Posts for alexpenev


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Joined: 7/14/2004
Posts: 104
Some people can do that trick often enough that they consider using it for a 70-star run (it's pretty early in the game... first star!). I've done it too, but I only had to get it working once. Btw, I think that vid you linked to was done on a console, not emu.
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mwl wrote:
I will make a webpage with the complete route and links to all glitch videos/walkthroughs soon.
Please do. I've avoided reading up on the topic for a few months and now I'm totally lost. I watched a few vids already, and they are awesome.
Experienced Forum User, Published Author, Former player
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flagitious, Engarde is easy to max 999. I have a vid to give you an idea. http://paultanney.free.fr/alexpenev/full/dkc_enguarde_999(played_on_SNES9x).avi Expresso should be next easiest. Just swoop from high and zigzag down. Winky is tricky. You basically need to climb high and drop downwards while grabbing 2 columns at once (on the descent). This is pretty random non-TAS since Winky is constantly wobbling and hit detection with tokens is frustrating. But if you pull it off (i.e. grabbing the majority of tokens in a double-column drop) about 3 times in the same run, you have a good chance at 999.
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> Couldn't find anything that can be improved You mean Gnawty? Hmm... maybe you're not looking hard enough, 'cos I didn't do frame-by-frame carefulness (if you couldn't tell with all the other little frames you managed to shave off so far.) See how you go with world 2.
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Nice, you found two new tricks, faster diddy roll in JH and bigger barrel-carry-jump in BCC. They look like they save a few seconds =/ >saved X frames on Y Keep in mind that many of those frame don't count towards the in-game timer, so to reach 38 you'll have to find new tricks in the levels themselves. And are you aiming for in-game timer or overall frame count? Well, anyway, I hope you have a hard time with some of the tricks in the latter levels.. they can take a while to do, even in bullet time >=D
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hopper wrote:
As for me, I just spent all morning trying to get as many stars as I can with 0 coins in every course.
There's 76 console-doable-in-sane-amount-of-time, one or two more with emu :) This topic moves too quickly! =\ Where is this WIP for 120 stars?
Experienced Forum User, Published Author, Former player
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Swordless Link can be done on all version (thankfully), though you need to use another glitch to pull it off. I don't think it can help much in a speed run, it's more of a for-fun thing. A good site for general zelda glitches is Zelda Chaos (http://www.jaytheham.com/zc/oot.php), but jaytheham list mostly "big" glitches, rather than little timesavers. And big glitches generally require CC or lots of preparation and are not useful for speed anyway. For speedrunning tricks, the big topics on SDA with the Great Walls of Acryte's Text have fun stuff.
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Maza wrote:
First thing I want to point out is to make run of Crystal
Would Crystal be slower overall? Extra things thrown in like Suicune and stuff, and IIRC you had to catch it to progress. How about using Marill for an HM slave (that who I used for my water HMs when I played casually, and I think you can get one relatively early on).
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Entertainment. I can't tell the difference between a 43:11.07 and a 43:10.07. But if that 1 extra second is used to pull off some fancy trick, the movie will be more memorable.
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The settings should be WIP 1-timing with every other box unticked. It's not a WIP, I'm not submitting it. I was just testing out the speed code since I had never heard of it before. Shakespeare: that's how the game actually runs when you do the trick to unlock max stars. SF2 is a very fast SF game.
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I did it for fun once. But I used Ken, and there's not too much variety with him. Most of the fights were really similar (until I started getting bored around Balrog and tried to do different things). Ken is one of the fastest characters to beat the game with, but not necessarily the fastest. NB: on lv8 difficulty your hits do way less damage, so the fights take twice as long. www.geocities.com/spenev/Street_Fighter_2_Turbo.zip Required rom is NTSC v1.0, checksum A45CADD6.
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3-4 hours? Keep in mind that 1/3 of the run is cutscenes, so to get this low you'll need to find ways to skip most of the game's cutscenes (which are not very long individually, but are frequent). Most of them are definitely unskippable no matter what kind of boosts/etc you do, because they are loaded when a new area is loaded.
Michael Fried wrote:
The crooked cartridge glitch would be possible on an emulator, just not any current emulators because they don't have that feature. I don't see why it couldn't be added. Maybe doing it with a gameshark code would also be possible.
CC is a ahrdware thing, and the emulator emulates the software. I don't see how it can be done. You could "approximate" its side-effects with walk-through-walls GS codes, yes. But GS codes aren't allowed. You could try to just normally get through walls.. like Mike said, there's a number of locations in the game when you can just jump-slash and end up going through a wall.
