Posts for adelikat


adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
remeranAuthor wrote:
If hard resets are allowed then i don't see why opening the disc tray wouldn't be allowed.
Agreed.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Truncated wrote:
I changed the BizHawk page here to put that download link first, with a short comment. I have gotten it running now.
Thanks, and awesome.
- I cannot assign frame advance to the right shift button. Is this intended? It's very helpful for keyboards that do not accept a lot of buttons at the same time.
Unfortunately it is intentional. But I have to let Zeromus and Vec defend that decision.
- When saving a named savestate from disk via hotkey, the game's sound goes in a short choppy loop. (This does not happen if loading a named state, or saving a named state via the menues.)
Nice catch, fixed.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Jungon wrote:
I don't think the import button for movies works at all for MMV ... O_o tried many files here, none can be reproduced on Bizhawk @___@
It creates a .tas file. It doesn't mean it will sync. In fact, it likely won't, there are sync differences between Bizhawk and dega.
Do I have to move all my SMS roms to the new folder? and the movies too?? @___@
I have no idea what you are talking about, but no you don't have to move anything.
Do I have to accept that frame counter so near the middle of the screen? Is there a way to move it? o_o (this is almost a bug) xP
Again, I have no idea what you are talking about. THe frame counter is in the top left corner of the screen by default, unless you changed it in the message config dialog.
EDIT1: Why do I have the Stop button clickable when the movie already finished running? x_x
If you are seeing (finished) after the frame counter, then the movie is done, but it is still loaded. Stopping it clears it from memory. This is the same functionality you will see in FCEUX, GENS, and Desmume
EDIT2: Why 'Movies starting from a save state are not supported'?
Bizhawk allows you to create movies from savestate. But maybe you mean importing movies that start from savestate? If so, explain to me how Bizhawk is supposed to understand a dega savestate in order to import it.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It runs NES games, GB and GENS games are not released (we have very crude experimental cores, don't consider them useable), please read the list of support consoles!
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Did you run the prereq installer?
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I wouldn't have thought an aims for fastest time would be appropriate for a game like this. But it seems pretty rad since the level ends as soon as you rack up enough points or whatever. I found it entertaining, and give a solid yes.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Very cool strategy!
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Nice improvement, yes vote.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
feos wrote:
* Extended soundchips for Famicom don't look supported (I guess it's because of mentioned lack of support for some Japanese ROMs).
Yes, these have not been done yet and are mentioned in the Mapper List
Also ability to adjust channels volumes would be nice.
Ok, Added this to the TODO list
* Setting paths to non-bizhawk folders doesn't take effect.
I was not able to reproduce this, it worked fine for me when I tried. Can you be more specific?
* Can't open lua script with icon buttons.
Thanks, fixed.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Andypro wrote:
I would also like to suggest a clear button on the joypad config screen. There were default joystick buttons already assigned as secondary inputs, and I assigned the correct joypad inputs but had no way to remove the defaults. Thus some of my buttons were doing double duty. I had to manually edit the ini to fix.
Simply press escape to clear a mapping. Now that i look at it, the hotkey dialog has this message but controller config does not, so I added this it.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
EagleEye wrote:
vecna wrote:
We favor MIT/BSD/APL style licensed cores.
Yes! I love the MIT-style licenses. I also love C#. I'll definitely look into helping with this.
I look forward to help! As you can see, we have no shortage of tasks.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Just because we have a new emulator doesn't mean anything happens to .mmv files or any filetypes. Hell, we had famtasia movies up until about a year ago? If you are working on anything currenty, there is a .mmv importer, but the sync compatibility is quite different (*cough better *cough) than dega. But I suspect large chunks of a TAS would sync, or would after some small editing.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
As for the mapper support, BizHawk support pretty much every major mapper, and all USA ones. While it doesn't emulate some of the more obscure ones yet, I'd say about 90% or more of the games TASed on this site are playable in Bizhawk. Also, the mapper issue is a temporary one, as I am currently implementing mappers. If there is a game someone wants to TAS with bizhawk but it doesn't load, just let me know, and I will make that mapper top priority.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Pressing down at the end is to get my ship at the bottom, so that the take off animation later happens sooner, again another sacrifice of input length for actual length. The enemies shot don't end up making a difference because by the time you get a 2 million bonus at the end, the extra points I got during the level are trivial. But I won't lie, I didn't do the exact math so it is possible that i could have avoided one less life maybe, by shooting less things. But shooting things is fun :(
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yes, the countdown happens after the end of the input file, but NOT before the completion of the level. Like most every movie I make, I aim for fastest game completion, while also trying to minimize the input length. In this case I could have ended the input much earlier but delayed the completion of the game, and I chose not to do this. If you read my submission text, I explain the different options. There is a surprising number of possible ending strategies to this game!
