Posts for andypanther


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nfq wrote:
Discrimination is a wonderful thing, because for example if a pedophile would want to work at a kindergarten, it might be a good idea to discriminate against him. All living beings discriminate all the time. Even in this thread the lefty liberals are discriminating against the righty conservatives and the righty conservatives are discriminating against the lefty liberals, so everybody unconsciously thinks that it's acceptable, even though they say they're against it.
Yeah of course, that's totally the same thing. There is literally no difference between calling all Mexicans rapists and banning convicted pedophiles from working with children.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Warp wrote:
andypanther wrote:
Are people seriously doubting that Trump is sexist, racist and all other kinds of discriminating?
Yes. I give zero credibility to anything that social justice warriors say.
I just love how the alt-right crowd made social justice a bad thing. So how do you call someone opposed to it, social injustice crusader? This is just like the German word "Gutmensch", that right-wingers use to mock the left, you can look it up if you want. But okay, I admit that some people go too far and cry about ridiculous things, so you may call them names, I don't care. If someone complains about the skimpy outfit of a female character in some fighting game for example, yeah, that obviously annoys me just as much as you, since it's irrelevant and takes the focus away from the real problems. But the social injustice crusaders (I'll just go with that), they don't really care about that, that's not their point. They just want to ridicule any protest against discrimination whatsoever, no matter how justified it might be. And thus, we're back at the same conclusion, that the alt-righters and SICs are trying to make discrimination acceptable again.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Are people seriously doubting that Trump is sexist, racist and all other kinds of discriminating? If he isn't all that, then who is? If people refuse to acknowledge those traits even if they are so obviously slapped in their faces, my only explanation is that they actually applaud Trump for saying all the things they don't dare to say themselves. It's great that you can finally make racist jokes outside of 4chan again, isn't it?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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When you make fan games of Nintendo IPs, you gotta keep a low profile. No fancy trailers and stuff, it's bad for you.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Good job with that WIP! I can't wait to finally see an OoT TAS with the current strats :)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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So I updated the Bizhawk on the PC where I want to play the movie back and tried it again. The movie from dirty SRAM didn't just desync now, it crashed the emulator. So I went back to the other Bizhawk (the same one I used to make the movies) and quickly made another test movie. This one synced correctly, it didn't clear the SRAM and it didn't cause a crash. I successfully tested what I wanted to test. I have no idea what the problem was with the first test movie, but I at least see a mistake I did the first time: When playing back a verification movie, don't let it write a separate .saveram file. I don't understand exactly what causes the emulator to write separate ones for a specific movie (I think it's related to savestates), but it definitely caused a lot of confusion for me. I feel like a more detailed guide about making movies from clean or dirty SRAM would be quite useful on this site. Thanks for your help!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Post subject: Re: Starting from SRAM
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Koh1fds wrote:
andypanther wrote:
Koh1fds wrote:
When you make save in SRAM - emulators usually made new rom with that SRAM change. Did you copy new rom on different PC and use it to replay movie?
I don't know why the ROM should be relevant for this, but it's exactly the same one, I copied it from one PC to the other.
SRAM change didn't saves in movies. It saves in new rom or something else. Check your emulator folder. You need some new rom from that folder or patch or something.
I know that SRAM is saved in a .saveram file, located in the folder of the system that was used.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Post subject: Re: Starting from SRAM
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Koh1fds wrote:
When you make save in SRAM - emulators usually made new rom with that SRAM change. Did you copy new rom on different PC and use it to replay movie?
I don't know why the ROM should be relevant for this, but it's exactly the same one, I copied it from one PC to the other.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Post subject: Starting from SRAM
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I have trouble getting a movie to sync that I recorded from SRAM. It's something I have no experience with and I also couldn't find much information about it on the site. The situation is like this: I created a regular movie from clean SRAM as a verification movie. Next, I made a movie starting from that SRAM. So far, so good, everything works perfectly and the movie from dirty SRAM syncs. But as soon as I try to reproduce it on my other PC, it won't work. Playing the verification movie is useless, as the movie recorded from dirty SRAM will always clear any SRAM there is. And with clean SRAM, it obviously desyncs. What am I doing wrong here? I feel like there's something counter intuitive that I don't understand yet, similar to the problems many new TASers have when trying to continue working on a started TAS. It might be worth noting that I have different Bizhawk versions on each PC, but since the verification movie syncs on both, I don't think that's the problem.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Pottoww, I've sent you a PM.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I can agree with what Samsara said, I use the very same thing she suggests. Blame other people, blame the system, whatever it is, but don't let it come to yourself. You're better than they are, so fuck them. You may find that attitude to be arrogant, but I call it "positive arrogance", it's a way to protect yourself.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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If you had some position addresses, finding the exact boost frames should be easy. I'm sure there are people here in the community that can help you out. I guess I can mess around with it myself if I find the time, but don't expect too much, I'm terrible at finding addresses. Also, read this if you haven't done already: http://tasvideos.org/MemorySearch.html
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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No one is going to reject a Crash 2 TAS for using PAL, that's for sure. I would even consider it more likely that a judge would hold it against a TASer to use NTSC in this case.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Pottoww wrote:
The thing about the lag is that we have been researching into emulators and it seems that iQue and emulators are quite like each other when it comes to speed. iQue is already accepted as a console and the TAS would therefore be a true "fastest run" since you "could" theoretically get this time with the fastest official console as well.
