Posts for adelikat


adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Lord Tom wrote:
though I totally forgot about it for the SMB3 run.
It is still not too late!
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Better yet, add subtitles in the .fm2 for those moments :P Also, I totally agree with Lord Tom that small sacrifices are ok in a 100% run in order to beef up the entertainment value.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Go to config > sound and select low quality sound. Go to config > video and uncheck "Disable hardware acceleration". Btw, there is a troubleshooting section in the FCEUX help menu that mentions this.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
inichi wrote:
Speaking of DS version, lots of bugs existed in SNES version, such as pause menu skip, are fixed. So, maybe a kind of glitchless all side-quests run could be made in DS version because it probably wouldn't require any arbitrary restriction of using glitch.
I am liking this idea. Let's obsolete the published movie and then leave the door open for a DS version.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Perhaps you need to not overreact to a judgement I haven't even made. I've published a lot of movies I didn't care for, and some that downright sucked in my opinon. I've also rejected movies I thought should have been published. Seems everytime 1 decision someone doesn't like (or in this case, one possible decision) you jump to the extreme that I don't listen to anybody. I think I'm done defending myself on this point.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I said (in irc) I wasnt' going to publish it, because I think it sucks. Notice how I haven't rejected it nor did I say I planned to. I haven't even looked at the percentages yet. If someone else accepts it and publishes it, so be it. I feel like this is turning into a witch hunt. You people need to chill out.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
10:26.42 is NVA's reported time based on 60.1 fps 10:27.42 is FCEUX's reported time based on 60.0 fps
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
That doesn't make sense. There is only 2 versions, what does Sir VG have then?
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yes, please start using the new one posted in the Desmume Emulation Development thread. If not, you risk desyncs and invalid movies particularly for this game.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Well said. The other thing I don't like about rejecting for those kinds of improvements is that it kind of discourages openness about improvements. Like if you know you didn't use a new trick early in the game, do you hide it in fear of rejection? I don't see how that helps the community at all.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Warp wrote:
I have to admit that I let my feelings overwhelm my common sense, and made the post without thinking it through. The situation is certainly not even near as bad as I depicted, and I blew it out of proportion. I apologize if I insulted anyone. However, I still feel that the "rules" of the site are quite vague, which sometimes can lead to inconsistent behavior. I think it would be much clearer if eg. when a submission is rejected, the reason could be stated like "it does not fully comply to rule #x", rather than "I found this boring". People say that this is not a democracy. However, would it be a really bad thing if this was slightly more a democracy?
Thank you for this calm, well worded, and constructive post. I actually don't particularly disagree with anything here (nor do I agree either, yet). These are definately some points worth discussing. Also thank you for the apology. (Apology accepted might be a better wording here except it implies that you indeed insulted me, which I don't feel you did, or something, meh)
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Holy crap! When did the question get changed?!
