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I was mostly thinking of cases where it wouldn't be too complicated to make it sync. If someone manages to do that with a submission, that file has to replace the movie. It already happens all the time that people fix small mistakes of a submitted TAS and it gets replaced. So why not doing the same thing here?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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A TAS of this would be great, I love racing games! And if someone decides to TAS the tracks full length, I'm fine with that ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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The idea was that if the newest emulator is not required automatically, but only when it's possible to sync the movie on it, people would still be able to submit with older emulators if they have trouble with newer ones. As long as those older versions are still accepted. If we were to only allow submissions with the newest emulators, yes, that would upset people.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Amaraticando wrote:
I approve too. Though, translating a movie into another format is not just a matter of computing lag correctly...
Of course, you would have to decide how much effort for syncing is too much and goes beyond just adjusting for lag.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Post subject: Publishing movies on the most accurate emulator available
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I can't really make a simple title for this topic, so let me explain this: When a TAS gets submitted that was made on an emulator that is known to be inaccurate and there are more accurate ones available, you can always try to make it sync on the best emulator. Sometimes it works, sometimes it doesn't. My idea is that the site should have a rule for this. Try to make the TAS sync on the most accurate emulator and if it does, require that exact version of the input file for publication! If it can't be made to sync and the old emulator is still allowed, you could still publish the original version. I think this would help the site to make publications more legitimate and that's a very important aspect of TASing, a form of speedrunning that constantly needs to defend itself against accusations of cheating. What do you think?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I hate to be the one that brings this up, but this isn't legit. GIM doesn't work on N64, it only works on emulator because of inaccurate emulation. So this unfortunately can't be accepted on this site.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Can't we just accept B runs on their own, as long as they come with a verification movie that does whatever it takes in A to make B optimal, and ignore the A run? In the end, it's just like any run that requires a verification movie.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I remember those fancy out of bounds in chapter 2 that only save a few frames ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Malleoz wrote:
I'll be working on a quick TAS to see exactly how much this saves. If it saves 16 minutes, I can get sub 4 hours. If not, I will most likely wait for another trick before starting... We'll see.
New TAS incoming ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I would say allow both ingame and realtime as valid goals for vault, even with separate publications in some cases. It will only happen very rarely anyway.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I really hope that an Isaac TAS - if such a thing ever gets made - just goes for nothing but fastest time and ignores all arbitrary stuff by the community.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I was always hoping to see an optimized speed-TAS of this game submitted here and this one did not disappoint. It was fun seeing Kirby destroy absolutely everything, yes vote! Please do not let this TAS obsolete the published one, treat the other one as a playaround. My only complaint would be the use of Mupen.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I don't know what to say, I just couldn't believe what I was reading when I found this topic. While I didn't know Rachel personally, I enjoyed her TASes and appreciated the work she did for us TASers in the Dolphin community. She always seemed like a very nice and helpful person to me. It makes me very sad to hear that she is no longer with us :( Goodbye Rachel, you will be missed.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Terrible game by the Moral Guardians, uninteresting TAS (I'm sorry). No vote, just put this thing in the vault!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Did the Famicom and NES work the same way the SNES/N64 did, by essentially making the two NTSC regions incompatible through the physical format of the games? So in that case, you could use P2 start in a Famicom game if you used one of those adapters to play it on an NES. I don't see why this wouldn't be legit, the games accept the input.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Pressing start with player 2 should always be allowed for Famicom games, since it's a purely physical limitation, like left+right.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Mothrayas wrote:
feos wrote:
Warepire wrote:
Sorry to say but this looks too much "mobile device". I don't find this to be an improvement when browsed on a computer. I do agree with CoolKirby and Kurabupengin: Excellent for a mobile site variant.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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feos wrote:
I'd go with 1 game per platform for each category. That way, any% might beat one version, and hardest difficulty would beat another version of the game due to the result looking more interesting or spending less time on an equally interesting/challenging run. Somewhat like polity for hacks.
I think this should be handled in a way that works more like a guideline instead of a strict rule. Imagine there are two versions of exactly the same board game getting a TAS, but the strategies used are completely different. It would suck having to reject one of them just because of a really strict rule.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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When I watched you streaming your progress, Maria, I could already tell that this was going to be a significant improvement to an already optimized TAS. And I was absolutely right. Very entertaining and an obvious yes vote! I hope you try to bring more times down for this game or one of the other GBA Sonics!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Kurabupengin wrote:
Can we put a star on the Paper Mario 64 TAS please?
I liked the run, but I think it was bit too repetitive for a star. I would give that to an "all cards" TAS, if it ever gets made.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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What a fabulous TAS, a broken NES game with super-cheesy dance music! This type of music is my kryptonite, so I have to vote yes.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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jlun2 wrote:
Maybe because I live under a virtual rock or just too non-western, but I don't get over half the april fools submissions. @.@
Not really, I feel exactly the same. I either don't get them or find the memes they're using unfunny.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I voted for combining everything, but I would call the platform "computer" instead of PC.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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adelikat wrote:
We don't do this with game boy? We separate it to GB, GBC, SGB, and GBA. Maybe you are thinking about the fact that we combine these lists when we put a link on the Movies page? If we made the system "DOOM" we could easily make a combined link on the page.
That's what I meant, having all of those platforms on the same page. I didn't know that you handle GB and GBC as different platforms internally. Just think about it: Someone wants to find a Doom TAS and visits the "movies" page. That person will obviously search for it under "computer" and not one of the consoles or handhelds, unless to find one of those specific ports. But usually it will be: Doom = Computer.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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scrimpeh wrote:
(...) it would be a bit strange to see DOOM HeXen listed on the site, might be a good argument for the opposite side.)
This is the reason I don't think a separate DOOM platform is a good idea, despite all the technical details behind it. Having a computer platform with various, not necessarily compatible sub-platforms similar to the Gameboy, seems like the best idea to me.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.