Posts for adelikat


adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Derakon wrote:
The TASes mostly look like optimized skilled speedruns
I think this is a very important consideration here. It is critical that whatever TAS chosen differs drastically from what the top tier speedrunners are doing.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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I found that super entertaining! Thanks! Got a Doom 2 TAS laying around? :)
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adelikat
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Joined: 11/3/2004
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Kurabupengin wrote:
That just would feel so unfair... I mean, are you sure it's a good idea to make a new publishable platform for just one game?
To be fair, it is 3 games, one of which has 4 episodes (that each would be published separately)
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adelikat
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Joined: 11/3/2004
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arandomgameTASer wrote:
Sure, it kind of goes against the normal conventions of a TASing platform, as they're three completely different emulators.
I Just wanted to point out that only one of them, JPC-rr is actually an emulator. prboom and hourglass don't emulate anything, they log input. And even then, it doesn't emulate DOS, it emulates an x86 CPU, and only well enough that just a few versions of DOS actually run on it.
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adelikat
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Joined: 11/3/2004
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I'll start the debate by explaining my distaste for the DOS option. Doom isn't inherently DOS, as it also runs on windows. In fact, DOS had NOTHING to do with the making of this or any DOOM TASes. Nor was it emulated using an DOS emulator. Also, DOS is dubious in general since it is an operating system that runs on an emulator that emulates the underlying hardware not the OS. So I like the idea of cleaning up our movie classification such that DOS is removed completely. (My vote was for combining the 3). I also want to point out that between DOOM, DOOM 2, and Final Doom, including all episodes and both UV and nightmare difficulty (not to mention a ton of good mods out there) that there is plenty of material for a dedicated category.
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Post subject: How to classify Doom publications
adelikat
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Joined: 11/3/2004
Posts: 4739
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After discussing the situation with other staff memebers about this Doom submission, there is absolutely no consensus on what to do here. So I'm inviting everyone to discuss this situation and vote on what to do to help us make up our minds.
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adelikat
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Joined: 11/3/2004
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I did the export to GitHub process on this and many of the other -rr repositories on googlecode. It has been about 2 weeks and the import processes still say 0% done. So yeah.
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adelikat
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Joined: 11/3/2004
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If there was a github repo, we could also move the "official" bizhawk lua scripts there, and we could pull from that repo as part of the release process
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adelikat
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Joined: 11/3/2004
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There would be a good number of movies, 4 episodes of doom I, doom II, and plutonia, UV and Nightmare modes. Also, there's a number of good hacks out there that are probably publish worthy.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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um, cool, thanks. I like the idea of someone making a helpful video like this. If I may share random thoughts and nitpicks: 1) ew Internet Explorer ^_^ 2) Why do you google tasvideos? seems like bizhawk is a more logical search term 3) You had to scroll way down on the BizHawk page to get to the download links, that was enlightening, thanks, I move it higher on the page 4) The download is a zip, and windows comes with zip extraction you don't need to use winrar (and therefore you need not encourage users to do this). Also, winrar isn't very portable and 7z is both portable and better (and free, you are supposed to pay for winrar, not ignore the trial expired message), it should be used and recommended when your default zip extraction won't do (Not that BizHawk is very portable, but I digress) 5) There's nice shortcuts that would help you (and maybe could be shown in your video such as: -Config -> Save Config, rather than closing and reopening the emulator to save it -Right-click -> record movie, instead of navigating to the menu item -Right-click -> Load last rom, and Load last movie 6) That is the most overly epic music for what you are doing in the video, ever :) But I love it. Everyone should imagine this music when talking about BizHawk, the emulator is just that epic. Also picture batman using it.
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adelikat
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Joined: 11/3/2004
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Lua has easy support for saving and loading savestates. And those sounds infinitely better than a bunch of opening/closing of the emulator. Closing the emulator via lua could be probably be added pretty easily, but I'd need a good reason for it. So far it sounds like you have better options than that.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
FractalFusion wrote:
By the way, I didn't know that N64Hawk supports only one controller. I expected it to support four controllers, and I think it did in the past.