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
That emulator has a rather significant bug. A new one will be up shortly.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
was0x, your movie is invalid, due to a bug in this version of desmume. This issue has been fixed and we plan to submit an updated version shortly. In the meantime don't open a rom or press reset while recording (this is what caused it in the first place). I took the liberty of fixing your movie for you: http://dl-client.getdropbox.com/u/75355/NSMBUSA-fixed.dsm
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I've already said I would have published this movie if it weren't mine. If you don't want to take my word for that, then I think we are done discussing this. You've already made up your mind no matter what I say.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
For every movie you find where I rejected a movie with a majority of yes votes, I could find 2 where I found it boring, voted no, and accepted it anyway. If we are looking for examples of my hypocricy, I'm sure we can find many examples. If you want I can help you look through old submissions and find them and link them here. I'm not sure how productive this would be though. Given the number of submissions & years I've been at this, and the subjective nature of things, it would be hard not to contradict oneself at some point. The premise here seems to be that if one goes against the grain once, or contradicts himself once, then votes don't matter and he doesn't listen. I'd like to reject that notion. Votes sway judges to one decision or another far more often than they don't. I think even debating that is ridiculous.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I think the debate about it being published with known improvements can end. Yes, there were known improvements at the time of publication. I published this movie to draw more attention to the birth of DS TASing. I've already admitted this. It didn't matter about the votes in this case, or the precendent, or anything like that. You guys need to lighten up. This was supposed to be a fun event! If you think I am going to make a habit of publishing my own movies, you are wrong. Also I consulted both mmbossman and bisqwit and got a green light from both of them. I guess one of them should have typed a message on my submission before I hit the publish button. But even then, people would have said I was pulling strings to get my movie published. Think of this as simply a promotional video. You can disagree with that decision, that is fine. I respect the point Nitsuja brought up. That is something I hadn't considered at the time of publication. If you think I am setting the precedent to publish movies that have known improvement then you would be....right. I don't know if you noticed but things have gotten more lax on TASvideos regarding that. I'm suprised mz is so upset about it, as this is what i thought he was wanting, a more variety of movies and less concern about it being so optimized before it can be published. I suspect I'm not going to be able to please him, no matter what I do though.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
was0x, You need to hold off before doing any more of your run. It has been confirmed that it starts from dirty sram. Apparently this rerecording version of desmume doesn't properly clear sram. We will get that fixed asap.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Kyrsimys wrote:
I don't really see this problem, I'm sure adelikat would have published this even if it hadn't been his own movie.
Indeed I would have.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The reason it sometimes syncs and sometimes doesn't is because sometimes the menu items show up faster or slower depending. was0x's movie gets a black screen at 483. I've managed to recreate that but only after recording a new movie several times. This type of inconsistent behavior sounds like some issue with SRAM. I'll need to look into this but I would caution about going to much further with the movie. If a movie is 60 frames faster on the menu items by taking advantage of dirty SRAM, we have a problem in terms of acceptability.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Actually, I forgot about the 1-1 star, so no, I haven't tested it! I guess I should go do that.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
http://dl-client.getdropbox.com/u/75355/adelikat-nsmb-v2-1-2complete.dsm So here is the beginning to my v2 movie. As far as clock times, I improved 1-2 from 356 to 359. As far as real frames go, I improved 1-1 by 38 frames by using the flagpole trick and managing to manipulate the ? without slowing down. I don't know how many frames faster 1-2 is because I didn't bother getting a frame count from v1 since it is obvious that I am faster. I will appreciate any comments, tricks, advice, etc.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Hmm, this thread is redundant to the emulator forum and causing some confusion as the comments are getting split between two threads. I mainly put this here to announce to people that DS rerecording is possible and what emulator they can use. I am locking this thread. Please redirect comments here: http://tasvideos.org/forum/viewtopic.php?t=8008
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
If you had asked, I would have given you the src. It took x number hours, because well, I'm a busy man and it was all a lot of work. Perhaps I should have waited a few days before submitting? I wasn't trying to hide information or anything. EDIT: As of now, there is .dsm specifications on the site, and the src available on the desmume SVN.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Here is some quick speed tests I did using the speed address. Mario running, jumping, triple jumping, etc - 48 speed Shell mario - running jump, etc - 48 speed Shell mario spinning - 44 speed. Shell mario spinning and jumping - 44 speed Ao as shell mario, you need to avoid the shell spinning, by any means. Jumping while spinning does nothing. While regular mario, any jumping/running method is equal which is a good thing. This allows more freedom for style. EDIT: Also, mario gets into his full running motion at 44 speed, then creeps up to 48. If he jumps on an enemy while at 44, he will stay that way until he lands and resumes running. Also, emulation problems with Desmume to cause the opening scene and map screens to emulate slower than a real DS. As such, my next version of this game will also aim for game clock time as a primary goal (real time as a secondary). I think this makes sense especially in the long run as you consider potential core emulation improvements to DeSmuME.
It's hard to look this good. My TAS projects