Posts for Zus

Zus
Experienced Forum User, Published Author, Player (116)
Joined: 10/18/2008
Posts: 4
KDR_11k wrote:
Hm, in the sewer rooms it looks like you're walking next to a stream that flows in the direction you're walking in a few times, was that on purpose?
Sorry, I'm not sure if I understood your question correctly, therefore I'll try to explain process of walking in these rooms. If you're walking in a stream that flows in opposite direction, it slows you down, but if you follow it's direction it does nothing. There is also one useful thing: if you catch a ghost and keep on holding it, you can move faster, but only in oppositely directed stream and only if you turned your back upon it. Otherwise it slows you down as well.
Zus
Experienced Forum User, Published Author, Player (116)
Joined: 10/18/2008
Posts: 4
DarkKobold wrote:
Bad news, using the WorkBench as a WIP.
I did not want to re-run this game, so I thought the previous version was not a WIP. klmz wrote:
Oh one question: why not use the (J) rom?
I've just tried it and I must say: "Wow! It is more challenging than I expected". There are two problems : 1. The (J)-version surely is twice harder for TASing. 2. I suppose it will be longer to watch. (and it's looking glitchy with my emulator)
Zus
Experienced Forum User, Published Author, Player (116)
Joined: 10/18/2008
Posts: 4
I wonder if this video is not good or bad enough for a single comment or something. 0 replies (+0 votes) in a week is too sad.
Zus
Experienced Forum User, Published Author, Player (116)
Joined: 10/18/2008
Posts: 4
Thanks for watching :) Ferret Warlord wrote:
often there seemed to be superfluous motions. I'm assuming these were to manipulate enemy and helper positions?
Yes, that's right. I've already wrote, that helper moves on his own. He is out of control, so I had planty of rerecordings just to bring him closer to enemies or even simply to force him to go in right direction. Actually, I tried to optimize every single frame, and I think, there's impossible to get better time on many of scenes.However, I'm sure there are some scenes that can be optimized yet (especially at the sewer and at the museum of course) but it seems to be sort of difficult. alden wrote:
I watched the canceled longer version, which I assume is the same as this one but with the credits, right?
You are right. I've cancelled it just when I've noticed automatically generated movie length in my submission :) Thank you for your voting. Kitsune wrote:
I feel this game is far superior to the other NES Ghostbusters 2 game in just about every way
Absoutely agreed. The original ghostbusters and ghostbusters 2 are horrible and the AVGN have already prooved it :D