Posts for andymac

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Experienced Forum User, Published Author, Experienced player (618)
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I voted meh, for no other reason than that this is a poor game choice in my opinion. If the game were faster paced, or if my ears weren't bleeding at the moment, I would have voted yes. There were a lot of good shortcuts and techniques used.
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I think it's my turn now.
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For what purpose? what exactly do you want to know?
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I like how one of my publications, which employed major game skipping glitches and a lot of luck manipulation did not have any of those tags, whereas my other publication, which manipulated luck once, and employed only invisible glitches had both of them. I know it's still being worked on and such, but I found this amusing nonetheless.
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I think this is the most obvious YES vote ever.
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Swordless link: Stay civilised and keep posts on topic. I'm not a mod or anything, but I don't think anyone looks higher on you if you bully people.
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http://www.youtube.com/watch?v=9zFUkSeeqdo And no, the ninja does not move faster in the air.
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I have to agree with andrewg here.
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I agree with Fabian here, except for me, reaching the princess wouldn't even register as a priority.
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FF FF FF FF FTW!
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Only when there exists no possible way to achieve even subjective validation on the question, and the reliability of a party claiming to possess that validation cannot be established.
The reason that an outcome cannot be established is because it is a false dichotomy. There is not only Christianity, and science. To think that there are only two ways to go: Christianity and science is an incorrect assumption. They could both be right, or both be wrong. The reason that a conclusion cannot be established has absolutely nothing to do with the validity of a person's arguments or claims in this case.
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I might stuff around with blender a bit, and see what I can make up. EDIT: fuck it. Maybe just stuff around with the GIMP or something
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Considering this topic got bumped a bit, I thought I might add my 2c. Basically, in my opinion, movie categories should be just that. A way of distinguishing between different runs of the same game. Anything that could be considered a distinguishing factor should be kept, and anything that isn't should be left out For example: "manipulates luck" Get rid of it. If you have one movie that does manipulate luck, and another which doesn't, they shouldn't be separate categories, and the one which doesn't would simply be sloppy TASing. Therefore it isn't significant enough to warrant a category. However, for movies such as Fractal's 4 CPU monopoly, keep it, because luck manipulation is a major part of the TAS. "aims for fastest in game time" Keep it. It distinguishes itself from other categories of the game, and generally, there is a good reason to aim for this. "uses no warps" Keep it. Although, generally, we don't want to hear what didn't happen, this may be the only restriction put on a run. Generally it means that there is a difference between this and a 100% run of the same game. "uses warps" Get rid of it. There's no restriction here. basically it says that you're aiming for the fastest time. It's redundant. "Abuses programming errors in the game" Get rid of it. Although this distinguishes itself form glitchless runs, there is again, no restriction here. Glitchless should be kept as a category because it restricts play, and can lead to a different, yet entertaining TAS. Unless the game majorly abuses glitches, such as the pokemon yellow run, I say it's not worth keeping. "plays at hardest level" Get rid of it. This should be done anyway, unless otherwise specified. Basically it boils down to this. "any restriction" categories should be kept, regardless of frequency. However, "teddy survives", is really not common enough for inclusion. "aims for best ending" would be more fitting. "any distinguishing characteristic" should be kept. Unless a specific technique is used that is a major part of the run, the category should not apply. I may as well have used "uses savestates and rerecords" as a category. If a run does not have a certain distinguishing characteristic, but another run of the same game does, such as "warped", and "warpless" SMB, it may be useful to include the other category for the other run. well that's just my 2c
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What emulator are you using? EDIT: I'm an idiot, will post a tutorial soon. I assumed there were large differences between snes9x 1.43 movies and snes9x 1.51 movies. EDIT2: you can't change the rerecord count with QuickHex. You can change the rerecord count with a standard hex editor (for example HXD). For snes9x movie files, open up the movie file in the hex editor, and go to the offset 0x0C. The rerecord count is stored there in hex. (see photo) let's say I want to change the rerecord count to 1337. Well just type that into calculator. and then select "hex" see how the number has changed from 1337 to 539? so now, we add as many zeroes as wee need to make the number of digits 8. so 539 (3 digits) becomes 00000539 (8 digits) Then we separate the digits into groups of two, so 00000539 becomes 00 00 05 39 and then reverse the order of the groups. so 00 00 05 39 becomes 39 05 00 00 Then we just use the hex editor to change the rerecord count to tho new number. Then you should save. when you open up snes9x again, and open the movie, the rerecord count should have changed. I don't recommend trying to use this technique to boost up your rerecord count for a movie, since that would be irresponsible. I would say, only use this if you want to add rerecords if you are hexing in a movie, to more accurately show the rerecord count, or use it to do what I did, and change the count to an interesting number.
