Posts for andrewg


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I think it could be real. What I'm wondering is the rate of speed the autofire is going at.
Super Mario Bros. console speedrunner - Andrew Gardikis
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Maybe there's still someway it can be done? Yeah, I didn't think that door could be opened anyway, so this is probably fake.
Super Mario Bros. console speedrunner - Andrew Gardikis
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"Taking the normal exit in 5-1 - This sacrifices a musicbox, saves a P-wing for another level, keeps firepower for the fortress, and avoids using a star in 5-7. It would have gaine a few seconds overall, but due to hammer brother placement on World 5, it is not possible to avoid them without using a musicbox because the tower is considered the same as a pipe, which the hammer brothers will not move onto." This was taken from the smb3 warpless TAS comments. for 5-1... Now, would going through the wall into the little area with the water and going down the pipe make sense? It would save a pwing and you could also get the musicbox. I'm not sure about this, but it seems like a good idea to me.
Super Mario Bros. console speedrunner - Andrew Gardikis
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http://tinypic.com/view.php?pic=2cgyma9&s=4 :) Man, I know I could beat the time... if I had the game.
Super Mario Bros. console speedrunner - Andrew Gardikis
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Swordless Link wrote:
Check this out. Watch this one first: http://uk.youtube.com/watch?v=0raU4dHUYJw Then this one: http://uk.youtube.com/watch?v=e01VnYQ7ktY
Very interesting.... Now is that useful?
Super Mario Bros. console speedrunner - Andrew Gardikis
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concreteman - 1:24.66. I'm waiting for Trevor to post the way he does it, I know I must be missing something. Also, my 1:24 time definately should have been a 1:23. :( Is anyone working to make a rom of this game or something? I want to be #1 for concreteman. I don't own a wii though. I still think I'll get it sometime.
Super Mario Bros. console speedrunner - Andrew Gardikis
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low% runs
Super Mario Bros. console speedrunner - Andrew Gardikis
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Very well done! You gave me a few more ideas that I want to test now. I've been meaning to test a few things anyway. I really liked 3-2, I didn't realize that the bullet-bill flagpole glitch doesn't need to have an enemy involved to work :) I still am going to call it the bullet bill flagpole glitch though. EDIT: suggestion: try using the flying fish in level 2-3 to do what you did in 3-2.
Super Mario Bros. console speedrunner - Andrew Gardikis
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wow, this looks like it's going to be good! :D
Super Mario Bros. console speedrunner - Andrew Gardikis
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I thought that this could be beaten a lot quicker. (not criticizing the movie, I haven't watched it yet) Am I wrong? I can't seem to remember that last (rejected) oot submission's time.
Super Mario Bros. console speedrunner - Andrew Gardikis
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EDIT: nevermind
Super Mario Bros. console speedrunner - Andrew Gardikis
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Essentially I'd like to see how much needs to be saved throughout the course of the whole warp run. Number of frames needed in each section for an improvement: 1-1 section 1: 1-1 section 2: 1-1 section 3: 1-2: 4-1: 4-2 section 1: 4-2 section 2: 8-1: 8-2: 18 frames needed 8-3: 8-4 section 1: 8-4 section 2: 8-4 section 3: 8-4 section 4: 8-4 section 5: 1 frame needed EDIT: SMB experiment: http://dehacked.2y.net/microstorage.php/info/522771773/foolingaround2.fcm
Super Mario Bros. console speedrunner - Andrew Gardikis
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klmz wrote:
I've got a headache since I couldn't recall them after I had completed my last SMB movie. I made some memory-poking to test them. It was annoying. EDIT: Corner boosting? Do you mean jumping towards blocks above you to get pushed forward? It doesn't seem to work during full-speed running.
uhh, idk getting pushed by the corners, I'm not sure if it works, but people keep mentioning the idea of it. EDIT: yeah, I'm all smb'd-out as well. Maybe I'll test more thins later.
Super Mario Bros. console speedrunner - Andrew Gardikis
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I can't see a way I would save 18 frames. :/ I'd like to see how many frames the run needs to be improved by to get the full 21 for each level/section of the game. So, who's up for some corner boosting?
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So if the bullet bill came out the earliest possible, which it most likely cant, then the 21 frames would be beaten. that looks unlikely, I'm still trying though. :(
Super Mario Bros. console speedrunner - Andrew Gardikis
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:(... well it was worth a shot. I guess the only thing to try now is to somehow manipulate the bullet bill faster or something.
Super Mario Bros. console speedrunner - Andrew Gardikis
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yeah, if I'm understanding correctly. I moved mario to the right side of the screen and then jumped into the left side of the koopa just as it appeared on the screen.
