Posts for alexheights1


Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
Posts: 18
Location: RNG Bullet Hell
In the beginning of the video below the player says: "Okay, good, it doesn't look like I lost anything with that crash." https://www.youtube.com/watch?v=bWyvjyOiMAI Which makes me think the issue is random crashing and data loss. This game may indeed be "speedrun proof" because nobody can finish a run without runkiller crashes. But I think it is not "TAS proof" because TAS player can avoid crashes by playing differently. That is, if you can set it up. I think the game may be nearly TAS proof because even if you can avoid crashes it is a big demotivator to retry random solutions just to avoid arbitrary crash. As for the game itself, it is difficult to find good random seed for procedural city generation because you do not know the long game without testing different setups. The game may not be "absolutely TAS proof" but just very very hard, which is practically the same thing, and the reason why I hope somebody will try to TAS it! :-D
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
Posts: 18
Location: RNG Bullet Hell
There exists a cursed game that has no speedrun in existence. X-COM: Apocalypse: https://en.wikipedia.org/wiki/X-COM:_Apocalypse Here is a full playthrough with hardest difficulty: https://www.youtube.com/watch?v=lEiFwKfcn5g&list=PLqyBKiHbM__EBJpNQandsqtwD7tFkwFTM I do not understand the details of the unspeedrunnability of it, so please explain why no speedrun exists!? XD Maybe it has to do with DOS/Windows CD-ROM instability which causes random crashing? TAS should be able to avoid crashing? The game itself is quite good and provides a great challenge for speedrun/TAS. If you understand anything about DOS/WIN games, please investigate and make a TAS of it! :-D
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
Posts: 18
Location: RNG Bullet Hell
The route was improved even more and the RTA time is now 2:19. https://www.youtube.com/watch?v=YBM90pbaWls
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
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Location: RNG Bullet Hell
A classic tas with fast 2D platforming action. Looks great! The highlight is when the player is bouncing on the enemies to hit the flying boss. Stunning performance!
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
Posts: 18
Location: RNG Bullet Hell
New shortcut skips 5 minutes. https://www.youtube.com/watch?v=_VKPNAVkrxQ
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
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Location: RNG Bullet Hell
There is a precedent for removing the loading time here: https://www.youtube.com/watch?v=bIgPtV0pxP4 I don't see how the situation is different from removing the loading time from ZX Spectrum runs. Auditory epilepsy is a real thing and can be caused by ZX Spectrum loading noise. Official encodes should remove loading time, but keep the alternate encode with loading time noise for weirdos.
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
Posts: 18
Location: RNG Bullet Hell
Thank you. Please tag the epilepsy warning to all ZX Spectrum publications. IMO, loading time should be removed from ZX Spectrum encodes by default because literally nobody wants to watch that noise.
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
Posts: 18
Location: RNG Bullet Hell
tas of the year
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
Posts: 18
Location: RNG Bullet Hell
The run is literally stunning! Good luck solving the techical issues!
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
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Location: RNG Bullet Hell
Thanks for clarifying it, eien86. It's just that my naive fever dream is something like eXoDOS with a list of 7000+ games optimally configured and ready, as if by magic, so that you can just click the name of the game and immediately start recording a TAS. libtas+pcem is amazing, but even a preliminary glance at the great wall of instructions induces stirring silver points of anxiety in my eyes.
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
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Location: RNG Bullet Hell
Hi, TASVideos! Can you integrate TAS tools for eXoDOS? eXoDOS is explained here: https://www.youtube.com/watch?v=WoNVxv-7ruA
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
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Location: RNG Bullet Hell
nymx wrote:
it already looks amazing
As suspected, my consolemate nymx is a conoisseur of high art. Modern console gameplay, though confessedly grand in its way, is a bit too heavy for nymx and hard to follow at the first go-off but the C64 and ZX Spectrum runs he simply revels in, the Bugaboo in that being, to his mind, the acme of first class TAS as such, literally knocking everything else into a cocked hat.
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
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Location: RNG Bullet Hell
Thank you for the encode, DigitalDuck.
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
Posts: 18
Location: RNG Bullet Hell
I tried the +2A setting, but the game crashed with that, so I guess 48K must be used for this game? While testing different game versions I improved the route, so here is a new file: https://tasvideos.org/UserFiles/Info/638377163873882425 It is slower than the previous submission because of loading time differences, but the gameplay is faster by 2 in-game seconds. I don't know if this game version is better or not, but maybe you can get the movie to synch now?
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
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Location: RNG Bullet Hell
I was wrong about jumping being the fastest method. Running is faster on the beginning and end of level when screen is not scrolling. There are 8 areas and each could improve by about 1 second, so a total of maybe 8 seconds can be saved. I have no energy to redo the whole run, so if you are interested in the game please publish the tas or make a new run. I gained back some energy and redid the whole run to save about 15 seconds.
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
Posts: 18
Location: RNG Bullet Hell
Thank you for the information. I did not consider other settings. I don't understand the emulator settings and I have no better ROM versions. The run is easy to replicate, so please make best possible run on best possible settings. The current best route makes 9 jumps: left, right, left, right, left, right, right, left, right. L, R, L, R, L, R, R, L, R. The jump power is inconsistent, so sometimes you need to wait some frames before jumping.
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
Posts: 18
Location: RNG Bullet Hell
Experienced Forum User, Published Author, Player (102)
Joined: 11/21/2023
Posts: 18
Location: RNG Bullet Hell
Good evening or morning to you, could you please explain how RNG works in Dynastic Hero / Monster World? It is probably similar to what SMS Dragon's Trap submission page says by The8bitbeast:
The randomness comes from a pointer to the current location in the table, which advances by one each time a random event occurs. Once the end of the table is reached the pointer is reset to 0. The RNG table is stored in RAM from 0x10A5 - 0x10DB and the pointer to the current location in the table is at 0x10DC (16 bit). The table is actually 55 bytes long and updates, but considering it as a static repeating 385 bytes is a simplification. When the game reads a byte from the RNG table it interprets the value as 1 of 16 outcomes. For example, the bytes 0x03 and 0x13 result in the same outcome. As a result, each enemy has 16 possible item slots and there are 16 possible values corresponding to each item slot.
How can I find the table and pointer in Dynastic Hero?