Posts for andypanther


Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
So this is how the Road Runner always gets away, he's using TAS tools! Well this was a pretty good TAS, it was fast paced and the levels were not too simple, but also not too complex to slow down the pace too much. And of course, there are the obligatory moments of Wile E. Coyote's contraptions backfiring on him, just like the cartoon physics demand! "Yes" vote from me!
andypanther
Posted: 6/20/2022 3:41:45 PM Nintendo 64 GamesStar Fox 64
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
I've been waiting for a long time for a full game run aiming for score! But I can't lie, I'm also a bit disappointed that you're not going for a deathless run. It wouldn't be in the name of speed, but entertainment. Either way, score is the only goal that makes sense for any TAS of this game. All speed-oriented TASes are inevitably going to be completely meaningless due to the speedruns of the game being all about lag reduction and the N64 emulators having no such thing as lag emulation.
andypanther
Posted: 6/6/2022 9:06:26 AM Nintendo 64 GamesStar Wars Pod Racer
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
New TASes by goofbrush, an attempt at the famous Abyss skip and a demonstration of a newly discovered skip on Dethro's Revenge. Link to video Link to video Since Dethro's is part of any%, the skip could have potential as an improvement to the published run. But as of now, the skip has not yet been proven to work under any% conditions (Mawhonic with only the upgrades available in the run).
andypanther
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
I would also love to see more Wipeout TASes and since it was mentioned, Wipeout 64 in particular. "All Challenges" is a great category that really deserves a TAS!
andypanther
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
A racing game TAS that also wants to be a challenge run? A rare treat! I definitely enjoyed watching this one, so it's an easy "yes" vote. However, I am disappointed that this run does not include all the tracks, I really see no reason not to. Should this TAS get published, a new version that does all the tracks should be able to obsolete it.
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
I don't see the problem here with the routing choices. The goal of the run is very clear: Reach all the endings. If the game then allows a lot of content to be skipped, that can be unfortunate, but it's not any different from other games where people complain about too much of the game being skipped. I mean this is not even close to one of those examples that would justify separate categories, like games with memory corruption that allow the player to just reach 100% completion by glitching through some menus.
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
That was a good fighting game TAS. It makes the hardest difficulty look like a joke in only a couple of minutes, that's what I want to see. "Yes" vote!
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
This is one of the better glitched Pokémon runs I have seen. The normal gameplay is still somewhat intact, so you can more or less follow what happens. With that being said, resetting and navigating glitched menus still make up a decent part of the runtime, so I can't give this more than a "meh".
andypanther
Posted: 4/13/2022 2:38:48 PM Gruefood#7408: p0008874's GBC Wordle in 00:04.03
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
This is just four seconds of gameplay, with the predictable result of winning with the first answer. There is no entertainment here, the only difference between this TAS and a human player doing the same thing through sheer luck, is the frame-perfect menuing. I'm voting "no" on this.
andypanther
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
This is the perfect Fast and Furious TAS: You drive like a maniac, ignore basic laws of physics and in the end, it's all about family! "Yes" vote!
andypanther
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
The game voted "meh" on this performance, so I will do the same.
andypanther
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
KusogeMan wrote:
I do have a question myself: should i be able to improve the run's gameplay but while playing with sounds, would it be possible for it to obsolete the soundless run? Will you guys be able to just count somehow the lag from the sounds enabled? I'll personally keep on playing and TASing MK games, but I was wondering if next attempts should be soundless or not.
Just go as fast as possible for these runs. You will never get a majority of positive votes with a speed-oriented fighting game TAS, so might as well go for every possible frame there is.
andypanther
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
Ah yes, a fighting game TAS in the spirit of Spikestuff's work on the Tekken games. It's TASing in its purest form, where everything is sacrificed in the name of speed. This was less entertaining to watch than other speed-oriented fighting game TASes I have seen, as the fastest way to win consists mostly of spamming regular attacks, instead of using one very strong move or a mechanic like ring outs. It was interesting to see how a TAS can solve a game that doesn't have an obvious abuseable mechanic like Tekken does, but I can't give this more than a "meh".
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
Hated the intro, but the run was really good. Yes, there are many cutscenes, but this version can clear the textboxes so fast that it's much more tolerable than a similar route on N64. I remember watching that video about potentially skipping explosives and it's so cool to see that this route is finally possible. "Yes" vote!
andypanther
Posted: 2/21/2022 11:50:37 PM SiteSuggestions for changes to movie rules
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
Fortranm wrote:
There is this Japanese re-release that has the BLJ patched (and this is the version the Chinese localization by iQue and later ports like Super Mario 3D All-Stars based on). I wonder if "16 stars" would just be any% if done on those versions.
Any% without BLJ is not 16 star, it's this run.
andypanther
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
This was a surprisingly fun TAS to watch, considering that this is a GBC game I've never heard of. Having a fantastic soundtrack definitely helped, too. "Yes" vote from me!
andypanther
Posted: 1/26/2022 10:36:19 PM SiteSite Bug Reports and Feature Requests
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
You are absolutely right, thank you very much!
andypanther
Posted: 1/26/2022 10:28:56 PM SiteSite Bug Reports and Feature Requests
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
Can you do something to quotes in the forums? With the new site, you get no visual difference to the new post, just text at the top saying "x wrote:" and even that bit of text has the exact same format as everything else. This makes the forums very uncomfortable to read.
andypanther
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
andypanther
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
Great improvement to one of the glitchiest Gamecube-TASes. The King Boo timesave was definitely a surprise to me, just the perfect ending to the run. That's a "yes" vote from me!
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
Just when you thought that we might fave found another game that was 100% optimized, the shortest TAS ever, an improvement is found. This is an unbelievable technical achievement! My vote remains a "no", since this is still a TAS without visible gameplay.
andypanther
Posted: 11/29/2021 8:38:53 AM Nintendo 64 GamesOcarina of Time
Experienced Forum User,Published Author   (0)

Joined: 6/30/2010
Posts: 1050
Location: Zurich, Switzerland
homerfunky wrote:
https://youtube.com/watch?v=S4KMyCkHusE
That was an incredible Jabu run! If the whole TAS will be like this, it's going to be the best one ever for this game.