Posts for andrewg


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Wow... I'm surprised my run already got published! awesome! I like how the average rating of the TAS is what I think it should have been. If I were to rate my TAS I would have given it 7.5/9
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Sticky wrote:
No, no. I didnt find much entertainment in the movie, but can see where others may find entertainment/nostalgia. And the tech looked pretty good. I watched the youtube version, so it wasn't with lua script running. It may have improved entertainment, but the game (to me) is still boring :P
yeah, I think it could go either way. I mean it's kinda bland at some points. I think it makes for a good TAS if you've played the game because you'd be expecting something a lot different from the run. Honestly I figured some would find it pretty boring. (especially if you've never played it). I mean, the game is pretty slow-scrolling and you can't even see what's happening a large portion of the game. I really wish we could have found something else to speed the game up a bit.
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I'm pretty sure 4/7 is a no vote :P well.. maybe more like a meh. Shoulda watched it with the lua script. Makes it a bit more enjoyable ;)
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As I said before... nice work. There are a few portions I was unsure about, but I don't really see anything that can be optimized too much if any. Congrats!
Super Mario Bros. console speedrunner - Andrew Gardikis
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Super Mario Bros. console speedrunner - Andrew Gardikis
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OK, so my ideas about zipping WERE slower. I think I wasted around 30 frames. Well, at least we know know, walking is the fastest method instead of doing those additional zips. Supper, I actually had the same ideas as you and zipped through the ceiling in the same spot you did. I also tried to zip through the floor horizontally with no success. One thing I guess I could show you pertaining to the stairs: Look at my position at frame 4012. http://dehacked.2y.net/microstorage.php/info/68381034/weird-stairs.fcm EDIT: If I could walk like that on the TOP step, I think I would zip through the floor.
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Supper wrote:
andrewg wrote:
Supper wrote:
andrewg wrote:
What about doing a mini-zip on that two to three block space right after the classrooms on the lower sections?
I don't know, but my guess would be that it's too small a zip to save any frames. Besides, you'd have to go a little out of the way to use it.
I'm pretty sure it's right on the way... but if it saved 6 frames wouldn't that make up for the time because then you'd have the spring shoes again? Heh, it's probably just faster to walk, but I'm just curious now.
Oh, I see. I misunderstood your original post. You meant doing a mini-zip after zipping from the ceiling of the classroom. Still, I don't think it'll gain any frames because then you'll actually have to pause two extra times over just walking. Walking: walk out of wall, walk to next wall, change to sneakers, change to spring shoes, zip though next classroom... Mini-zipping: get to end of wall, switch to sneakers, zip out, walk to small block, switch to spring shoes, zip, change to sneakers, change to spring shoes, zip through next classroom... This is even without taking into account the frames gained from jumping with the spring shoes on. I'm about as certain as I can be without testing. Now that I think about it, it would probably have been faster to just try it by now. Oh well.
Well I figure you'd have the spring shoes on again for the long hallway after zipping for the last time, the mini-zip. Heh, it's just confusing. I bet it's slower, I'm just speculating. :D EDIT: I should test this out myself later on actually too. I have a few ideas for doing zips like this... pausing takes so long though!
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Supper wrote:
andrewg wrote:
What about doing a mini-zip on that two to three block space right after the classrooms on the lower sections?
I don't know, but my guess would be that it's too small a zip to save any frames. Besides, you'd have to go a little out of the way to use it.
I'm pretty sure it's right on the way... but if it saved 6 frames wouldn't that make up for the time because then you'd have the spring shoes again? Heh, it's probably just faster to walk, but I'm just curious now.
Super Mario Bros. console speedrunner - Andrew Gardikis
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What about doing a mini-zip on that two to three block space right after the classrooms on the lower sections? the blocks on the bottom that stick up. I'm guessing it would take too long to zip, but if you were switching back to the spring shoes at that point after doing the ceiling zip, then it might be worth it?
