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50 sec is a large improvement. Having 2 players certainly made the run more interesting paricularly throwing one player to create shortcuts. Having one player use the other as a club is hilarious.
Yes vote.
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Wow, very impressive. This is highly entertaining, and TASed at a superb level.
I think this is also very impressive to both an average audience and to TASers. I vote that it gets starred.
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So why is this movie and the current published one played on a E rom with ntsc timing? Shouldn't this be redone with PAL timing, or on the (U) rom instead?
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primorial#soup pretty much sums up my opinion.
And as a judge, I weigh votes with a good reason posted over silent votes, but I still pay attention to these silent votes.
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I always enjoy glitches, especially ones that drastically shorten a game and there is no doubt that the planning is very good. This game is completed much shorter than a normal playthrough.
The comparison to the storybook runs (de ja vu, shadowgate, etc) is a good point though. What I like about De Ja Vu in particular, though, is that there are multiple ways to select items and navigate, leaving many possiblities for planning each room. There isn't that element here, but it does have a good amount of luck manipulation (which de ja vu does not).
The problem is that the game is cool in every way except that it is visually unpleasant to watch. Unfortunately that is an important detail.
I am not sure how to judge this one yet. More feedback from viewers would be much appreciated.
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This run impresses me. If anyone wonders what I am looking for in terms of technical quality for a published run, take a good look at this run. TASes should be at this level.
In terms of entertainment, this run rocks. The action definately picks up in the 2nd half of the run. Unlike AKA, I think this run was MORE entertaining than the previous. Also, not doing batshit maneuvers during idle time doesn't mean it is less entertaining. Unless you can pull of something novel in those times, you might as well leave it alone.
Anyway, yes vote and accepted for publication.
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I request that people discontinue discouraging no votes please. As a judge, I want them; even if the movie happens to obsolete a previous version.
If anything, I don't want to see a movie with 4 yes votes and 10 people who think it sucks but don't want to be criticized for their opinion.
Thank you.
While I disagree with Necro's opinion on glitches, I am not bothered that he has the opinion. And his opinion in noted for the record.
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This is a good example of how research & optimization can make a bad game entertaining. This first submission bored me. This one kept me entertained. I vote yes and will be accepting for publication.
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As someone who is unfamiliar with the game, I agree that it doesn't have much to offer to someone like me.
I agree with the decision to do this run pacifist, though it is a marginal tradeoff. It does separate this run more from a console performance, and it does make some situation more entertaining. But it makes the game longer and makes some places look less elegant with unavoidable delays or backtracking to avoid enemies.
It looks well optimized too. FODA did a magnificent job here but but overall, I don't think it makes a good contribution to the site.
I will vote no.
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<None of this matters> About the time of Phil & Genisto's subission, and avi was floating around that demonstrated a sub 8sec Nick bruiser time. I suppose Genisto made a quick demo movie of this fight at some point. Only phil has seen it. The # of people insisting that there is a sub 8sec time led me to keep looking for a strategy. Phil mentioned that genisto had a 7.54 time, though I had no reason to believe him. This avi & genisto movie no longer existed at the time of this strategy.
</None of this matters>
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1) This should go in the discussion thread of my movie or in the SNES super-punchout thread
2) There is nothing inconsistant about this. 2 frames = either .04 sec of game time or .03. This is due to the fact that it is attempting to calculate centi-seconds at 60fps. Check the run out using the frame counter. You will see that I saved 2 frames, and retained those two frame until the end of the fight. If you advance through a fight frame by frame you will see the clock jump in patterns of .02 & .01.
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I informed you over a year ago in the dd2 thread that I was interested in doing this run and mentioned it several times since then. You can't say you didn't know
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AIMS for fastest time means that is my goal. If it is improvable, it does not invalidate this claim.
Perhaps it appears that way, but there are no spots were taking damage costs time.
There are no other spots where this is useful.
It was mentioned that I should use attacks to save time in the lv6 platforms. Unfortunately, attacks can not be used to take vertical shortcuts. If you hit a player in the air and on to a platform, they will fall through it unless they could have jumped there on their own. It is an unfortunate oddity in this game.
Also, had I got one player up there, I still would have had to get the other player there too. So it would be able to save time.