Posts for andymac

Post subject: Straight lines may not be the fastest way to get from A to B
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This occurred to me when comicalflop told me to jump less on rayman 2 because there was a speed loss of 1/55th of the maximum speed while in the air. EDIT: this generally only applies to 3d games Basically, you may lose/gain speed due to computer rounding. In Rayman 2 for example, you maximum running speed is 55. I'm assuming this is units (being the smallest unit in the game) per second. Obviously traveling along the x or y axis will give the speed 55 exactly, because 55^2 = 0^2 + 55^2. This is of course, given from Pythagoras' theorem. However, traveling along other directions will most likely give irrational answers for x and y. Say you're traveling on a 45 degree angle, since the speed is 55 and x=y, x and y are both approximately equal to 38.89 . The emulator would not use the floating point values of this number, because 1 is the smallest measurable unit in the game, and there is no greater precision. One way of dealing with this is to just ignore the numbers after the decimal point, so the difference for x or y is then 38. Therefore, your actual speed is 53.7 rather that the maximum of 55. in this case, jumping, and decreasing your speed to 54 may not have any effect on your actual speed. however, if the game decides to round up instead of down, a number of angles would increase the maximum running speed to over 56 maybe. Another item for consideration would be if the straight line between A and B requires an angle that would decrease the speed of your character a considerable amount, it may be wiser to deviate slightly in order to achieve greater speeds.
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heh, A while ago I was playing around with BT and seeing if using a different region would allow me to get past the fire egg switch. Not wanting to have to do everything again, I used the same .eep file for all four regions (A, U, J, E) with surprising results I might add. I thought loading the same .eep file would give me the same save but I was mistaken. With only 7 Jiggies, I had unlocked every level in the game and completed the trivia quiz, just by loading an external .eep file (still, however the fire egg door, was still closed. Also AKA is sort of right; the japanese version of the rom does not get past the opening cutscene before it crashes.
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I'm gonna start Lum route planning today, and other general preparations, wish me luck!
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How do you get this to work? as soon as the first red pixel reaches the bottom of the screen, I get the message: .\x_functions.lua:51: bad coordinates please help EDIT ignore this, just an old version of fceu I played smb3 at the same time (instead of bulletdodger.nes) and got past level 2 and my score for bulletdodger was 211k
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ahh fuck, made a massive reply and then my browser crashed. I know most of the tricks because I read the SDA forum on Rayman. I won't be able to watch the run until about a month is the future. EDIT: I do have AIM my screen name is... an8Dyface REDIT: This isn't going to be a shitty speedtas, I can actually spend time making a movie frame-perfect
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EPIC THREAD REVIVAL!!!!!!!!!!!! I'm interested in doing a TAS of this game, and it would be sweet if anyone could post any timesavers/tricks/glitches/experience with this game that they think could help. Since this thread died, a whole bunch of new tricks have been found for this game that save a whole bunch of time. Also it is possible to get past the cave of bad dreams boss in the emulator. I've done it, and there seems to be no other fatal emulation issues. Also about a week ago I was looking for a suitable candidate for an n64 TAS, but most had emulation issues. I disregarded Rayman for this reason originally. I think Rayman has TASing potential, because a TAS of it will include a lot of one-in-a-million shots and technically difficult maneuvers and glitches, which would end up being a highly entertaining run
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Definitely possible with big mario. Otherwise the current run would not be possible because a similar glitch is used in order to glitch through walls (you have to catch the wall in order to glitch through it). With star mario, I assume it's possible, however, it would be confusing due to the sprite.
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Comicalflop wrote:
TASing at its very core is a hobby that shouldn't be rushed, not a profession.