Super Mario Bros. console speedrunner - Andrew Gardikis
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Supper wrote:
andrewg wrote:
Supper wrote:
andrewg wrote:
My suggestion for the crawl space was after you zip through the classroom space, zip through the ceiling right after. Take off the shoes at the last block where you'd be ejected and jump twice and then zip a bit farther to the right. Not sure if it'd save time or not.
Rick wrote:
If I could combine it with a floor zip for the second and third classrooms, then it definitely would save time for sure. Otherwise, I'd have to walk all the way across the end of the other classrooms.
Unfortunately, that wouldn't work. While it is possible to get into the ceiling, you can only zip five or six tiles in a one-block-high wall before falling through. I don't think even that short zip would save any frames because to get far enough into the ceiling, you'd have to pause the game several times to switch between the Sneakers and Spring Shoes, probably taking up more time than just walking to the right. I haven't checked, though, so you might want to investigate that. All the glitching you've done so far looks good, though. Watching each new WIP is great fun.
I think it would basically be pause - sneakers, zip through ceiling, pause - springs shoes. I wouldn't think it'd take too long to do that, though I could be wrong.
Okay, I tested this. From inside the wall of the classroom, it's possible to switch to the Sneakers, jump twice, and zip four blocks out of the wall in 45 frames. The same distance can be covered in 39 frames by walking, and that's without jumping to save frames. I was wrong about needing to switch to the Spring Shoes for the next junction, though -- you can just barely make it up with the Sneakers, but it's still slower in the end. Actually, now that I think about it, taking off the Spring Shoes to zip through the ceiling would save having to switch to the Sneakers to zip through the next classroom, but that could be offset by the advantage of using the Spring Shoes to save 2 frames with each jump. Which method is faster all depends on how many jumps can be made between one classroom and the next.
I'm pretty sure this would mean that zipping is always the slower method, because You can get quite as few jumps off using the spring shoes right? or maybe there's a spot that it would be faster?
Super Mario Bros. console speedrunner - Andrew Gardikis
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Supper wrote:
andrewg wrote:
My suggestion for the crawl space was after you zip through the classroom space, zip through the ceiling right after. Take off the shoes at the last block where you'd be ejected and jump twice and then zip a bit farther to the right. Not sure if it'd save time or not.
Rick wrote:
If I could combine it with a floor zip for the second and third classrooms, then it definitely would save time for sure. Otherwise, I'd have to walk all the way across the end of the other classrooms.
Unfortunately, that wouldn't work. While it is possible to get into the ceiling, you can only zip five or six tiles in a one-block-high wall before falling through. I don't think even that short zip would save any frames because to get far enough into the ceiling, you'd have to pause the game several times to switch between the Sneakers and Spring Shoes, probably taking up more time than just walking to the right. I haven't checked, though, so you might want to investigate that. All the glitching you've done so far looks good, though. Watching each new WIP is great fun.
I think it would basically be pause - sneakers, zip through ceiling, pause - springs shoes. I wouldn't think it'd take too long to do that, though I could be wrong.
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Link_enfant wrote:
I see :) Well, I'm already able to play the game, even if it runs slowly. The most important thing I need is a good pad, or an adapter for a GC controller . I don't know why, but I can't use the keyboard :s I think I'll ask this on the Dolphin-emu forum ^^
I thought you could use action replay for this kind of thing. I thought there was a frame by frame mode code? EX: http://www.youtube.com/watch?v=FaA3UEm2JGY&feature=related
Super Mario Bros. console speedrunner - Andrew Gardikis
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My suggestion for the crawl space was after you zip through the classroom space, zip through the ceiling right after. Take off the shoes at the last block where you'd be ejected and jump twice and then zip a bit farther to the right. Not sure if it'd save time or not.
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I have a few ideas for the crawl space. I'm not sure which ways would be the fastest, but I'm thinking there will be a few mini-zips you can use.
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Supper wrote:
Rick wrote:
I could try it. I tried doing something similar without the shoes in the locker room, and it didn't seem to have much of an effect, but I'll try it anyway. It's definitely worth a shot.