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Yeah, I watched the response, and as he adequately puts it, the question "what if you're wrong" invokes pascal's wager, since if Richard Dawkins was wrong about Christianity, negative consequences would follow. Now Richard Dawkins doesn't point out that there is one wrong assumption with this argument, but two, which, if either one is wrong, the argument is invalid. The first incorrect assumption is that beliefs are an individuals decision, Which Bisqwit pointed out is not necessarily the case. The second assumption is that Christianity is the only religion that assumes negative consequences for non believers. I can be sure that the juju up the mountain is believed by some to create havoc upon those which don't follow his strict ritual practices. Because there are many more options than simply Christianity and atheism, the argument rested on a false dichotomy, and therefore was not a valid question. Given the bias of both the speaker and the person in the audience, and the nature of the question, to assume that either one is the only one correct is also a false assumption.
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Well, the original problem was that you wouldn't have enough speed with the leaf, because the top speed of the leaf in air is technically 23, where you need a speed of 33 to do a walljump. With Right and left, you can overcome this barrier, and therefore, you can do the walljump. You still won't have enough height without the leaf to make the jump though.
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Bob, you've found a solution! simply go downstairs to VCutM, warp back to start, do DDD and BitFS, the rest of the basement, and then we'd have more than enough stars to get MIPS 2 without backtracking to HMC.
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It doesn't save time in the all stars version.
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well, the extra blj uses up about 3 seconds I would imagine, but the time saved by favorable positioning would be only about .5 of a second. I mean, what time is there to save by doing BitFS first? the only time I can see being saved is getting a slightly quicker entry into DDD one time, which you really get anyway, just you don't realise it because the painting is further away. To tell you the truth, because the 1 star blj is considerably quicker than the 0 star blj, I would say that if you were to do DDD and BitFS separately to the rest of the basement, I would say don't do a 0 star skip, when a faster (albeit technically "slower") blj is available.
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You have to do VCutM before DDD. EDIT: you also have to do VCutM before BBH Also, considering the time needed to be wasted getting MIPS2, you might want to consider doing JRB without the metal cap.
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It's faster to blj from HMC to DDD. this is because you can't exit the BitFS room without warping back to the start, then you would have to do the other levels of the basement. If you do the basement levels first, you don't have to backtrack. Since you can't skip DDD from the HMC stairs, It's faster to do DDD first. Alternatively, you could do the basement levels and then VCUtM, warp back to start and then do the DDD skip.
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Nahoc wrote:
andymac wrote:
It's being done. Stop worrying about it.
You are working on it ?
I don't TAS SM64 anymore. Kyman and Brianstormer are working on the 70 star TAS.
Measure once. Cut twice.
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It's being done. Stop worrying about it.
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FCEUX must have the movie file stored in the savestate. If that were not the case, if you were on frame say, 1000, and you loaded a state on frame 2000, there would be an error stating that there is no imput for those 1000 frames, but there isn't, so FCEUX must have movie input in it's savestates.
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In that case, let's consider this issue behind us.
Measure once. Cut twice.
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