Posts for andrewg


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Location: Quincy, MA
I actually was completely unaware of this glitch. Such a strange coincidence for it to occur during the actual speedrunning event. I have no idea if it can save time (I thought it eliminated the music at the end)... but I guess not. I didn't notice it because of how much of a surprise it was, hopefully it can be used for the upcoming TAS. I'm not exactly sure what is needed for the glitch to occur, but of curse I will be experimenting with it. This is one of the strangest things that's happened to me while playing.
Super Mario Bros. console speedrunner - Andrew Gardikis
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Flygon wrote:
Archive.org has the lowest quality audio.
Still, no video length limit + no ads.
Super Mario Bros. console speedrunner - Andrew Gardikis
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archive.org is so much cooler.
Super Mario Bros. console speedrunner - Andrew Gardikis
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Pokemon? Yes vote.
Super Mario Bros. console speedrunner - Andrew Gardikis
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arukAdo wrote:
I guess having the option to turn (certain) peoples vote off will be good at some point
Wouldn't a ban suffice? Regarding the run, I haven't watched it yet, but I plan to when I get the time.
Super Mario Bros. console speedrunner - Andrew Gardikis
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Very enjoyable. :)
Super Mario Bros. console speedrunner - Andrew Gardikis
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Very nice improvement. Yes vote.
Super Mario Bros. console speedrunner - Andrew Gardikis
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I have seen this type of thing happen before. I'm still not exactly sure how it occurs, but it's very strange. But yeah all of a sudden a random enemy just dies after you kill some other ones.
Super Mario Bros. console speedrunner - Andrew Gardikis
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Game B should obsolete game A, considering the run here is faster + it's on a harder difficulty. Also, you're obsoleting your own movie anyhow.
Super Mario Bros. console speedrunner - Andrew Gardikis
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heh, very funny movements in this game, the jumping alone is hilarious. The TAS itself looks very well done, I was impressed. :) Yes vote.
Super Mario Bros. console speedrunner - Andrew Gardikis
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Mister wrote:
I forgot to mention that there was a crazy idea at yi2, but it was unfortunately a bit slower. I don't know details of this glitch, and all I can say is that too many sprites could give such a strange thing. ISM has uploaded a sample of the glitch.
weird, how could that be slower? That seems like it should save time honestly.
Super Mario Bros. console speedrunner - Andrew Gardikis
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Sir VG wrote:
I loved the boo fight the most. Nice alternate gaming reference at the end! Only thing I didn't like was the water level twitching, but at least it was only 2 levels...and not every single level.
This actually is the fastest method for those levels, not a gameplay style choice persay. Just in case you were uninformed.
Super Mario Bros. console speedrunner - Andrew Gardikis
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This was incredible. I love the new yoshi trick, completely unexpected (just what I like) :). It's easy to see this run's optimization is insane. :) Yes vote... as if I could vote otherwise. ;)
Super Mario Bros. console speedrunner - Andrew Gardikis
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Awesome! I've been waiting for this one for some time. :)
Super Mario Bros. console speedrunner - Andrew Gardikis
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Joined: 2/19/2006
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Super Mario Bros. console speedrunner - Andrew Gardikis
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Joined: 2/19/2006
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andymac wrote:
Well, the original problem was that you wouldn't have enough speed with the leaf, because the top speed of the leaf in air is technically 23, where you need a speed of 33 to do a walljump. With Right and left, you can overcome this barrier, and therefore, you can do the walljump. You still won't have enough height without the leaf to make the jump though.
What about bouncing off drybones while L+Ring?
Super Mario Bros. console speedrunner - Andrew Gardikis
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MUGG wrote:
1. Mario can't reach high enough to do one wall jump 2. Mario's speed is too low to wall jump continously off the same wall
How about the all-stars version (using the left+right bug)?
I think 2 would still apply in this case. Also, I think it's unlikely to save time, considering how many would be needed.
Super Mario Bros. console speedrunner - Andrew Gardikis
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A very entertaining run. There are a few spots where I felt either movements weren't perfect or there was some additional lag that could have been avoided. Not exactly sure though. Yes vote from me, but I still think this run might be improvable by a few seconds.
Super Mario Bros. console speedrunner - Andrew Gardikis
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Interestingly, I tried TASing this game before. I'll have to check this one out sometime later.
Super Mario Bros. console speedrunner - Andrew Gardikis
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sgrunt wrote:
SDA's timing is from start of character control, if I remember correctly.
This is true. Also, no one's investigated my theory yet, not even myself. I seem to remember this glitch being possible (mentioned in the 1st post).
Super Mario Bros. console speedrunner - Andrew Gardikis
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I was very tempted to improve this run myself as I knew death saved quite a bit of time. Could you have died more to save time? Maybe there aren't enough lives... I can't remember.
Super Mario Bros. console speedrunner - Andrew Gardikis
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I'm willing to join this project. I'm not the best TASer though... EDIT: note to self: check duckjump = time saver?
Super Mario Bros. console speedrunner - Andrew Gardikis
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CtrlAltDestroy wrote:
I know that the old Pidget has to be completely off the screen in order for the new one to spawn. Regarding the snifit glitch, it happened while playing on the Wii VC a while back. I was playing through the game normally as Mario, but when I entered Mouser's room (Pretty sure it was 1-3, but might have been 3-3), when I fell from the top of the screen into the boss room, I was holding a gray snifit for absolutely no reason. I threw it at Mouser.
That's very strange. Your idea about it being a dead enemy kinda seems like it might make sense. I'm going to experiment with that a bit to see if I find anything interesting.
Super Mario Bros. console speedrunner - Andrew Gardikis
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Wow, I tried that same thing. The only issue was that I didn't move the carpet at all forward before going left. So moving the carpet slightly right was a requirement for the Pidgit to come back? I wonder if it could be done slightly quicker still. I've tried different things and keep ending with the same time now. Maybe someone more experienced with smb2 TASing could shed some light?
CtrlAltDestroy wrote:
Nice! Can't wait to see this done. It's really bugging me now that I can't figure out what caused that "Holding a Snifit" glitch I got on the wii that one time. It could save serious time in many rooms. Maybe it's somehow possible to pick up a false/dying enemy during the screen transition so you're holding it in the new room? I don't know.
What happened exactly?
Super Mario Bros. console speedrunner - Andrew Gardikis
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Yeah this has been brought up before. What I'd look into for improving the Mario 3 run is to re-examine the routes for each castle. (3 of them)... but mainly the 2 in world 8.
Super Mario Bros. console speedrunner - Andrew Gardikis
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