That's a very good argument you're bringing up here. If Bizhawk is pretty much the equivalent of an iQue, the TAS will feel much more legit. Also, if a good emulator really existed, that had some sort of "iQue mode", TAsers would use that anyway.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Pokota wrote:
andypanther wrote:
I'm completely on your side regarding NG/NG+, Pottoww. Adding 10 minutes of downtime to a 20 minute TAS for no good reason, should definitely be avoided. Just be aware of the site rules, in that you need to provide a verification movie that puts the game into the desired NG+ condition.
While I agree with this in principle, in practice you may as well optimize the verification movie to get used to the physics (the damage route in NG+ is a hell of a lot different from Power On because the clipped wing threshold is a lot lower. This is not like the proposed Phoenix Wright NG+ where the only difference is we can zoom through dialog by holding B all day long)
That's not what he meant. You are referring to Expert mode, which is unlocked by getting all the medals. We were only talking about the fact that cutscenes are unskippable the first time you play the game. It's just like the first playthrough in Metroid Prime. Sorry for not being more precise.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I'm completely on your side regarding NG/NG+, Pottoww. Adding 10 minutes of downtime to a 20 minute TAS for no good reason, should definitely be avoided. Just be aware of the site rules, in that you need to provide a verification movie that puts the game into the desired NG+ condition. The only problem I have with a Star Fox 64 speed TAS is the inaccuracy of the emulation. By removing almost all of the lag, you also remove almost everything that makes Star Fox 64 speedruns interesting. I'm not saying you shouldn't go for it if it's fun for you, just be aware that such a TAS would really only be seen as a placeholder for a new attempt with an accurate emulator.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Go for pure speed! Even if it's less entertaining, I'm always interested to see how far games can be pushed without arbitrary limitations.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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If Invariel simply wasn't entertained enough, what's there not to "take seriously"?. He explained exactly why he felt that way, it wasn't just one of those "silent no-votes". The poll asks if you were entertained and that's a good thing. It's the judges job to decide wether or not a TAS should be published and the results of the polls certainly help them in their decisions. And remember: This isn't an any% or 100% TAS, so it's required to be entertaining enough for the moon tier to be published.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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DarkKobold wrote:
So, I randomly popped back in and saw this. Congrats to all that made it possible. The one question I've not seen answered - is it possible for RTA runners to pull this off? From what I remember, it would be a 1 key + 1 star run (unless someone figured out a reliable way to get past the sub). However, I'm curious if, now that its possible, if someone is developing an RTA route.
RTA runners are doing 0 star runs for years now. The trick sucks, but it's not impossible. This new stuff, however, is out of question for any RTA runner.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Now this is much better. I checked for all the important tricks that I could think of and they were there, I even saw some small optimizations like overlapping cutscenes. However, I believe this game is far from being as broken as it can be, as there are still many potential skips that could be utilized. For example, there's this one that allows you to unlock the Darkice Mines right after getting Tricky: Link to video But it's a dead end, since the gate at Snowhorn Wastes will still be there, blocking your way to a Krazoa later on. There are similar "useless" sequence breaks like Krazoa 3 early (you can't escape after getting it) or getting Sun and Moonstone at your first visit of Walled City (you can't place the stones unless Walled City is in its "second visit" state). One thing that this TAS might have missed is Super Quake skip, when combined with Sun/Moostone early. In the video of the trick, it says that it's faster to use it, but I'm not sure about it.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I liked this one, just like the other Mario Bros. TASes. We get to see Mario dancing around while waiting for the enemies to spawn and there's even a glitch, in a limited game like this. Yes vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I'm very excited for this TAS. I admittedly never was a fan of the current route since they found index warps, but I'm confident that a TAS can still show off more than enough crazy stuff to be just as entertaining as the published run.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Now that I have some more time, let me add my 0.02 $ about a few of the current newcomer TASes: Majoras Mask In my opinion, it's the strongest 3D Zelda run submitted to this site, so it was the right decision to add it to this tier. But as good as it may was back then, we can't deny that it's massively outdated. I'd still suggest to keep it in the tier until the improvement, that is currently being worked on, gets submitted. If that new version is just as entertaining, replace it, if not, make room for another 3D title. SM64 0 star is one of those categories that is ideal to show off to people that are unfamiliar with TASing and I guess that's what this tier is all about. The problem is that the category itself gets old quickly once you're past that moment of "WTF did they just skip straight to Bowser?!". 120 or 70 star are offering much more variety. It's a weird example of a category that is technically perfect to show off TASing to newcomers, but isn't that popular among the community. Kind of a dilemma... Super Metroid I think RBO is actually an ideal category for this tier. The name alone catches your interest, "How the hell do they beat the game backwards?". It's obviously not as crazy as Hyper Princess Pitch with its "impossible" difficulty, but to anyone who isn't already an SM runner, this concept will come off just as interesting. SMB1 Another type of challenge run, but this one is the least interesting, in my opinion. It definitely has cool stuff, but it's not enough compared to its length. So if you're looking for a TAS to drop from the tier, this one would be my first suggestion.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Samsara wrote:
Counterpoint: [3205] N64 F-Zero X "Jack Cup, Time Trial" by jagg2zero in 07:09.37
Yeah, one of the 4 racing games with a star, as I mentioned. A full F-Zero X TAS would also be a very good candidate for the newcomer tier.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.