Posts for adelikat


Post subject: SNES9x1.51 Emulator Development
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
See Also: SNES9x-rr 1.52 * SNES1.51 is one of the primary emulators used to record SNES TASmovies. It is being developed along side SNES1.43 (due to various bugs, emulation, and lag issues the two version have had reasons for maintenence). The src is maintained via svn at github: https://github.com/snes9x-rr It is linux & windows compatible. The win32 version compiles with VS2008. Any coding help is greatly appreciated. If interested, I can be PMed on the forums. Our bugs list is actively maintained, so any bug reports are greatly appreciated: http://code.google.com/p/snes9x-rr/issues/list Old project URL: http://github.com/TASVideos/snes9x-rr [Edited by AngerFist: Stickied per authors request]. [Edited by Ilari: Unstickied].
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Post subject: SNES9x1.43 Emulator Development
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
See Also: SNES9x1.52 Emulator Development See Also: Roadmap to Snes9x v1.51 ____ SNES1.43 is one of the primary emulators used to record SNES TASmovies. It was being developed along side SNES1.51 (due to various bugs, emulation, and lag issues the two version have had reasons for maintenence). The src was maintained via svn at googlecode: http://code.google.com/p/snes9x-rr/ It is linux & windows compatible. The win32 version compiles with VS2008. Any coding help is greatly appreciated. If interested, I can be PMed on the forums. Our bugs list is actively maintained, so any bug reports are greatly appreciated: http://code.google.com/p/snes9x-rr/issues/list Old project URL: http://code.google.com/p/snes9x143-rerecording/ http://code.google.com/p/snes9x143-rerecording/issues/list [Edited by AngerFist: Stickied per authors request]. [Edited by Ilari: Unstickied].
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Post subject: GENS Emulator Development [11b released]
adelikat
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Joined: 11/3/2004
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EDIT: This emulator is deprecated for the creation of TAS material other than for 32x. It is recommended to use the GenPlus-GX core of BizHawk GENS is the primary emulator used to record GENS TASmovies. The src is maintained at github: http://github.com/TASVideos/gens-rerecording/ It is windows compatible. The win32 version compiles with VS2005 The current version is Gens 11b and more information can be found in the release announcement. Any coding help is greatly appreciated. If interested, I can be PMed on the forums. In particular, there is need for a linux coder. We have a channel on freenode at #tasemu for discussing development issues. Issue tracker: http://github.com/TASVideos/gens-rerecording/issues
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adelikat
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Joined: 11/3/2004
Posts: 4739
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FCEUX along with BizHawk is a primary emulator used to record NES TASmovies. The src is maintained via svn at sourceforge. It is linux & windows compatible. The win32 version compiles with VS2010, VS2008 or VS2005. Any coding help is greatly appreciated. If interested, I can be PMed on the forums. We have a channel at freenode on #tasemu for discussing development issues. Our bugs list is actively maintaned, so any bug reports are greatly appreciated: https://sourceforge.net/tracker/?group_id=13536&atid=113536 Edit by DarkKobold: Updated irc channel
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
moozooh wrote:
adelikat wrote:
I can't wait for more Algar runs :)
Bet you didn't wait for this one, LOL. :D
This is is exactly the kind of run I was hoping for. Very nice sir :) Good observation on the african mines boss. I have no idea how you managed to gltich to the top of the screen so fast in the moon stage, wow. And very creative time saver at the end :) High rating marks for this movie.
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adelikat
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Joined: 11/3/2004
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Location: Tennessee
franpa wrote:
FCEUX 2.0.3 Windows XP (not SDL) Scale 3x Windowed - Drag the right side of the screen to the right to increase the height of the emulator, drag to the left to cause constant flicker between 2 window sizes. force integral scaling factors - on force aspect ratio correction - on
Is this something that you didn't experience on the the .2 release? Also, I tried those settings and could not recreate your bug.
Randil wrote:
When recording a movie, FCEUX 2.0.3 doesn't display frame counter when the emulator is paused or when frame advancing, but the frame counter does show when recording in 100% speed. And I do have the "Display frame counter" option checked. This bug wasn't present in version 2.0.2.
Yes, this is a major problem. I have tracked down where this bug was introduced and hopefully can get a fix for this right away.
