Posts for andypanther

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WarHippy wrote:
I'm curious why you think red line is the more interesting route. It strips away the most interesting parts of this run (Corneria Boss, Katina Skip, and Bolse) and replaces them with... more levels where I just boost through.
I like Red Line because the category forces you to fulfill various conditions while you do your frame-perfect boosting, like saving Falco on Corneria or taking out the search lights on Zoness. Any% doesn't have that, you can always just zoom past everything, aside from the all-range mode stages.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Any% isn't as interesting as Red Line, but it's still Star Fox 64, one of my favorite games of all time. And this TAS definitely had some great moments, the highlights being that ridiculous Katina quick kill and blowing up Bolse before Star Wolf even get to finish their lines. Even in regular scrolling stages, it does look very cool when Fox just barely avoids collisions by tilting to the side the last moment. At the same time, I do feel like you could have made Sector Z at least a little bit more interesting. This TAS does not even play along to the music like many RTA runners do. Aside from this minor criticism, it's still a "yes" vote from me! And maybe, maybe, we can see a Red Line TAS one day? Pretty please...
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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McBobX wrote:
Noxxa wrote:
You should definitely be favored against Canada next, but after that you're probably projected to play France, which would be very hard. But it could be interesting for sure.
Alright, if we get past Canada and face France in quarter-finals, then it's just 2022 repeating itself. We must win France at this point, no other choice!
France will be the ultimate test for you guys. If you can beat them, you have what it takes to go all the way. I would so be on board for an African champion, it would at least be one good thing to come out of this mess of a World Cup.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Location: Zurich, Switzerland
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When I give a rating to a movie that has no other ratings yet, I get an error message on my browser, but the rating will still be successfully registered by the site. I got this behavior on both Firefox and Brave.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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It seems that there are three potential categories for this type of game. "Win the league" - What this TAS does. Just win the domestic league, number of match wins doesn't matter. "All Trophies" - Win all competitions in a season, number of match wins doesn't matter. "All Wins" - What eien86's TAS does, win every competition and every match in a season. This TAS was interesting to watch, but you are ultimately just starring at stat screens that go by very quickly and are therefore hard to even read. "Meh" vote.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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When I read "all wins", I read it as the TAS intentionally winning every match, not just finishing leagues in first place. If only the leagues are the goal, it could be faster to just win exactly as many matches as necessary, or whatever is the fastest one to manipulate. But I haven't actually watched the TAS.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Location: Zurich, Switzerland
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scrimpeh wrote:
That said, yeah, the large time difference is hard to overlook. With TASvideos starting to accept game-specific tools nowadays, I honestly think that we would be better served by getting the IL records on the site in some good way.
You have to consider that ILs with the TA tool and a fullgame run with Bizhawk are not comparable. Doing it all in one playthrough is a completely different challenge. Unless the TA tool gets modified to the point where it can also produce a fullgame run that can be played back, this particular TAS here justifies a publication regardless of the existing ILs.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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You can never create an environment that makes cheating 100% impossible for RTA speedruns, both on a software level and in leaderboard rulesets, it's just not feasible. If someone is determined enough to cheat, they will find a way. This is why communities always have to be built on trust. Protections against cheating are necessary up to a level that is realistic, enough to deter the vast majority of people from even attempting it. But the most important part is having a collaborative and friendly culture in your community, so that no one would even want to cheat in the first place.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I've always wanted to see a TAS of this game and this one did not disappoint, voting "yes"! No idea what is optimal here, I just had a lot of fun watching this.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I admire your dedication to TAS all hockey games in existence.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Yeah, this is a tough watch. These GBA-ified renditions of the songs are amusing at first, but not when having to go through everything twice. And since the game was released too early, it doesn't even include "Toxic", which would definitely have worked better in this format than any of the songs featured here. Voting "no". Also, this will suck to put on the TASVideos channel, these versions of the songs are still enough to be detected by the content ID system of the capitalist overlords. Well, at least some of them, it seems that not even Youtube remembers "Overprotected" and "I'm a Slave 4 U".