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Yeah, the hard work (getting under 40 and figuring out a good path through the bonus rooms) was done, so there wasn't motivation for me to look for more optimizations. I don't think there was a movie of this game before that, so anything better than 46 I considered to be worth it (I don't know of a single person who even knew of all the warps in the game.. it seems that many of top players didn't know about some particular warp somewhere). So it was a good way of compiling a lot of people's knowledge into one run. I played most of the game at 33 or whatever skips (from the usual 17), so there may be room for more precision. But to spend another half a day on it to remove the 1-2 seconds ain't cool, dude. Perhaps there's some weirdness (like flickering your dierction in Yoshi's Island or flying in SMW) left to be discovered, or maybe even an entirely new warp. If that happens, it could be reason enough to do the game over again. Anger: yeah, 5-6 seconds of real time, but it's only about 1-2 seconds of game time. It's not THAT bad, is it? I'm sure some other runs on this site have > 2 seconds error somewhere.
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New run? >_< I dunno... 1-2 seconds worth of improvement (because there's loading times at both ends of the room) on a 40 minute doesn't sound like enough motivation. I'm not like some of the guys who redo a whole run to improve 1 frame =D
Experienced Forum User, Published Author, Former player
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Gee, that almost sounds embarrasing. There's at least 1 "room" in the game that doesn't count (the one with bouncing mincers in Manic Mincers), but it never occurred to me that this could be another such room.
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We didn't strategise for very long, but we did find some easy tricks. I got around 4800 by continuously entering the Winky room in the 4th (?) level.. the cave one... until time runs out. You get 50pts each time, and you respawn just outside the room again. Michael improved on this strategy by reentering only a certain amount of times, and then finishing the level for the end-of-level bonus (200pts was it?), and got his 4900. The 5061 is done the same way. I don't think 6k is possible either, let alone 5500. Not unless you know of some super-hidden blue/green balloons en route?!
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That serves you right.. the lo quality version is more than watchable.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 104
Yeah, you could finish entire stars without seeing Mario ;P
Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
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Yeah, sorry.. that's what I meant. I don't think it's possible in any current emulators, as none of them accept new input while replaying something (it shouldn't be very hard to update the emulator to allow this, but it's going to cause lots of movies to desynch). For some games (like a few PC FPS) when you replay your demo, you can tweak the camera and "be the director", and those movies look pretty darn good.
Experienced Forum User, Published Author, Former player
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The camera angle usually affects your orientation, so switching angle while your buttons are being replayed could well cause a desych somewhere along the line.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
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This game is lots of fun, and everyone should play simply because it was one of the last SNES games. You would have to skip most of the cool stuff in the game in such a run (the skits, the secret characters, all the item customisation, colosseum, and the hidden dungeons.. i think there were 3 of them). Right off the bat, one tip I have is to switch to Ronixis for some battles. Ratix is fast, but he runs around like a freak (oh boy, it's gonna be so awesome to see battles with TAS for this game, since you can do some great manouvres in slow-mo). But Ronixis can really pack a punch with his bow, since he just sits in a corner and shoots. It really helped me to use Ronixis for some of the hidden dungeons, where the enemies pwn you if you get close.
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Jboy AAA wrote:
I'd be forced to agree with quietkane/others in that if you can pull off the wall-phasing glitch from nes mario or the freeze-enemy sequence breaker from metroid, then you've earned the time you save with it since certain things are just ridiculous to pull off
This cuts both ways... if the glitch is really hard but beneficial, there is pressure on the speed-runner to pull it off, and they're going to fail over and over and break lots of controllers. Another problem scenario is if someone beats another person's time simply by using an extra glitch somewhere which wasn't discovered yet, and the rest of the run could have been worse than the original player. If you disallow glitches, you don't suffer from this problem.. you can only beat someone else by playing better or thinking better (improve the route/strategy), rather than just do some new glitch.
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Bag of Magic Food wrote:
Meh, I was mainly just annoyed that SDA penalized Marshmallow for falling off the rainbow level in Bomberman 64 after getting the gold cards.
A lot of people don't like the "you can't die to teleport" rule, since it's really helpful, works in a lot of games, and isn't very "magical". I'm annoyed with it too.
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Yeah. Some other guy wants to speedrun the GBA version already, you have to beat him to it.
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The low quality version is still pretty decent. Just get that.