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yes indeed!
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
c-square wrote:
Nice run, but the death at the end kinda ruins it. Is that death really necessary?
The death was to save completion time. Notice after, that the lives start counting down and you are credited with points for them.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Well said. And PayRollPro was a nice name for being able to use the CIA system and still fly under the radar. We wanted something extremely boring that no one would look into when they saw the project/commits ;)
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It depends, that's not really how it works. Someone works on a specific core because that interests them or because it meets a long term plan. Maybe someone else works on another core at the same time. In general nobody is working on cores with the purpose of obsoleting a TASing emulator, they are working on a core because they love it and are interested in it, and do quality work.
It's hard to look this good. My TAS projects
Post subject: Re: Bizhawk or FCEUX for NES TASes
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
goofydylan8 wrote:
adelikat wrote:
Bizhawk Pros: Superior PPU emulation, uses the 'new ppu' from FCEUX but with some nice fixes
In this thread it was said that the OldPPU was more accurate than the new PPU and that the old PPU should be used.
The new PPU by definition uses a more accurate understanding of how the PPU works in a real NES, the downside to the 'new ppu' in FCEUX is that while it uses this more accurate understanding it was still more alpha release quality, and thus overall it was safer to use the old ppu as a result. This new ppu has had some work in Bizhawk since then.
finalfighter wrote:
The behavior is corresponding to OldPPU of FCEUX. OldPPU of FCEUX was proven to be correct! And, because NewPPU of FCEUX is wrong, I recommend not using it.
Was it something that was fixed before it was ported over to Bizhawk (my opinion is there should be a name change) or were they incorrect.
Honestly, I don't know how Bizhawk will behave in the case of MM1. That is worth investigating.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
My long term plan would be for bizhawk to replace our current rerecording emulators, yes. However, that is a very aggressive long term plan, but that what I am working towards!
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
We had famtasia movies many years after famtasia was oboslete. And as of now we have many FCEU (.fcm) movies currently published. We don't go converting and 'fixing'm movies once we consider something obsolete.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I agree that Bizhawk is not going to completly obsolete FCEUX (that's no easy task! FCEUX is a very good emulator). But when you say fourscore, or PAL, or people using TASedit, you are talking about very few TASes on this site. To answer your questions: 1) There seems to be a high amount of sync compatibility between FCEUX and Bizhawk, I'd estimate about 75% compatibility, but that's very rough as I haven't fully tested it. (My Zanac runs on both emulators, we well as FCEU for instance) 2) I'm not sure anymore. The original plan was to have a base UI that we would build many different emulators and we coined the phrase Hawk (hell, it beats jin doesn't it) for the designation of our emulator. It would be a wrapper for a emulator so we would have NESHawk, PSXHawk, etc. We need a name for the base emulator and to keep it secret for now we went with Biz as it sounded rather boring. Since then we have managed to make all these cores work together as one and haven't had the need for a base emulator and different versions. I dunno, it sounded cool I guess :P
It's hard to look this good. My TAS projects
Post subject: Bizhawk 1.0 Released
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk is a new multi-platofrm emulator that emulates NES, SMS, GG, SG-1000, PCE, PCE-CD, SGX, and TI-83. It is the new intended emulator for SMS/GG/PCE/PCE-CD/SGX, and arguably NES. (And is the only rerecording emulator for SG-1000 and TI-83) For more information, see the Bizhwk thread
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
http://tasvideos.org/forum/viewtopic.php?t=12520 Let's use this topic for discussing why Bizhawk over FCEUX.
It's hard to look this good. My TAS projects