It does. N64 -> Controller Config. It used to be that 4 controllers were plugged in by default, now it is just 1, but you've always had the option to configure it
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Warp wrote:
One thing I might have missed in this discussion: Why are we even considering accepting a partial completion of the game? This completes only one episode of the game. It has four. This run, thus, does not complete the whole game.
imo, we should publish each episode separately. They are completely unrelated to each other. If you made a movie of all 4, it could be broken into separate movies and still sync, and vice-versa. I'd rather the separate movies, that can be more easily competed against, than one monster movie that is just a concatenation of separable content.
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adelikat
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Joined: 11/3/2004
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Derakon wrote:
This is what I was talking about earlier, with having the time calculation the site does ignore any empty input in the input file. Heck, we should be doing that for any input movie. Null input that immediately precedes the end of the file is effectively pointless except in weird edge cases like this one.
The notion of "empty" input isn't trivial and is specific to every file format, it can't be supported universally in the site submission parser. Also, when did it become required that you end input early? This movie plays all the way until the real ending of the game, which is a completely valid choice. If anything, ending it earlier than this point is the controversial decision.
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adelikat
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Joined: 11/3/2004
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You have 2 ways currently to do this in TAStudio 1) Open TASTudio and get to the point where you want to start a record, in TAStudio, right-click the desired frame and pick "Start new Project from Here". If you are making a movie you intend to submit to TASVideos, this is the preferred way, since TAStudio will embed a verifcation movie into your tasproj file (a verification movie being required to have a savestate-anchored movie published). 2) Make a movie the old fashioned way: Get to the desired point in the game, and go to File -> Movie -> Record movie, in the dropdown pick "Now" and start recording. Stop and restart this movie (TAStudio is in beta, this is a safer thing to do here). Now open TAStudio and it will tell you it needs to convert your movie to a tasproj, say ok, and now you have a savestate-anchored .tasproj file. Btw, Your topic name doesn't mention TAStudio, so maybe just starting a new .bk2 from "Now" satisfies your needs. (I'm not sure if you think TAStudio is the only way to TAS with BizHawk or not)
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adelikat
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Joined: 11/3/2004
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Why not have both? I think UV isn't vaultable, by those rules it should be the hardest difficulty. But that's not really an issue here, as any decent TAS is going to be popular and entertaining.
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adelikat
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d-feather wrote:
Bill & Ted's Excellent Video Game Adventure: This game doesn't even load--it just loads up a black screen.
If you Switch to NesHawk, that game should work
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adelikat
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Can you elaborate on what's bad about optimizing the in-between stages? This is the norm around here, even when aiming for in-game time, real-time is optimized as a secondary goal (whenever it doesn't affect in-game time). To go against that will require a good reason and some discussion.
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adelikat
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I don't have a problem publishing this movie with "sloppy" score tally screens given that real time is a secondary goal. Having said that, a movie that shows more precision in those screens would certainly obsolete this one.
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adelikat
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Movies files made with mednafen can be submitted to TASvideos, regardless of the platform used.
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adelikat
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BizHawk uses quicknes and it's "in house" NesHawk core. Both of which are more accurate than FCEUX. I would prefer people TAS with the most accurate emulators available. However, some people care less about accuracy, and they prefer FCEUX because they are used to it. If you like using taseditor, FCEUX's version is still more mature than BizHawk's. Though that is changing.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
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I don't agree that anyone should be a co-author of my run. I did this run myself, I did not get assistance from anyone (had I, it would have been submitted accordingly). I also didn't TAS the game that Phil is the "record holder" of. Nor did I attempt to obsolete his movie, I TASed a different version of this game; a version that does not have a current record holder.
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adelikat
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Joined: 11/3/2004
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Why was the J version used? Does the glitch only work on this version?
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adelikat
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Joined: 11/3/2004
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This isn't done on Nightmare, boo.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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Apparently when you submit it, it works...News to me :o
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