Posts for andymac

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Experienced Forum User, Published Author, Experienced player (618)
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Actually this helps a lot, I was trying with a ceiling only four blocks high, so this might explain why I wasn't able to do it. EDIT: I tried with a ceiling 5 blocks high and I found it easy to accomplish.
Measure once. Cut twice.
Experienced Forum User, Published Author, Experienced player (618)
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Yeah, I saw that video, and I wanted to know specifics, because I wanted to know if it's possible to do it with a p switch and a key.
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Experienced Forum User, Published Author, Experienced player (618)
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Does anyone knows how to jump through a ceiling with two keys?
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Experienced Forum User, Published Author, Experienced player (618)
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This is probably a really really big assumption, but if YI is similar in any respect to any of the mario games that I have TASed, which seems possible, that I would say with relative confidence that it would be possible to do a walljump with a speed of 769, with a 1/769 chance of it occurring. Instead of trial and error, look for circumstances where you slow down just enough to move forwards an extra frame before hitting a wall. as this will maximise the probability of a walljump.
Measure once. Cut twice.
Experienced Forum User, Published Author, Experienced player (618)
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Mario's acceleration is based on a 16 frame timer. I found this early on during the TAS. I think it was 055C that I found, but what this address does is increase by 0x70 each frame, which means, because 7 is coprime to 16, that particular address will cycle through every value between 0x0 and 0xF0 in increments of 0x10. So although accelerating on land can easily be explained by an 8 frame rule, accelerating in water or decelerating by pressing no direction on ice, requires a more specific explanation. Basically, the speed will increment or decrement depending on whether the address is high or low enough. For swimming, the address needs to be less than 0x30 to accelerate to the right or greater than 0xC0 to slow down.This naturally leads to a 2/6/8 frame rule for acceleration/deceleration in water. On land, the value has to be greater than 0x10 or less than 0xE0 to change the velocity on that particular frame. Deceleration on land is 2 subpixels per frame per frame with no special rules.
Measure once. Cut twice.
Experienced Forum User, Published Author, Experienced player (618)
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25
00000	00BD	b	s	0	X Speed
00001	0075	b	u	0	X Level 2nd
00002	0090	b	u	0	X Level
00003	074D	b	u	0	X Subpix
00004	00FD	b	u	0	X Camera
00005	00AB	b	u	0	X Screen
00006	0000	b	s	0	_______________
00007	00CF	b	s	0	Y Speed
00008	0087	b	s	0	Y Level 2nd
00009	00A2	b	s	0	Y Level
0000A	075F	b	u	0	Y Subpix
0000B	0001	b	s	0	______________________
0000C	03DD	b	s	0	P Meter
0000D	056E	b	s	0	P Kill Counter
0000E	0515	b	s	0	Next P
0000F	0002	b	s	0	_________________
00010	0079	b	s	0	X Map Position
00011	0014	b	s	0	Back to Map
00012	ABCD	b	s	0	_______________
00013	7CFA	b	s	0	Boss HP
00014	FFFF	b	s	0	___________________
00015	05F1	b	u	0	Clock Timer
00016	055D	b	s	0	8 Frame Timer
00017	0015	b	s	0	Card Timer
00018	0781	w	u	0	RNG
This was taken from adelikat's SVN. Unfortunately I've lost the watch file I use due to computer problems, which included more addresses.
Measure once. Cut twice.
Experienced Forum User, Published Author, Experienced player (618)
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You need to have 4 posts to be a "newbie" instead of a "lurker"
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Experienced Forum User, Published Author, Experienced player (618)
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Which game it is is a surprise, but I will give you a hint: colors play an important role.
Would this be Pokemon mystery dungeon when it chooses you aura? I head whatever your favourite colour chosen is the colour of you aura. I agree they should be added to the movie file.
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Experienced Forum User, Published Author, Experienced player (618)
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Just to answer a few questions: You can't go through the floor in world 1. You would need a horizontal speed of 48 which simply isn't achievable in that short space. I believe the PRG0 and PRG1 Patches, when applied to their respective ROMS generate the exact same output, so there might not be any difference. Using the old PPU was intentional. There are 2 stages where you can exit the level early. One in world 2 and one in world 3. I have absolutely no Idea why this is the case, but as soon as you pass a certain point, the level finishes, and in each case, I could not find another way to exit the level. I don't think there are any new tricks compared to the current SMB3 runs, but you can see, a lot of my inspiration came form genisto's glitch fest run. EDIT: Adelikat, don't worry about that dollar.