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adelikat
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Joined: 11/3/2004
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Same here. Snes9x directsound crashes on my computer and I don't have the fmod option in the later versions of 1.43
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adelikat
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Joined: 11/3/2004
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FCEUX2.0.3 released. You can downloaded here: http://fceux.com This release fixes most problems mention in this thread. Significant changes from 2.0.2: Windows -reset and power cycle recording now possible -doesn't read every archive file when scanning for replay dialog. scan them, and only look for *.fm2 -autoload the only useful rom or movie from an archive, in cases where there is only one -fix problem where replay dialog couldnt work when the process current directory had changed to something other than emulator base directory -fix fcm conversion, recording, and playback of reset and power commands -added a toggle for binding savestates to movies (instead of forcing them to be bound like .2) -permit user optionally to proceed through the movie savestate mismatch error condition, in case he knows what he is doing. -added a -cfg (config file) command line argument. Now you can load multiple configurations without the need to have different FCEUX's in different folders. -Load state as... uses the savestate override dir -gracefully handle non-convertible broken utf-8 text without crashing - fix a bug in the savestate recovery code which prevent aborted savestate loads from recovering emulator state correctly. -Child windows inside debugging window no longer get invalid sizes -menu option for display framecounter - debugger - fix issue where keyboard keys get stuck when switching between debugger window and main window -Sound config dialog will now look to see if Mute Turbo should be checked -Menu option for lag counter now works SDL -added support for AVI creation for SDL, see documention/Videolog.txt for more -toggle lag frame counter for SDL, default hotkey F8 -toggle skipping of lag frames for SDL, default hotkey F6 -user ability to toggle "bind savestates to movie" added for SDL, default hotkey F2 -made the input config window more usable --inputcfg can now be used without a filename -fixed issues with missing author field crashing fceux -added uninstall script for gfceux -fixed ppc build errors and added LSB_FIRST option to build scripts --newppu option added to sdl, disabled by default -lua is now optionala patch. also fixed some build issues. -fixed an issue where flawed movie would crash fceux on every startup -fixed issue where windowed mode would always be set to 32 bpp Lua: - Lua no longer ignores second joypad.set()
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adelikat
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Joined: 11/3/2004
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Some very nice improvements here. Good job. High ratings from me.
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adelikat
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Joined: 11/3/2004
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I found this movie rather dull. Not my cup of tea I guess. Seems like it has some nice strats/glitches/TASworthy stuff though. I rated it 4.1/7.5
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adelikat
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Joined: 11/3/2004
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Nice, that was a lot more entertaining than I expected. I figured it was another might & magic rehash. But this was a whole lot faster. I gave it a yes v...err good rating.
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adelikat
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Joined: 11/3/2004
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I'm confused why you are still using the NES forum to post about this SNES game. O_o Also, great work :)
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adelikat
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I think mmbossman's suggestion is a great one, and a no brainer here. The previous votes indicate that people are clearly in favor of having less information displayed. This addresses that issue, while avoiding a "You guys can't behave so I will remove this feature" kind of approach, AND it increases the amount of information available for judging. I also think that rating the movies will increase the amount of involvement a voter feels when watching submissions. In addition, it improves another aspect of the site (movie ratings). A win/win/win/win if you ask me. (Obviously I voted for this option).
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adelikat
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Excellent post, sir.
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adelikat
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Joined: 11/3/2004
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pirate_sephiroth wrote:
Restore poll, with only-judges results access, but publicize it when the movie is judged -> easily predictable, all the judges will go for this one. This poll is a waste of time.
Except that 2 out of 3 active judges have weighed in and neither have voted for this. And at least 1 (me) has mentioned being against this very concept.
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adelikat
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How about a rating system where individual ratings are hidden until publication. At that point, only those who choose would have their ratings public (as it is now). This would: 1) address the issue in option D (which is winning the poll currently) 2) give more accurate information to judges 3) give more control to the audience and less to the judges which I am in favor of if it comes with 2) I change my vote to this. One less for "the way it was" and one more for the ratings option.
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adelikat
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Let's say someone votes no on a popular submission. Then it is published and the votes are displayed. At that point, wouldn't someone then demand to know who voted no? (Just throwing that out there. Not trying to sway to one side or another) Also, if voting results are removed from the public, the total number of votes should at least be displayed. People use the voting stats as a means of selecting which submissions to watch.
