Posts for andypanther


Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I'm currently playing through the whole game, to make a save file before each boss. As we know the game, this will take some time ;) One question I have is, if we should go to the glencoe forest or not. In donamers WIP which goes there, he has an earth level of 14 as he arrives in west carmagh. Assuming he gets all the possible (floating) spirits before Zelse, he's at a level of 25 when he fights him. This level means avalanche, which will make short work of Zelse. But is this worth going to the forest? It takes around 3 minutes, which isn't that much, but it's questionable if the extra spirits are really needed. Zelse isn't the hardest boss in the game, you can easily kill him without taking much damage, just make him overuse his mid-range wind storm. Sure, it takes longer without avalanche, but with the right position, you can make him use the attack immediately without waiting for him to move towards you. It's also possible to hit him in EVERY round, unlike solvaring. (I haven't tested all multi-hit spells) I still have to test Nepty, but as I remember, she also has an easy dogeable attack (the long range spell I think) But first I have to cross the blue cave :/
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Personman wrote:
I agree with Noob Irdoh. Actually, we should just set 'tasvideos.org' to redirect to 'mario64withnoAbuttonvideo.org', which simply has this video embedded and nothing else.
Good idea, but keep the other runs on the site. Just move them to "gruefood"
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Drewseph wrote:
I seriously cannot wait to see a run of this game! a 21% speed run could be blinding. also theres no way to know what sort of frame perfect manipulation glitches we'd get. ex, Arm pumping in super metroid
Why not 20%? Isn't one of the problems with varia-skip, that they can't get through a heated room in magmoor fast enough? Has someone ever tried that frame-per-frame? But any TAS of that game would easily be number 1 one my "Must-see" -list.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Now i've understand the exp counters, it has nothing to do with windows (i'm using 7 too). It was just confusing that they don't match the numbers from the pause menu. I also experimented how the MP exp works. You gain exp for ALL spells, including such ones as healing, soul searcher, exit and escape. It don't works when they miss (buffs/debuffs), when you heal at full health or use exit in a town. A very cheap way to level up MP is to stand outside a town and using return over and over again. If i just had knew that back in the n64 days... But i still have trouble with the step counter. Addresses like 69C or 70C just stay at 0, and since I can't see the value in the game, I have no idea how to find the address. I still can test now with the other addresses, the step counter shouldn't be too important... Ah yes, one more thing. Did you try to find the element exp counter?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
FractalFusion wrote:
For those who are interested, here is a run on the J version of Pokemon Sapphire by cstrakm: http://www.youtube.com/watch?v=F2ZgwcYi8M8 http://www.youtube.com/watch?v=m9d4ABPXugc The final time is 1:26, which I am unable to compare to the U version. I have left annotations explaining some stuff.
Why do the graphics look so glitchy? I don't remember that from the published run.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I was able to find all addresses except the exp counters. It starts similiar 00968XXX HP Level: 514 Current HP: 516 MP Level: 518 Curr MP: 51A Def Level: 51C Agi Level: 51E Wind Level: 534 Water Level: 0535 Earth Level: 536 Fire Level: 537 But after that, it doesn't continue to make sense. 538 is NOT the MP Exp Counter and neither are the other addresses compatible. And i can't find them with the search function. Are they other types? The values go from 0 to 99, so this would be logical. But I tried that too and still couldn't find anything. In your list they are bytes like most of the addresses. And do you know what the step counter is? How do i check that? But anyway, thank you very much for all your help. Your explanations were very helpful!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
CosmoZSR wrote:
If you guys figure out exactly where invisible checkpoints are (to ensure you completed a lap), I would be very interested in this info. Like exact triggers that cause your lap to go up. I found a way to skip half of sunset sands but the lap counter doesn't go up...
