Posts for alexpenev


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Joined: 7/14/2004
Posts: 104
Isn't this mostly a game of chance? Especially draw 3? Like, when you see a card that fits on draw 3, you'll put it down straight away even thought it might alter the course of the game. In this sense, the gameplay is mechanical.. you could write a program to play the game, run it overnight and see it's best result in the morning knowing that it will do just fine on its own. I want to see games with some creativity! :)
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Joined: 7/14/2004
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I press "9" on the emulator to remove the transparency layer. Gets rid of the light problems.
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Joined: 7/14/2004
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you should roll about 1 diddy's height before the platform reaches its top left corner. To be safer, roll exactly when the platform is on the top left corner.
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> WTF?? I was doing a run of DKC and I ran into a very strange glitch. I was in Temple Tempest and I entered the last bonus room, but when I got hit with the Klaptrap, Diddy froze in place. So then I got hit with Donkey Kong and the screen faded out and then I was in Jungle Hijinxs, riding Espresso. Don't get me wrong, this is a cool glitch and all, but it completely ruined a perfect run and I am very annoyed because of it!! That's the glitch that I've done several times myself where Diddy freezes and Donkey continues for a few seconds (but the screen soon fades out even if Donkey is safe from the Klaptrap). I never actually exited the bonus rooms when I did that, so I don't know if I would have warped to some level. But it's possible in other levels, the place where I have done it is the end of the Torchlight Trouble level is Gorilla Glacier and I think one of the levels in Chimp Caverns. Maybe one of these warps can be used to beat the "any %" game faster than 20 minutes =D > Edit: I did another amazing run today but I died at Trick Track Trek doing the high-risk move where you roll into the mini-necky and get to the bonus barrel. In NTSC you can very barely make the barrel from the bottom Necky. Why don't you trying rolling off the top necky? Should get you much closer.
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Some new save-state movies: DKC in 40 minutes (about 40'50-40'55): http://www.geocities.com/spenev/DKC_40min_US_v1.0.zip DKCCC over 5000pts: http://www.geocities.com/spenev/DKCCC_5061_states.zip
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I just mentioned Croctopus Chase because it's like 2 minutes long and has no bonuses and it's probably the longest level in the game actually ... so if there's one level that I wish could be skipped, Croc would be it :) What colour is a 6 life balloon? I know that there's red for 1up and 10pts and green for 2up and 50pts and blue for 3up (although I haven't seen any blue balloons in this Comp Cart yet).
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Deviance: 41? You found a way to skip Croctopus Chase?
Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
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I can't beat it unless I know your strategy, because I highly doubt you are sticking to the same route. I've beaten 4620 before using states. What I did was i re-entered the winky room until the clock was about 22-23 (21 being the borderline minimum) then I went to get the G (I had collected the N before the winky room for this reason, using the tyre) and then I got the last bonus in the level and finished the level... as diddy enters Orangutan Gang (0:00 on the clock) the counter goes up 200 for finishing the level. So in the final 22 seconds, I would have got 110 for the KON+G, 50 for the last bonus, about 20-30 for random bananas and kremlings and 200 for completing the level = almost 400 pts. By going straight for the winky room and ignoring the N in the same movie file, I only got mid 4500s, so it seems that finishing the level is 100pts better off (and much harder, it's easy to die).
Experienced Forum User, Published Author, Former player
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Ah yes, one time I ignored the bonus room trick and went into Orangutan Gang and got 4200 pts that way (I had missed the N in the water level, so it could have been 110 pts more). Problem being that there's not much to gain in the first half of Orangutan Gang and you don't really have enough time to reach any of the bonus rooms (maybe they're filled with bananas? or they might even be blocked off?) So the Winky room trick seems to win.
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Yes, I mean the red one. Sorry I didn't know it was a graphical glitch. It's just that sometimes I've done it by accident, and the opponent has done it against me (usuallu Ken, I don't remember Ryu doing it) so I thought it may have been a special hadoken that was part of the game.
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Hahaha, Michael... May I remind you I had a terrible Winky bonus myself, so don't complain about bad Winky bonuses :) How many hours have you played this now? 'Cos I've played it (all up) maybe 3. Who's owning whom? LOL.
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Here's my 4421 (no saves). http://www.geocities.com/spenev/DKCCC_4421.zip (a few kb) A saves run with this strat should net over 4500, so there's a bit of room for improvement. But I didn't play it very long =)
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Yes, I used light attacks on Bison (round 2). I heard a friend on mine beat the arcade version without getting hurt and using only the light punch button (with Ken). Not sure about the not getting hurt part, but it still sounds cool (and time consuming). Burning: for most/all of the characters you have to hold down a button for at least a second or two to do their special move, which makes it a bit hard to do a vid for time! Ken/Ryu's attacks are instant (except I forgot how to do the yellow hadoken, I think you have to hold a button for that?).