Measure once. Cut twice.
Experienced Forum User, Published Author, Experienced player (618)
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This had mediocre music for a music based game. On the flip side, the visuals were excellent.
Measure once. Cut twice.
Experienced Forum User, Published Author, Experienced player (618)
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Maybe we could assign some kind of bounty points
I think this is a good idea, and then we could have an award for the best bounty hunter of the year.
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Experienced Forum User, Published Author, Experienced player (618)
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Extending on from what arkianruski said, maybe we should create a page for these movies and point new/inexperienced TASers to that page. There are probably disadvantages to this idea as well.
Measure once. Cut twice.
Experienced Forum User, Published Author, Experienced player (618)
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Maybe a ripe fruit icon indicating the run is ripe for obsolescence.
I disagree. It should be a rotten fruit :P
Measure once. Cut twice.
Experienced Forum User, Published Author, Experienced player (618)
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Eh, this isn't so much a thread to vote to obsolete specific publications. It is a thread to vote for this specific method of handling publication obsoletions.
Personally, I had this misconception because I thought the debate was not over whether or not unpublication should be implemented. Perhaps we should have separate, clearly labelled polls regarding whether unpublication should be implemented, and if it does become implemented, what methods should be used to handle it.
Measure once. Cut twice.
Experienced Forum User, Published Author, Experienced player (618)
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Voted yes to get rid of top gear.
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Experienced Forum User, Published Author, Experienced player (618)
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I saw this on adelikat's SVN before it was submitted. It deserves a definite yes because it's an awesome improvement.
Measure once. Cut twice.
Experienced Forum User, Published Author, Experienced player (618)
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You do realise that booda posted this topic in 2004, and he is definitely not here to read your post.
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Experienced Forum User, Published Author, Experienced player (618)
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It isn't possible to improve this route?
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Experienced Forum User, Published Author, Experienced player (618)
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I generally pick games based on these categories: 1. It already has a run 2. It looks fun to TAS 3. It IS fun to TAS A lot of the time I have never played the games that I TAS. The first category basically guarantees that it will be accepted, and the other two are the most important. I only TAS because I like TASing. If it becomes boring or overly repetitive, I stop, or do something else.
Measure once. Cut twice.
Experienced Forum User, Published Author, Experienced player (618)
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Actually, I've been waiting for a few weeks for a reply to a PM I sent him a while ago, so on my side, this project is definitely on hold.
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Experienced Forum User, Published Author, Experienced player (618)
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Unless Nintendo wanted to mess with the core of the game, they probably just changed the staircases, and not the actual BLJ bug. EDIT, it actually seems possible to do on VC.
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Experienced Forum User, Published Author, Experienced player (618)
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FODA wrote:
Forget gamemaker, use UDK or unity. Both are High-end, powerful and free to use.
Yeah, sure maybe, if you know what the hell you're doing. Beginners need to start slow, and I have seen many people turned away from this kind of thing by high tech stuff they could never dream to understand. The trick is to start slowly, and understand what's happening before you leap into making the next GTA or something.
Measure once. Cut twice.
Experienced Forum User, Published Author, Experienced player (618)
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Sonikkustar: you will need to learn how to program first. Alternatively, there's game maker or scratch, made for the complete and utter n00b.
Measure once. Cut twice.
Experienced Forum User, Published Author, Experienced player (618)
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If you look at an fm2 compared to an fcm movie, in a hex editor, or even notepad, you will see the difference. fm2's are human readable, and have a single byte per button press. fcm's and fmv's are not human readable, and therefore are more economical.
Measure once. Cut twice.
Experienced Forum User, Published Author, Experienced player (618)
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The VIP 4 run by V desynched at the first ghost house. Can you give me the MD5 of the ROM and version of the emulator which synchs this run?
Measure once. Cut twice.
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