Super Mario Bros. console speedrunner - Andrew Gardikis
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klmz wrote:
I don't know how to make a turle move to "the wrong direction" when it is activated. Maybe the game sometimes think it has been colliding with something when it is activated. Or, maybe turtle does collide with something has gone off the screen. o_O It's weird that although big Mario seems to have wider hitbox, the collision detection works the same as it is as wide as small Mario's. The spawn point is constant. I don't have much free time this month. I wish you good luck.
I made the koopa move the wrong direction by getting hit (if you didn't realize.) If you watched the video. I'm not sure if it's possible without getting hit like that. I hope I can find something.
Super Mario Bros. console speedrunner - Andrew Gardikis
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klmz wrote:
andrewg wrote:
Another, but most likely slower idea would be to get a mushroom and then jump in back of the turle and get hit causing the turtle to turn around and walk towards the flagpole. I'm sure this would be easiuer to do, but I bet the amount of time wasted would be very large.
So I get the question: is it possible to manipulate the turtle to move towards the flagpole when it gets active on the screen? I've seen such a thing happen in a level that I can't recall when I was playing the game.
andrewg wrote:
EDIT: So to improve the warp run, would doing the flagpole glitch while facing to the left be any faster? What about entering walls facing to the left?
I remember testing them during my TASing, but they unfortunately failed to help things.
I don't think I've ever seen that happen. If it could, I'd like to see if happen at the end of 8-2. I'm not really sure how you could make that happen, possibly the speed and time you enter the given area? If Mario is big, his space horizonatally takes up more room correct? Could big mario reach a flagpole 1-2 frames faster because of his size? Could fireworks be avoided in 8-3 when doing the flagpole glitch if he were big? I bet the spawn point puts big mario back to the same place as small mario, but maybe not? I would test these all myself, but I can't seem to get the flagpole glitch to even work (besides in 8-2.) EDIT: http://dehacked.2y.net/microstorage.php/info/363851670/koopaflagpoletest.fcm I couldn't get the right flagpole glitch to work, but I'm sure I could have with better positioning. I think there are about 5 levels where this could be done, and could be faster for a warpless run.
Super Mario Bros. console speedrunner - Andrew Gardikis
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So today I was playing super mario world on console. I went into the first castle and the "L" button got stuck down, I hit the controller to get it to stop doing that and then played the level normally (speedrunning it) and the screen did not scroll to the right. It was just odd, but I'm wondering if I could duplicate it. Maybe it could be of some use (if it's not just a hardware issue) EDIT: nevermind, It's just that I didn't hear the scrolling noise because I was paying attention to the controller button. The screen doesn't scroll when your on the edge.
Super Mario Bros. console speedrunner - Andrew Gardikis
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aww. Well, maybe I will TAS it, I think there might be a delay of progress though. :(
Super Mario Bros. console speedrunner - Andrew Gardikis
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Another, but most likely slower idea would be to get a mushroom and then jump in back of the turle and get hit causing the turtle to turn around and walk towards the flagpole. I'm sure this would be easiuer to do, but I bet the amount of time wasted would be very large. EDIT: So to improve the warp run, would doing the flagpole glitch while facing to the left be any faster? What about entering walls facing to the left?
Super Mario Bros. console speedrunner - Andrew Gardikis
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Considering how long the current bullet bill method taikes to set up, I'm pretty sure this would take less time to set up and more time could be saved. I cannot seem to get it to work. EDIT: I'm going to keep trying this though. Maybe I'll be able to manage. I mean, I figured this would save time and I think it should work, but I still can't do it. For a 100% run, there are a few levels where you could actually pull this off and possibly save time.
Super Mario Bros. console speedrunner - Andrew Gardikis
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klmz wrote:
I remember seeing this game in my friend's house. I've never played it, though. @andrewg: I'd like to see your first (right?) TAS completed. Don't worry if I'd make it before you. I won't do that, again, I think. :)
heh, well I still think there's some way to improve smb. I doubt I'll finish the TAS I was working on, I'm pretty bad at TASing besides the fact that I'm pretty good at finding the glitches. If AnS is working on Werewolf right now, I'd certainly be willing to give him some information I know ;)
Super Mario Bros. console speedrunner - Andrew Gardikis
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An idea for saving time in the warpless run: http://dehacked.2y.net/microstorage.php/info/1630370469/maybetimersaver.fcm I couldn't seem to get it to work, maybe someone else could have a go at it? I'm trying to use the koopa to do the newest flagpole glitch instead of using a bullet bill.
Super Mario Bros. console speedrunner - Andrew Gardikis
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