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adelikat
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I voted for Restore the poll as it was However, I also like the idea of rating submissions instead. But only if the rating system (and possibly criteria) were separate from post publication rating. Basically, it would be a more accurate method of voting, instead of yes, no. People have already started adopting this idea themselves anyway with things like "weak yes, weak no".
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adelikat
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I like the idea of having decimal points in the rating scales. I do NOT like confining it to a single category. I would be open to more categories or a redefining the existing ones more precisely, however. In general the ratings aren't as accurate as they could be, but they aren't completely unreliable. They serve a nice purpose and give the audience something to do. I would hate to see the rating system removed.
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adelikat
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Warp wrote:
I have always had the opinion that people understand the technical rating wrong. It was not what I had in mind when we created the voting system. Most people seem to think that the technical rating evaluates how many errors there are in the run, ie. approximately how many frames could still be saved with better running in relation to the movie length. That's not what I was thinking. Ok, it can be *part* of the judgment, but only a small part. (Certainly if a movie is extremely sloppy it shouldn't get a very high technical score, but most runs are not sloppy, but they don't necessarily deserve a high technical score either.) I thought about the technical score to be an evaluation of the *techniques* used in the run. In other words, rather than being a pure optimal-frames/actual-frames-in-the-run score, it's an estimation of the quality and diversity of techniques used in the run. A bit like figure skating: The judges don't estimate how fast they are skating, but how well they perform their techniques (and how many there are). Does it perform heavy luck manipulation? If so, does it do it to its great advantage? Is it "cool"? Does it zip through walls? Is the zipping performed with good style and technique? Does it "look good"? What kind of tools were used to make the run? Was lua scripting used to aid in making the run? Was a bot written to create part of the run? Was the game disassembled in order to understand how the rng works? That kind of things. Even a frame-perfect run may deserve a low technical score if it doesn't show advanced and well-executed techniques. Perhaps the game in question just doesn't lend itself to awesome techniques, but then it's simply a poor game choice. I have suggested this a couple of times in the past, but always shot down. For whatever reason I cannot comprehend, people don't want this. They want the technical score to be a pure optimal-frames/used-frames score, and nothing else. Interpreting it like that makes the whole technical score kind of moot and uninteresting. It has no value. It doesn't say anything.
This is NOT at all the impression I get from "how close to perfection it is". I like this rating sytem better than "how many frames it can be improved on". I think this shows a failure in communication and the rating system should be reworded.
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adelikat
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Joined: 11/3/2004
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Bisqwit wrote:
Another idea: Re-enable voting, but make poll results viewable only to judges.
This is my 2nd favorite solution (Going back = my favorite).
Bisqwit wrote:
Maybe I should add "post a YES reply" / "post a NO reply" / "post a MEH reply" buttons to where the poll was, and those would simply start composing a reply to the thread with "Yes vote" etc. prefilled automatically in the post :)
3rd favorite suggestion.
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adelikat
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Joined: 11/3/2004
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http://fceux.com/zip That should fix your bug.
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adelikat
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Simply amazing. One of my favorite TASes now. There are so many moments that make a complete mockery of the game. <Game programmers> Let's make these rooms with a block in the center so the player has to push it out of the way, and can't go straight. <TAS> *Walks through block* <Game programmers> Doh! <Game programmers> Let's make this water here 2 tiles long. That way someone can't use the ladder to get to this room. <TAS> *Walks over 2 tiles of water anyway* <Game programmers> Doh!! <Game programmers> Let's make the level 7 entrance very annoying. The player will have to burn the bush from the other side of the trees, then walk around several screen to get to it. <TAS> Walker through the trees <Game programmers> *Explode*
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adelikat
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Joined: 11/3/2004
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mmbossman wrote:
That is true, thanks Raiscan (superseeders seem to be rare though, at least in my experience with various torrents).
Actually, it is standard practice at TASvideos to use superseeding (even says so in the publisher's guidelines). I know that I, Raiscan, and Bisqwit always use it.
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adelikat
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Joined: 11/3/2004
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Very nice run, sir. I was entertained by this TAS and it came across as quite optimized. Easy yes vote.
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