 to beat the game (although my paths have 3), so its really aggravating to play a level well for maybe 10 minutes and then spend hours on a 25 second segment.
hi nitrodon streamline: cyn-chine
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Omega wrote:
submission?
read my post...
hi nitrodon streamline: cyn-chine