Posts for andrewg


1 2
9 10 11 29 30
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I just made 500 accounts because I hate Nach so much.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
kolechovski wrote:
Wasn't the wall to Boom Boom somewhat short, though? Then again, even for that amount of time, I can see how that would take longer. And I believe the Whistle is after the spikes, right? That would certainly take much longer doing it that way (but that is still possible, right?). I remember back some time some guy mentioning the 4th Warp Whistle appearing within that wall...somewhere before the one you're supposed to get.
To get to boomboom, you jump through the wall before the spike room, the first room. Yea, but if you jump through the wall in the spike room, you go by the whistle, which takes a long time to go that path... i think if you keep sliding through you go to boomboom. Flying up to get the whistle by going through the door up there is much faster than the alternate methods. But it was a good idea. I thought the exact same thing a long while ago.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
kolechovski wrote:
The special 1-Up sound ain't overused...I don't knoe how anybody can come up with such a crazy thing. I forget how many broken 1-Up sounds there are as well, but I'd like those to stay the same, too. A question about World 1's fortress...Wouldn't a corner jump be faster at finishing it? In a full run, it could be done in the spike room to go through the wall perhaps, but I forget how long that takes. In a non-warp run, wouldn't corner jumping teh first corridor take you to Boom Boom? Couldn't Fire Mario fry him faster than getting the Whistle?
No, that's slower. I thought the same thing, tested it on console and was much much slower... one reason being because the timer has to count down when you finish the level opposed to getting the whistle, another being that you have to actually go a much longer distance to kill the boom boom. EDIT: Actually it's also because sliding through the wall takes forever... I forgot.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Am I the only one who thinks that's not a good thing? lol, I mean, I guess that means we need more submissions!
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Yes. I thought it was kinda funny/amusing. Also, who says this run is perfect?
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Wow, the boss fight was incredible! I really enjoyed that. Yes vote.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Voted no... because it doesn't get "Bad End" lol not really.... I will vote later.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I love this game. I have so many strategies. I didn't think ti would make a very good TAS< but I'm going to do a console speedrun sometime.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I'm curious what other people can get on this track. I think I have the WR now: Track 1, Mode A: 43.69
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Why does a BLJ-less category even exist anyway?
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Kitsune wrote:
I'd like to see a TAS of this myself. It's one of the games the Angry Video Game Nerd reviewed during Halloween time a couple years back. And the video looks pretty well done to me thus far.
Yea, I'd like to see more of this TAS too. Oh, I never saw that episode. I'll have to check it out.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Very confused by this whole concept. Are you taking inputs from each game or something? And how? I mean wouldn't both just be pushing against the right side of this black box?
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Looked alright. I'd like to see a bit more of the game though. I say keep TASing it, if it seems too boring after a while, just quit it. That happened when I tried TASing a few games. I realized there would be no way the runs would even get accepted. Who knows, maybe you'll find something interesting to exploit. :) EDIT: Oh, and after the first battle scene I THINK you could save a few frames by not walking directly up against the right side of the screen. Instead, walk left for a bit, then walk rightward at full speed (and get to the very edge of the screen right when it starts scrolling). I'm bad at explaining. Watch what i do in my TAS after the first battle: http://www.youtube.com/watch?v=mh1f1HJuFME But definitely keep up with this!
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I've wondered about this kind of thing in the past, but I'm not sure how well it would work out. I may or may not participate... might be kinda fun though. It would probably be good to choose a game that hasn't already been TASed to death and possibly not with arbitrary goals. I mean go with the basic categories: low%, any%, 100% runs, etc. I mean, with some goals I guess it could be interesting, it all depends.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I'm curious... can't 1 block gaps be walked over with samus and save time by not jumping? I thought I remembered this being the case.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Definitely looking forward to this. The last run was great. :)
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Have a good 9th birthday!
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
two topics/category to have all the options of the polls? aka: 6 topics for the 3 categories. I think my option is annoying, but simple. And obviously, they will only stay around for a short time.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Dang it, not even on the list! lol... not like I did much anyhow. XD
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Man, this is too tough... I think I'm gonna have to go with... Super Mario Bros. warpless by a hair. I just gotta, he outdid me and I know the game inside and out. But, that SMB TAS performed many things I thought to be impossible. All the other TASes listed here were amazing though. I remember each very well. Some bionic commando things were cool, like the wraparound grapple move.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Interesting... I'm curious, what kinds of glitches exist in this game? Are many exploited?
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
cak wrote:
Interesting...I randomly stumbled on a similar glitch over a year ago, except I used the vegetable that appears after Wart is defeated and I threw it as Wart was flying backwards in the air. I think the result was the same...the sprites became scrambled and Wart suddenly fell off screen like a normal enemy. If reproducable, I'm sure this could knock a couple seconds off the TAS (and possibly a human speedrun), but I could never figure it out myself.
Hmm, I'll check into that and post something if I find anything interesting. Though I feel it could only work if Wart is still able to be hit (not grey colored yet). Maybe something strange can occur, but I'm guessing you did the glitch I stumbled across. I'll do some testing anyhow. Maybe I'll find something cool. Also, I think I'm going to try and hook up my DVD recorder + a different TV soon and do some console speedrun attempts. I'm a bit rusty, my last set of attempts at this game were pretty awful. I came close to ~9:05 a few times, but always screwed up at the very end (the wart fight usually). So hopefully I can get those setup shortly, I'd like to make some attempts! Cak, good luck on your attempts. I think this will be some fun competition.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
NES Blues Brothers, The (USA) in 03:39.77 by 程嘉军 (aka. J.Y). Very fast. I enjoyed it.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Kyman wrote:
Obvious answer: Family Feud.
Good answer! ;)
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced Forum User, Published Author, Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
hahaha, one of the funniest TASes ever.
Super Mario Bros. console speedrunner - Andrew Gardikis
1 2
9 10 11 29 30