How does this skip work? I can do such tricks non-tas in coventry cove and wicked woods (going to the finish line early) Unfortunately, the game doesn't let you finish the race that way. Even if the third lap starts, you can not drive back and finish the race. If it would work, this would probably be the fastest way for coventry cove. At least I know a pretty cool trick in wicked woods, that lets you go to the shortcut with the pumpkins on the first lap.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I downloaded this version (yes, i'm using windows) but the numbers are still wrong. Like 2 wind at the start of the game, and 0 current HP and MP. Can the rom make a difference? Edit: I tried a new rom, and it was still the same.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I did some testing with the game. It seems that you can reduce the graphical errors by using different plugins like jabo 1.5, but many things like trees or background effects still look glitchy. When it comes to TASing, it has the bad habit of desyncing... But besides these problems, I would still try a run. I agree with micro5000 that it should start from a savestate. Watching all the championships multiple times with crappy cars isn't too exciting. A "100% bonus" run with the police beetle on the hardest championship would be the best choice. It would show all the cool shortcuts that the game has to offer, and (hopefully) some spectacular tricks to destroy the bonus-crates as fast as possible.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Yes, it doesn't show the exakt ingame stats. I'm using the rerecording v8 version (at least I think so, in the file it says v2, but when I open it it's v8)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I tried it with MHS, but i couldn't change anything in the game. I right clicked an element and wrote the number, but nothing happened. Can someone help me?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I would be very interested seeing a TAS of this game, especially in a "100% Bonus" category that shows all the shortcuts. The only problem is... It doesn't emulate very well. The graphical errors are massive and make it nearly unplayable. Sad but true, it's the same problem that star wars episode 1 racer has...
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I don't know how a 70-star run should look like. If we say BLJ-less, then we could still climb the endless stairs with HSWK. That means it would need to be glitchless, but then comes the old question: "What is defined a glitch?" But as the run could still be interesting because of the route planning, maybe the best choice would be the restriction "skips no star doors" Besides that, every other glitch would be allowed.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
My problem with this run is that it skips the 8-star door. If you want to do a run in the classic 16-star way, thats okay, but this skip isn't part of the classic route. Without that glitch, it would be very interesting to see the limit of the classic route! It's not the fact that it collects 16 stars, it's the route that makes this category look arbitrary...
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Why not trying an any% small only coinless pacifist walkathon ;)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
For this game, i would define 100% simple as "all overworld spirits" You probably could add chests. But leveling spirits and stats would take forever and just make it boring as hell. For example defense, as far as i know, the only way to max it out is by getting hit. And getting hit ins't something that i want to see that much in a speedrun. About the Solvaring-Trick: just walk along the edge of the fighting area, and the battle won't start. It must be outside the triggered zone that starts the cutscene. Testing this game isn't that easy for me, because i don't know good cheats, like "no random battles" or something. I read a lot of guides about tasing and this game, but many things, such as luck manipulation, are still very confusing. And i have still my problems with mupen, because normally i'm playing on P64. Let's say savestates, is it normal that they're gone after you turn mupen off? But even if it should take some time for me to learn all this things, and recording just a testrun, i want at least try how far i can go. I really like this game and the fact, that there are still people interested at tasing it. Donamers work shouldn't be for nothing.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Kirkq wrote:
1: Grab all spirits near path 2: At each boss, hack your elements to some combination of water/fire/earth/wind and test out various strategies with the amount of spirits you have. We can look into how to hack elements because you probably don't know how. It isn't difficult at all compared to the time testing you save.
1: I wonder if it wouldn't be easier, to just get every spirit and call it 100% How much longer would this probably take? I mean, there is a lot of walking around anyway. 2: As i mentioned before, i'm new to tasing, so i don't know how this works. I watched the vids on youtube. The glitches in the Fargo and Beigis battles are nice, but they don't look very useful for a tas (except when they could be pulled of very fast). I also thought about possible ways to skip some boss battles, similiar to the trick that lets you open the chests near Solvaring without starting the fight. The first 3 bosses are needed for the items, but Shilf and Fargo are just blocking your way. I don't even know if you really need the items of the elementar bosses at the end. I will start a test run when i have some time...
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Hi guys, i'm new to tasing. I like speedruns very much, especially for the n64. But i'm not crazy starting with something like OoT or Mario 64. So i tried out an old game of my childhood, quest 64, even if most people say it's bad, i love it. I tested battle-avoiding, and had some good results with pause/itemmenu-mashing. It was really useful in a situation like this: You run out of Melrode, and the game gives you a nice amount of time without a battle. After the first battle, it lets you again run a long time till the next battle. Now if you do the pause/itemmenu-mashing trick on the right frames, you can skip this battle completely. You dont just delay it, in my tests the next battle was always a completely different one. I such situations, with long "battleless" periods, this trick is perfect and looks faster than the crazy stoping/running-in-circles Donamer used. I still have not understand how this works exactly, and it seems to be less effective in situations, where the game decides to give you 2-3 battles in a short time period. It would be nice if you could give me some tipps with this game (and tasing in general) I still don't know basic things such as the total number of spirits in the game (a guide at gamefaqs says 98, but wouldn't 100 make more sense?) I'm happy with every help i get :) Btw, sorry if my english isn't perfect, i'm from switzerland ;)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.