Posts for adelikat


adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This run just keeps getting more messed up :S I love it. Yes vote.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
50 sec is a large improvement. Having 2 players certainly made the run more interesting paricularly throwing one player to create shortcuts. Having one player use the other as a club is hilarious. Yes vote.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wow, very impressive. This is highly entertaining, and TASed at a superb level. I think this is also very impressive to both an average audience and to TASers. I vote that it gets starred.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yes vote. This is a nice improvement over the current run. For a future run, however, I wonder if a 2 player run would be faster.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Thank you.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
So why is this movie and the current published one played on a E rom with ntsc timing? Shouldn't this be redone with PAL timing, or on the (U) rom instead?
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
primorial#soup pretty much sums up my opinion. And as a judge, I weigh votes with a good reason posted over silent votes, but I still pay attention to these silent votes.
It's hard to look this good. My TAS projects
Post subject: #nesvideos, please watch me :(
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I always enjoy glitches, especially ones that drastically shorten a game and there is no doubt that the planning is very good. This game is completed much shorter than a normal playthrough. The comparison to the storybook runs (de ja vu, shadowgate, etc) is a good point though. What I like about De Ja Vu in particular, though, is that there are multiple ways to select items and navigate, leaving many possiblities for planning each room. There isn't that element here, but it does have a good amount of luck manipulation (which de ja vu does not). The problem is that the game is cool in every way except that it is visually unpleasant to watch. Unfortunately that is an important detail. I am not sure how to judge this one yet. More feedback from viewers would be much appreciated.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This run impresses me. If anyone wonders what I am looking for in terms of technical quality for a published run, take a good look at this run. TASes should be at this level. In terms of entertainment, this run rocks. The action definately picks up in the 2nd half of the run. Unlike AKA, I think this run was MORE entertaining than the previous. Also, not doing batshit maneuvers during idle time doesn't mean it is less entertaining. Unless you can pull of something novel in those times, you might as well leave it alone. Anyway, yes vote and accepted for publication.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I request that people discontinue discouraging no votes please. As a judge, I want them; even if the movie happens to obsolete a previous version. If anything, I don't want to see a movie with 4 yes votes and 10 people who think it sucks but don't want to be criticized for their opinion. Thank you. While I disagree with Necro's opinion on glitches, I am not bothered that he has the opinion. And his opinion in noted for the record.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Good point Fabian, I agree totally.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I thought I made a valid reason that it should be called Bimmy. Because it is a joke and it is funny. Is funny not allowed?
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Completely unintelligable Yes vote.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
just post 35 spamolicious items and you won't have to worry about it. TODO: put sarastic avatar on this post when it exists.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
are you going to cancel this submission and submit this new version?
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This is a good example of how research & optimization can make a bad game entertaining. This first submission bored me. This one kept me entertained. I vote yes and will be accepting for publication.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
As someone who is unfamiliar with the game, I agree that it doesn't have much to offer to someone like me. I agree with the decision to do this run pacifist, though it is a marginal tradeoff. It does separate this run more from a console performance, and it does make some situation more entertaining. But it makes the game longer and makes some places look less elegant with unavoidable delays or backtracking to avoid enemies. It looks well optimized too. FODA did a magnificent job here but but overall, I don't think it makes a good contribution to the site. I will vote no.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
VANDAL wrote:
Not too bad a game or a movie. This game has some annoying things about it, mainly the sound(s) but other than that it's managable to watch. It looks like you planned this relatively well, you made it short and sweet. I can't see what would hold this back from being accepted besides it being the European rom (which I don't think makes a difference on a handheld but I could be wrong)
I feel basically the same way. And the E rom issue isn't a problem. I will vote yes.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
<None of this matters> About the time of Phil & Genisto's subission, and avi was floating around that demonstrated a sub 8sec Nick bruiser time. I suppose Genisto made a quick demo movie of this fight at some point. Only phil has seen it. The # of people insisting that there is a sub 8sec time led me to keep looking for a strategy. Phil mentioned that genisto had a 7.54 time, though I had no reason to believe him. This avi & genisto movie no longer existed at the time of this strategy. </None of this matters>
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
1) This should go in the discussion thread of my movie or in the SNES super-punchout thread 2) There is nothing inconsistant about this. 2 frames = either .04 sec of game time or .03. This is due to the fact that it is attempting to calculate centi-seconds at 60fps. Check the run out using the frame counter. You will see that I saved 2 frames, and retained those two frame until the end of the fight. If you advance through a fight frame by frame you will see the clock jump in patterns of .02 & .01.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I informed you over a year ago in the dd2 thread that I was interested in doing this run and mentioned it several times since then. You can't say you didn't know
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wouldn't you also agree that it would be best for them to avoid taunting them with a "I have improvements and you don't" attitude?
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Phil wrote:
Aims for fastest possible time Not true
AIMS for fastest time means that is my goal. If it is improvable, it does not invalidate this claim.
Takes damage to save time And also takes damage to loses time
Perhaps it appears that way, but there are no spots were taking damage costs time.
Uses death as a shortcut One unnecessary Death. Btw, instead of that unnecessary death, are you sure there's no other places that death can be useful?
There are no other spots where this is useful. It was mentioned that I should use attacks to save time in the lv6 platforms. Unfortunately, attacks can not be used to take vertical shortcuts. If you hit a player in the air and on to a platform, they will fall through it unless they could have jumped there on their own. It is an unfortunate oddity in this game. Also, had I got one player up there, I still would have had to get the other player there too. So it would be able to save time.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Xebra's post didn't annoy me, but thanks for sticking up for me Phil.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wow, another useful utility created by JXQ. Thanks, this little tool has really helped me out.
It's hard to look this good. My TAS projects