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Haha, cool ok. I couldn't get the code to work for a quite a while, dunno why. But I made a video now. http://www.geocities.com/spenev/Street_Fighter_2_Turbo.zip (it's 6kb.. clicking on this link won't work because geocities is gay, you have to copy+paste it instead) Comments: rom: SF2 Turbo, US version mode: lv8 difficulty (max) with 10-star turbo (max), but played in 35 skips. It's overall 10-15 minutes long. This was supposed to be for speed, but it got a bit boring.. it's very hard to do fights differently, since Ken doesn't have all that many moves. You can tell what my favourite finishing move is since I used it most of the time. Most of the fights average about 85 on the clock. Near the end I started doing fights more funny, trying to win in different combos, and not so much for time. You'll see what I mean =) That was fun. EDIT by Bisqwit: No ROM links. Read the forum rules.
Experienced Forum User, Published Author, Former player
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What's a mega turbo? Is that a cheat/hack to make the game be even faster than it's supposed to be? I did a short run yesterday on normal difficulty where I averaged about 90 for each fight. Since you can slow down the game, even this "mega turbo" run can be accomplished :)
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Argh, you guys should play the Turbo version of this game. In Turbo, the game runs much faster, you can use vega/balrog/sagat/bison, Ken is faster than Ryu, you can do spin kicks in mid air, and lv8 difficulty is almost impossible :)
Experienced Forum User, Published Author, Former player
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Yes sorry, I read "Street Fighter 2" and thought it would be the same as the one I've played (SF2 Turbo, not World Warrior).. in that one, you do like half the damage that you normally do when you double the difficulty. It also runs a lot lot faster.
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Er, I'm pretty sure the damage isn't the same between normal and high difficulty?!?! In normal you can knock off half the health in 3-4 hits (dizzy combo), but at level 8 you have no chance of knocking off that much. Plus I can't seem to play these vids, what's the precise rom they're done on? Btw, what are people's best ever win times? I've done a 94 ken vs bison (no states) on normal difficulty (but i always play 4 star turbo). I think Paul Tanney has done a 95 once 0_o. My next best is 92 Ken vs Zangief. Ryu is like totally the biggest bitch to kill fast =(
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I've seen a video of lives glitch performed in one of the cave levels. You roll with diddy into a klump, and suddenly you get an insane amount of hits (the red sparks when you hit an enemy) in the blink of an eye, and your life counter increases by some random amount. Is it like that? With the current strategy I'm using, I think the max would be 4500. I've got a 4480 with save states, and that didn't take advantage of every trick in the book (some of which obviously won't be done on a 0-states run).
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Deviance wanted me to do one without glitches.
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Yes, I thought about the frame rates after I had posted that, and it makes sense. However, I now think that there is a bit of a difference between timers in the PAL/NTSC versions. My first PAL run was 45:30 (using the warping glitch). The NTSC run, using every trick in the book (but without the warp and added disadvantage of two nasty shortcuts that seemed only possible in PAL), finished a 43:50. I just completed a second PAL run and it was 44:30 (a whole minute better), using every single timer-saver in the '43, and then some. This run was flawless (for me, and the tricks I know of), and was the most entertaining to watch. But that's a sizeable difference between the two versions, about 40 seconds! The 44 even uses the warp glitch, which should give it an extra advantage. Unless the warp glitch is intentionally in the game and the programmers decided to slap on a whole minute on the timer if you took it, I reckon the timers are not _quite_ the same.
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You can block flash in Firefox. Unfortunately I've had it stall lately when it's been minimised for hours on end with lots of tabs open. Must be paged out and has some issues getting back to full strength =/ But yeah, flash blocking was the first add-on I downloaded for it, I hate flash! (grr)
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I already checked a couple while i was playing. > Vine Valley: > 40% 0:14 This was a 13. > Chimp Caverns: > 97% 0:40 This was 39. After platform perils it was 41 (compared to 42). I've let Daniel V see the run, and he admits that it's slightly better racing quality, and he spotted some of the differences between the two versions (there's at least 4 places where PAL has an advantage.. two are minor, and two are quite largish.. 3-4 seconds at least). I'd put my money on the timer being different; as I said, this vid has way more frames (admittedly, I _did_ use the start+select in more levels now, but still..).
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The one I just finished for NTSC ended up being 43 minutes (around 43:50, to be more precise). I'm not sure why.. there were some disadvantages to this version (NTSC v1.0 US) with several shortcuts that I couldn't do because diddy couldn't roll far enough (or just the timing of the platforms was different) - and they worked in the PAL v1.0 European version. I made up for most of those disadvantages with extra tricks in most of the other levels, but nowhere near 2 minutes worth. Must be something fishy with the rom/version itself, because both the duration and frame count seem larger than the 45-minute one (it's 57min vs 51min for length, and 207k vs 185k for frames). (this run didn't use the warp glitch).
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I'm doing one on the NTSC version now and I've spotted a few differences already.. sometimes I _just_ can't get far enough from some bounces on certain enemies and have to stall for a bit.. not a big problem, but it just doesn't look as smooth. It seems I'm also finding something different to do in almost every level. I wonder if it can possibly add up to 20 seconds overall.