Fine,have it your way I'm A PROFESSIONAL TASer, I have three weeks to come up with a 120star sm64 TAS before my boss fires me. He doesn't give a shit if it's frame perfect or not. Will you help me produce this TAS. No prizes will be awarded, but that's only because my job doesn't pay very well (currently 0$ an hour). Joke. No, seriously there is a reason that this site doesn't have very many active players, it's because noobs (or should I be politically correct and say "potential players") keep getting bagged by you guys because they didn't produce an excellent TAS the first time around. You're being too serious, if you actually think that people will want to start to TAS, you've actually got to encourage them a bit, and provide them with situations where they can join the TAS community, and not have any expectations thrust upon them, If I go ahead with this, and try to encourage non-TASer's to join, for fun, this provides that situation, where there are no real expectations. And if a game doesn't turn out too well for them, then it's no big deal. One last thing: People have been thinking this, but really, this is not actually speedTASing, but TASing with a deadline, It's not about finishing a TAS as fast as possible, but casually doing a TAS in free time during a set period, just anyone with an average amount of free time should know that in order to finish the TAS, you need to sacrifice your life, or alternatively cut a few corners.
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probably not, because you need to have drained the water for that blj to work, ad there are no blj locations behind the BRoD in the lobby, you can however, blj out of the BRod behind the key door.
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This is what I was trying to get at with this forum, sloppy TASes like this one, that can obvoiusly be improved, but aren't because of time limits, I was trying to see people's judgement in major route planning compared to their frame whorage, which it seem is what TASing is all about. Link: http://dehacked.2y.net/microstorage.php/info/1178444371/aaa.m64
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This thread is turning into a large pile of fail. Next time I start a competition, all TASes involved will have enough time to be properly completed. I am no longer going to post on this thread
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DarkKobold wrote:
Yeah, aren't the tenants of good TASing time, effort, and patience? So isn't the idea of creating a TAS in record time uh... an oxymoron? Also, most good TASers are probably involved in actual tases.
to answer that, yes, "A TAS in record time" is not an oxymoron, but I know what you mean and finally: yeah they probably are. There is no real point to this, I just wanted to see who could make a TAS fastest. Also imposing a time limit will make rushed (and ugly) TASes, that's half the point. This means that none of the TASes are similar and can be easily judged. If the task for the first week was to create a SMB1 speedrun, all entries would probably be in a range of about 5 seconds, and all of them would be similar and boring. SpeedTASing will hopefully encourage non-TASers to TAS because it's a kind of no pressure thing. They only have to sit on one game for a week or so, TASing is generally seen as a tedious and monotonous process from the outside. There is no real point but if you want to see how much TASing you can do, then go ahead and join the competition.
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you sick fuck! that's like watching hentai
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All good points, I've edited the original post. I only had about 10 minutes yesterday, so I didn't really think about it much. Also my avatar is located at http://www.mspaintadventures.com/psicons/index.html
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Anyone interested in making a 120 star TAS in three weeks? Go to the SpeedTASing thread in the general forums to find out more. The run can be as sub-optimal as you want, just try to get as many stars as possible in three weeks. I will be participating in this tournament. yes its crazy, but I reckon some of you may participate. Non-Tasers are encouraged to participate
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COMPLETE EDIT This is something I've wanted to see done. TASing is all about completing a game as fast as possible, so how fast can you TAS? I'm going to start this thread as a competition. Stuff that you need to know: -There are no signups, play for as many tasks as you like, if you don't like a game, skip that task -You don't have to complete the game, but it advantages you to complete more of the game. your rank will be determined by how far you get in the game, and secondarily, how fast the completion is. This isn't perfect because people could just use rerecords to undo major stuff-ups and complete the game and get a higher position, but it doesn't really matter. This tournament is supposed to be more fun than anything else. -hopefully the winner or each task might feel compelled to do an official TAS of that game for TASvideos. -There is no pressure, if you only have a couple of hours, try anyway to get as far as possible. Getting further is criteria 1 so it is in your best interests to complete as much of the game as possible. you can have the run as sub optimal as possible, you don't need to be a frame whore. I am putting in time limits so that the runs are not optimal. Basically, how fast can you make the video in the fewest rerecords Details: If you want to submit a task, post in this forum clearly that it is a submission, and have a link to the movie file If you want, post a Youtube link or whatever if you consider it worth watching. If you want to update a