It only works with the Spring Shoes. Maybe the Suction Cups, too, but that's irrelevant. I tested it a little bit, and it seems that you gain 2 frames over walking with every jump. It's not much, but it could probably shave off a few seconds altogether.
Yeah, I bet this would save a total of 6-8 seconds maybe. 200 jumps?
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So this is looking pretty nice so far! :D Very cool Rick. I'll see if I can find anything more to add to your TAS. One more thing and this game can be officially considered broken. Well... it already is broken... but hopefully we can break it more.
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ugh, I'm terrible at this. :(
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#include <stdio.h> #include <stdlib.h> #include <time.h> int main() { int sum, x=1, y=1, z; srand(time(NULL)); x= 1+rand()%10; y= 1+rand()%10; sum = x + y; printf("Add these two numbers together: %d and %d, x, y); scanf(%d, &z); if( z=sum) answer= 1+rand()%3; if (answer=1) printf("Correct!"); else if (answer = 2) printf ("congrats!"); else printf("That's the right answer!"); if (z!=sum) printf("Sorry, that's incorrect."); return 0; Is the correct at all?
Super Mario Bros. console speedrunner - Andrew Gardikis
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Rick and I just figured this out. No need to get the suction shoes, you can just jump up to the door that leads to the crawl space and go through it with the spring shoes. :D Pretty sweet! :)
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I figure that if you come across a few enemies who can boost you forward quite a bit (I'm actually thinking about the very tiny enemies on the ground) that could possibly push you forward for quite a long span. I'm not thinking you'd do this very often, just maybe by switching back once or twice would save a few seconds.
Super Mario Bros. console speedrunner - Andrew Gardikis
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77 frames saved: http://dehacked.2y.net/microstorage.php/info/1946469167/extra-boost.fcm Normally, it isn't possible to jump over the eyeball guys, but if they are moving toward you, you can just BARELY make it over and boost forward. I think there were two other enemies in your TAS that you could do the same thing with. EDIT: interesting thing I noticed. against the eyeball enemies, if you are lower than them (they are jumping/you are on stairs) and facing away from them and attack, the back of your weapon will hit them immediately. Not sure if that's useful, but I'm thinking it could be. EDIT2: I guess it turned out to be slightly useful: http://dehacked.2y.net/microstorage.php/info/198561684/enemy-kill.fcm 10 frames saved on the first enemy in room 014. Maybe it's possible to do it faster, I'm not sure how though. I also believe that pressing right every other frame is the fastest way to climb stairs. I guess I should have read this thread a little earlier.... heh...noticed you found what I have already. :D There is one thing I'd like to add about this TAS. You'd assume that doing an invincbility glitch would definitely be the fastest method, but most likely (because of damage boosting), doing the invincibility glitch will probably be a bad idea... well I'm thinking it will be good for some parts and bad for others. It seems to me like you have an awful lot of health and damage boosting will save quite a lot of time in the long run. Also, if you go left from the start of the game, will that area lead you to the end of the game or just items?
Super Mario Bros. console speedrunner - Andrew Gardikis
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This game actually turns out to be pretty fun! Looks like it's going pretty well for you Rick. About your movie: you can jump on the stairs at frame 1548 and keep moving forward. I've been trying to find glitches, but I can't seem to yet. I'm going to keep trying though!
Super Mario Bros. console speedrunner - Andrew Gardikis
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Flygon wrote:
Will upload it to google video when I can get the video. =P
Good. I don't even have xsnes emulator or whatever
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MUGG wrote:
I was thinking about something similar before. How long would it take to cross a country or get from city A to city B without using vehicles or planes, if you were "TAS'd"? Could you survive a fall from 1000m and be completely unharmed afterwards?
Why would you be falling that kind of distance? Where do you live!?
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Kuwaga wrote:
Wow, Zelda gold cartridges count? If so, my rarest game should be the Majora's Mask PAL gold cartridge, though I don't think it's that special. I had lots of old Game Boy games (some of them should be rare by now), but lost all of them in an accident. >_>
I've heard that the gray zelda carts are actually more rare.
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