Posts for adelikat


adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Believe it or not, some people know very little about oot! :o
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Xkeeper wrote:
I would like to see this here, as well, wiht a note that one of the reasons that the game is played poorly can be attributed to emulation troubles, and that an improved movie will be coming after it those are solved.
I think this is a good solution. Emulation problems is a very valid reason for the lack of good optimized (and finished) movies.
Pekopon wrote:
I personally like the idea of it being a concept demo.
This is an unacceptable solution and will not happen. This is a glitched any% run which attempt to obsolete another glitched any% run. In addition, we will at some point have some sort of non-glitched any%/all temples/whatever run published along side.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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Oot people will probably vote no and talk about how unoptimized it is. But blah blah, 1 hour 20minutes less boring ness. That plenty for me to vote yes.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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I voted no. The slope boosting thing was about the only interesting thing TAS-wise. But that can't carry a 30+ minute movie. I might be a lot more receptive to a any% run since it would be shorter. Since I (and most people) don't know the game, there isn't much value is seeing all these levels. As far as tech quality, it is adequate for publication. Your entertainment choices in wait times were generally pretty good as well. I bet monitoring speed & subpixel addresses would help optimize slope boosting. You will be suprised how much is going on that is hard to notice visually.
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adelikat
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Joined: 11/3/2004
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Location: Tennessee
I voted no, sorry. I felt it dragged on way too long, for reasons already stated by mmbossman.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Thirded
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adelikat
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Joined: 11/3/2004
Posts: 4739
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Read the arguments that were used for the J ROM. Either you need to use the J rom as well or you need to have a good reason to use the U. In addition, it will be on you to provide the comparable differences between the two roms (frames that were gained/lost due to rom differences especially). A warped run was submitted and rejected for being too boring. An improved version would very likely share the same fate.
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adelikat
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Joined: 11/3/2004
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chaosv1 wrote:
Well Im done encoding it, I just dont know what to do with it....
Upload it somewhere and get the link to me. Or get on the irc channel and dcc send. I'll be happy to check it out.
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adelikat
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Joined: 11/3/2004
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sounds like you aren't are of this: http://tasvideos.org/926M.html
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adelikat
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Joined: 11/3/2004
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EDIT: There is one more bug that might exist since early versions. Sometimes you load a savesate, the emulator gets bugged and the game crashes. Graphics become garbage. Savestates can be loaded, but the game still crashes. You can reset the game to get it back to work. This has only happened to me occasionally with certain games like Treasure Master and I can't tell a certain way to reproduce it.
Yes, this is also very common in guerilla war, dw4, legend of zelda and some others that I forget. It has been brought up before and I think might be on Phil's list.
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adelikat
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Joined: 11/3/2004
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Location: Tennessee
1) What do you expect base directory override to do? 2) What is it currently doing? 3) How does that differ from prior versons?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Lord Tom wrote:
Great job on the run; much funnier than I thought it would be. Is there some method to glitching the pitcher off the mound?
This glitch simply occurs from selecting a pinch hitter as fast as possible. Apparently you select your player so quickly it glitches something in the game. So it is actually quite easy to do with frame advance (but probably impossible in real time).
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Aglar wrote:
You might want to add some game plot info, why you controlled more characters than Batman for example.
Well, all of them are bruce wayne. Either you are batman, bruce in the past when he was learnin those ninja skilz, or bruce wayne in his mansion.
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Post subject: Triple play succeeded
adelikat
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Joined: 11/3/2004
Posts: 4739
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http://dehacked.2y.net/microstorage.php/info/715496015/adelikat-RBIbaseball-playaroundv2.fcm This replaces the ending with a triple play. I am awaiting someone to replace he submission file.