submission, clearly state that the older one is obsolete. Scoring: First place will get 100 points, last place, 10 points. Everyone else will get equally distributed somewhere in between. And I think that's it! upthorn and mmbossman raised a few good points, an I didn't actually think that anyone was going to complete sm64 with 120 stars in three weeks. But I didn't think that someone would just record themselves playing normally, and only use rerecords for major fuckups. The reason that I had done a very well known game was because it's the first task, and if I got a fair amount of people attempting it, enough hype, there would be enough people to give nominations and everyone could vote for games. both those reasons mean that sm64 120 stars is not a suitable candidate, also because it is advantaging people like AKA, Mr RobertZ and others. Heh, just realised rewriting this post is the equivalent of one rerecord to cover up a major fuckup. Now That that is over with I am going to ask for nominations for the first game starting now, the first five will be nominated and I will chose the one to use for task 1. Try to nominate games that do not have a run already on TASvideos. ORIGINAL POST: This is something I've wanted to see done. TASing is all about completing a game as fast as possible, so how fast can you TAS? I'm going to start this thread as a competition, This will be in a similar format as the SDA speedrunning tournament linked below. It's not about competitiveness, but more about experimenting with TASing. The games will all be ridiculously long, so that there is no possible way of making a fully optimised run in the timeframe. read the SDA tournament rules for more information. The scoring is first place will get 100 points and last place 10. All other scorers will be equally distributed in between. But the main thing is to participate, if you only have half an hour, get as much of the game done as you can, you don't have to complete the game. Even if you think you suck at TASing or have never TAS'd before, join in. the link to the SDA tournament is here: http://speeddemosarchive.com/forum/index.php/topic,9226.0.html[/url] The first task is a 120 star run of sm64 You will have until dec 22 to finish this run
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Mukki wrote:
To name but a few, but most of what you are asking can be found in this thread.
Thanks, the thread was a great help. I went there and I found that comicalflop was doing some test runs. Can anyone provide a link to these? the only one i found seemed to be broken
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I think a lot of you are misunderstanding my intentions... Basically I'm asking what game you would like to see TAS'd, then I'll do it. I'm seeing if I can get some experience with a new game. something like Gex would be great, but of course, you've already done it and by the looks of it, it seems more optimised than if I were to do it.
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sound like a sick-ass idea. (opposite to which is a sick, ass-idea :P) anyways, I won't be doing BK though because Sami has completed a sizable portion of the game already. IF anyone does wan't to make a joint effort to TAS a game with me, that would be awesome. Also, I didn't mention this in the beginning, but I will be open to making a psx TAS, and keep in mind, I want to make the run look as awesome as possible. EDIT: this post was in response to moozoohs response
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Post subject: choice of game
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Okay, here we go. I've recently been considering making a movie for a N64 game, but I have yet to find a suitable candidate. The games that i've been considering (sm64, banjo kazooie/tooie, others) are generally unsuitable because of emulation issues or someone else is doing them. Can someone recommend a good game to TAS? thanks
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Yeah, you're right. My understanding of those rules were that anything that contributed to speed was allowed, but thanks for correcting me. I'd hate to start a TAS and finish it, just to be turned down because of that.
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SM64 in 28 minutes. It's not the fastest, but it's definitely a lot better than a lot of some other playthroughs I've done. I did some longer stars to show off. no rerecords I didn't mean to fall down that hole in WF aside from my run I saw quite a few good runs going on Link: http://dehacked.2y.net/microstorage.php/info/638525098/SUPER%20MARIO%2064%20%28USA%29.m64 EDIT: didn't want to double post: my first time ever completion of smw and it's under 21 mins. link http://dehacked.2y.net/microstorage.php/info/1129712725/smw21mins_norerecord_andymac.smv
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Just to do with timesavers, this isn't a trick, but the Japanese version of the rom is definitely faster for a 0 star TAS, not by much, but it is a timesaver
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Excellent, great. Absolutely radical. extremely well done, especially with the crappy d-pad controls and all. everything is done fast and without incident and I am left here wondering what the fuck just happened. Everything a good TAS should contain. on a semi-unrelated note: why doesn't the unpatched smc work?
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saw it yesterday, as far as tech is concerned, I gave it a 7 because everything was always traveling in curves. The camera movement was never accounted for. Apart from that it was great. entertainment: sorry just above a six, this is only because the game is relatively slow compared to many others, not your fault.
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