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I never thought I'd see the day when TKKG TASing becomes a thing, but here we are. What a time to be alive!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Don't get me wrong, I'm not criticizing you or your work for things that are outside of your control. A TAS of this category is going to be long because the game has a lot of content, not because you did something wrong. The game is what it is, all I'm doing is giving feedback on the TAS as a viewer. I find the goal arbitrary because it's not 100% or any% (get to the credits as fast as possible), instead completing some objectives and not others. Instead of all minigames and all boxes of both types, you could also have combined the minigames with only one type of box or with the signs. Or some other combination. You clearly went for the combination of goals that you felt would be the most entertaining and that's fine, I'm not criticizing you for that. Please don't understand the term "arbitrary" as a negative in this context, especially for a TAS that is intended as a playaround.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This is an incredibly strange game, it looks a bit like a more interesting version of Banjo Kazooie: Nuts & Bolts. It's a shame that this never got an international release. This TAS has many entertainment tradeoffs and the goal is kind of arbitrary, so I'm looking at it as more of a playaround than a pure speedrun. There are many cool parts to it, where the TAS plays with the physics and makes things look easy that are probably anything but. On the other hand, it is very long and does get repetitive. The game feels very slow for a racing/driving game and that doesn't help the TAS either. I don't think I ever saw a game where 300+ km/h looks this slow. I'm going with a "meh" vote here, it's mostly the slow nature of the game and the length of the TAS that prevent me from voting "yes".
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I wanted to give this game a chance when it came out, but quickly gave up because it simply wasn't fun. I also gave this TAS a chance to entertain me, because TASes can make games look fun even when they are not fun to play. Unfortunately, I was disappointed again. It's not the fault of the TASer, it's clear to me that a lot of work went into this run, but the game just is what it is. Everything happens in a linear path and 99% of what you get is dice rolling, followed by dice rolling and then some more dice rolling. Unlike the developers of the game, I do not find dice rolling to be all that thrilling. The minigames would offer a great opportunity to show off some superhuman gameplay, but minigames are a very rare treat in this game. So the only thing the TAS has going for it is that you get to watch the RNG manipulation unfold. This is sometimes fun, like that one time when the TAS deliberately steps on a bowser square at the very end to quickly get mini stars from the CPUs. But most of the time, even the RNG manipulation doesn't look all that interesting and it's made worse by the fact that the setup is sometimes painful to watch (very long waiting periods or going in and out of a dialogue, making the camera zoom back and forth in an irritating way). The boss fights are decent, but like most aspects of the game, don't really offer much of an opportunity to show off superhuman gameplay. Also, they are sometimes based on dice rolling too, which doesn't help. Sorry man, I have to vote "no" here. I'm sure the technical quality is there, but it's just not fun to watch.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Location: Zurich, Switzerland
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Location: Zurich, Switzerland
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Location: Zurich, Switzerland
Joined: 6/30/2010
Posts: 1146
Location: Zurich, Switzerland
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Location: Zurich, Switzerland
Joined: 6/30/2010
Posts: 1146
Location: Zurich, Switzerland
Experienced Forum User, Published Author, Former player
Location: Zurich, Switzerland
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Good job making a game like this look smooth, "yes" vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This game looks great, I can see why it is considered a classic! The TAS looks good too and it is very satisfying to see extreme rubberbanding like this being defeated. Easy "yes" vote here.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This game is pretty interesting to look at as an early attempt at an F1 game. It looks primitive for todays standards, but you can recognize the tracks from their shape. I can't give this more than a "meh", though, since the driving doesn't look too interesting to someone who hasn't played the game and the sound is not very pleasant to listen to. Also, I'm glad you decided against skipping tracks here, eien. I never like that strategy in racing game runs, it's much better to show off all tracks.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Not too big of a fan of this one. It's like a sleazier and less funny version of Bishi Bashi. I like the concept in theory, but not the execution. The TAS itself gets a "meh" from me, as the gameplay didn't do enough for me to get over my general distaste for the game.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Location: Zurich, Switzerland
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Location: Zurich, Switzerland
The first timesave since the published TAS has been found, it's just a slightly more efficient collectible route for Holiday TV, saving a few seconds. To see the difference, compare this new IL with the TAS from collectible #35 onward: Link to video There has also been a disassembly of the game in the meantime, so anyone interested in experimenting with this game should check it out: https://github.com/exodus122/gex3gbc
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Same as the base game: I like the game, I like the TAS, "yes" vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I really like how this game looks, I especially love all those details in this cockpit view. This must have been the coolest driving game to people in 1990. The TAS does a great job showing the game off, the driving looks super fast, that's an easy "yes" vote from me!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.