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Post subject: FCEU .26 release (significant updates)
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
FCEU .26 released: http://fceu.googlecode.com/files/fceu-0.98.26.zip http://fceu.googlecode.com/files/fceu-0.98.26-src.zip This was a group effort between mz, maximus, and I (mostly those 2 guys). This is a major update with some much needed fixes: Most importantly: 1) Many games now work again. This includes Power Blade 1 and 2, Banana Prince, Gun-Nac, Mitsume ga Tooru, Star Tropics 1 and 2, some SMB1 hacks and probably other games we haven't tell yet. 2) BasicBot is back (thanks to zeromus for fixing the shared memory bugs in the official FCEU). 3) Cheat search has been updated so that it can stay open while running the game AND the values will update. Also, double clicking a ram address in the left column automatically sends it to memory watch! This enhancement should greatly reduce the time it takes to get a ram watch list. Other fixes: -New font (Warp's HUD font). -New hotkey: "Play movie from beginning". It sets the movie in read-only mode and then starts playing from the first frame. The default key for it is "R". (This works much like the one in VBA) -The controller shows what buttons are currently pressed after loading a savestate while recording or playing a movie. -Added an option in Input Configuration to disable U/D + L/R. -Memory Watch: now it updates automatically after poking memory or adding a new address manually. -New Directory Override options for Memory Watch address lists and BasicBot files. -Record movie from savestate now works. -Fixed default directories handling: it won't remove the wrong folder now. This will be the last update for this branch of FCEU (unless major bugs were introduced that we did not catch). We are now working with others on a update to FCEUX. FCEUX is designed to merge the various branches of fceu. Particularly FCEU.26, FCEUXDSP, and FCEU-mm. Anyway, there are many features added that will make a TASers life much easier. Enjoy.
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Post subject: I am BimmyLee!
adelikat
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Joined: 11/3/2004
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AKA wrote:
anonymous wrote:
This is a website of entertaining movies.
Actually its a website for tool assisted movies, entertainment is just a side effect.
Actually, it is a website for entertaining tool assisted movies.
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adelikat
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Joined: 11/3/2004
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I think these two should be added: Super C 1 player: http://tasvideos.org/1660S.html and Ninja Gaiden 2: http://tasvideos.org/1654S.html Both are extremely well optimized (at least as good as the 2 player movie), and very entertaining game choices. I think they are the two highest quality (both entertainment & tech) runs to be rejected.
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adelikat
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Joined: 11/3/2004
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Aglar wrote:
I have thought of a feature that would be useful. When you load a savestate it would be nice if the controller showed the what buttons that are currently pressed. Now it just shows the input that was done at the frame before you loaded the state.
Yes, this would be nice. I've wanted something like that too. It doesn't sound _too_ hard to fix at least.
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Post subject: I am HappyLee
adelikat
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Joined: 11/3/2004
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/o/
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adelikat
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Joined: 11/3/2004
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10/10
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adelikat
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Joined: 11/3/2004
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http://dehacked.2y.net/microstorage.php/info/1085419329/adelikatv3-2021-Batman%20Begins%28U%29.vbm So I decided this has enough potential for a published TAS and have begun a more optimized (and hopefully submittable) v3 run. This run is over 800 frames ahead of my v2 by the end of the last fight scene. I have found a few new techniques and the fighting is much improved. Mr. Wayne opens a can on those enemies ^^ Also, big thanks to PJBoy for helping me find ram addresses for this game.
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adelikat
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Joined: 11/3/2004
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Fixed. Thanks for the screenshots :)
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adelikat
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Joined: 11/3/2004
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I'd say it is more safe than those two.
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Post subject: Batman Begins
adelikat
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Joined: 11/3/2004
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I've been working on a test run of this game. I think it has a lot of potential for a great TAS. Batman has a wealth of movement options, attacks, and weapons. This leads to a multitude of optimization possibilities. It is not too long a game (for gba) as well, with my test run just over 23 minutes. The run can be optimized a good bit more (I estimate 1-2 minutes), but I want to post it here and get some feedback to see if it is worth optimizing & submitting.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Randil wrote:
I guess both these bugs are due to the same problem, that Memory Watch doesn't update while the emulator is paused. Should this be the case?
It is better than the previous one where it ran 60 times a second while paused which made it a real resource hog.
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