Posts for adelikat


adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
So you started a new run, and it too starts with savestate? You do realize you shouldn't be doing that, right?
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The reason this is failing is due to the site code. It just won't accept the mininova tracker. It will take some reworking of code that nobody yet understands. I intend to get this done though.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I think your best bet is to scrap the run you have, start a new movie from "Start" (which is the default option for a reason, btw), learn from your mistake, and redo. I bet you will optimize it more your previous run. Then you can just call it a happy accident.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Mitjitsu wrote:
adelikat wrote:
Also, SMB has no randomness, if someone were to actually try this insanity.
I don't know why you're saying that because you can delay movements for one frame and manipulate the positions of goomba and koopas.
Those movements are not determined by an RNG
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This movie was awesome. I tried to rate it a 10.9 but the .9 was truncated, dammit. The MKV was quite a beautiful encode btw. It was near emulator quality despite the game being such codec poison.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
P.JBoy wrote:
Numbers
I'm assuming these represent the actual console. Do we know if out emulators run at this fps?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I changed desmume to 59.82 (specifically to the formula gocha provided). I'll change others too, but I need a list of what they should be, preferrably with precise formulas on how to derive them. Also, should the time reflect the fps of the emulator? Or the fps of the real console?
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The input files could be redone and only non lag frames could be recorded. Then input could be fed only when the nes polls for input. Also, SMB has no randomness, if someone were to actually try this insanity. EDIT: Even better, SMB's 21 frame rule even applies to the intro screen so you would even have to worry about power-on sync. Also if someone were able to get something like this working, I wonder what kind of impact that would have on the speedrunning community. Say if someone were to do a TAS that replicates andrewg's speedrun but adds in 1 more time saving wall jump and pass it off as a speedrun.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
How about audacity?
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I can't easily unsplit this, so I guess locking it is in order.
It's hard to look this good. My TAS projects
Post subject: progress report and help request
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Update on the streaming meida project. 1) Viddler - I have uploaded 500+ movies at this point and linked them all on the publication pages. In addition I have created a TASVideos-obsoletions group to move movies too if/when they are obsoleted (rather than deleting them). People are free to upload published videos of obsoleted movies to this category if they feel like it. 2) Dailymotion - I have prioritized viddler first due to its batch upload capabilities. However, I and flygon have been putting videos on dailymotion too. We have 76 currently. 3) I have created a TASVideos-submissions group on daily motion. This is for quick encodes of submitted movies. Get a copy in my or flygon's hands if you want a submission encode uploaded here. What's next on the agenda: 1) Finish getting ALL publications uploaded to both viddler & dailymotion 2) Get a motion maker account on daily motion (allowing to break the 20 minute limit 3) Write up pages on How to upload movies to Viddler & Dailymotion, including formatting details. 4) Require publishers upload their encodes to both of these places following these rules as part of the publication process. 5) Create an account on viddler and/or dailymotion TASVideos-playground, where people can upload their wips, un-submitted, playaround, whatever type tool assisted videos. In the very near future I am going to ask for assistance in getting movies uploaded to dailymotion. I'm hoping to have some volunteers. Requirements: decent upload speed, willingness to put in a lot of hours uploading and properly labeling/linking the videos, trustworthy with a) the login info for TASVideos, or b) to create their own account on dailymotion and follow the proper rules for uploading the movies.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
See you what you guys went and did? The Rigellians are so offended, they are horrified.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
pirate_sephiroth wrote:
+1 internet if it's a Ninja turtle, +1 internet if it's Michaelangelo
pshhh, Donatello imo.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
DarkKobold wrote:
W = 1/2 m*v^2, which ever direction the name in the text file moves, it will create work, as the velocity has changed.
You would be right about this except that it is your perceptions of reality that are wrong.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Ok, posting that image, definitely way more work.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
DarkKobold wrote:
You are arbitrarily defining your direction in this case to suit your argument.
Arbitrarily defining things to suit your argument = more work than editing a text file. In addition, it does far more wonders for career advancement.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
DarkKobold wrote:
collect $200.
Collecting $200 is more work than changing the name in a text file.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Copy/pasting a submission text is actually more work than changing the name in a text file. Other things that are more than this "bit of work". Submitting a movie Making a TAS in the first place Arguing on this point This post Reading this post
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Could you mention to me something that is less work than changing the name in a text file?
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Xkeeper wrote:
Dooty wrote:
Why in Metadata the author is HappyLee and not you? I guess steal others work is not allowed either.
Author cannot be changed (without a bit of work) and it is often eaiser to begin rerecording from where the imrpvements begins instead of starting fresh and reinventing the wheel.
A bit of work = open with notepad and type a new author's name? (This is a .fm2 afterall).
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Ok, just now getting around to trying this script. It rocks my face off! This is such a great tool and makes multi-player so much easier. I want to put this in the FCEUX svn and make it part of the next release. This is where the real power of lua shines. The users can create new and innovative tools themselves; keeping the emulator lighter and the devs working on more core oriented things. Thanks so much for this script. I shall start taking my nightmare on elm street 4-player improvement more seriously now :)
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Easy yes vote. Very entertaining run and I am surprised at it being so short. You were brutal to this poor game :( Also, (if) when published it should be done the way it is on nicovideo (http://dic.nicovideo.jp/v/sm8093884) That is an excellent presentation of the movie.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It was a pleasure watching this, thank you. I've been waiting awhile for a publishable Hagane movie and this was certainly worth the wait. The wall glitching looked fantastic. And this TAS shows off one bad mo fo ninja. I will be rating this somewhere in the 8.5-9 range on entertainment. Easy yes vote.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Bleh, weapons last for an entire level, not an entire world. My bad.
It's hard to look this good. My TAS projects