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Recorded with snes9x improvement (completed with v6) which can be found here: Forum/Topics/1816
The movie MUST be played with this improved version, or it WILL desync. For correct playback, under the emulator sync settings only have checked the 'Use WIP1 Timing' and 'Fake Mute desync workaround' boxes.
Uses no warps or passwords. Manipulates luck. Aims for fastest time.
This is a unique Squaresoft RPG that uses traditional Nintendo characters from the classic Super Mario Bros games.
This movie includes the fights with Jinx and Culex. Although the movie may have shorter without them, it is more interesting to be able to observe them and take advantage of their rewards later in the game. The Lucky Jewel is used in most of the boss fights, most notably in the Culex fight for a colossal 488 experience and double level-ups for almost everyone. The Lucky Hammer was bought to use against the Shoguns to save the Lucky Jewel for use in more effective instances (i.e. the Culex fight). Timing for freebies was the most tedious aspect. I would have liked to have used less Rock Candies and Fire/Ice Bombs, but at least I was able to alternate a lot between them instead of constantly using the same thing over and over, and I often managed without them.
The rerecord count is not accurately conceivable. It should be much larger since a lot of the controller data was hexed from the test version (which had a rerecord count of 26462). The hexed data is only from out of battle in places where there were no problems to begin with.
For those who would like to jump to certain events in the movie, download this collection of save states (1.99 MB): http://spezzafer.home.att.net/smrpg_saves.zip

Former player
Joined: 6/27/2004
Posts: 550
Location: New York
You can only watch flying stars so many times before it gets tedious... nonetheless, well played run of a good game. Gets a yes.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
spezzafer wrote:
I could rerecord from that point and probably end up cutting off a few extra minutes at the end...it wouldn't take too long because I can hex edit most of the data into the proper places. I'll probably have it done by the end of the day.
How's this going? Should I still wait until for a new version?
Joined: 8/6/2004
Posts: 8
hows the encoding going? .. cant wait to grab the .avi
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Tyskland wrote:
hows the encoding going? .. cant wait to grab the .avi
I'm waiting to know if there's a new version coming soon. Pointless to encode it if it's already being obsoleted.
Former player
Joined: 10/19/2004
Posts: 142
how do you change the current movie file without comprising a new submission?
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
You don't; just cancel this submission with a link to the new submission in the text.
hi nitrodon streamline: cyn-chine