Posts for antd


Post subject: sonic 2 perfect bonus wip3: youtube
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video
Felipe wrote:
Finally, I am finished Aquatic Ruin, with a wonderful "PERFECT BONUS" in zone 2. Also i apply the glitch in the battle against Robotnik bashing in the time when he moving his hammer. Well, here I leave with the New WIP. Tomorrow I go to the beach one day and then I'll take a rest and enjoy for that day. Good bye.
Post subject: wolverine wip-1: youtube
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
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goofydylan8 wrote:
So I decided to give this game a try and here is my first attempt. It finishes all levels in 8 minutes 22.25 seconds. I could only find one real time speed run to compare it to here and I beat this run by a little over 2 minutes. What I have found out so far about this run is this: *It is faster to run rather than jump (but this causes you to lose health) and way faster than standing and punching. *You start out with 48 life and due to the first point planning of when to take damage is very important. *If you punch when you use your claws you lose 1 hp point. *If your health gets to 16 or below you are no longer allowed to use your claws and punches without claws are too weak to kill opponents with one hit. *You have to avoid hitting too many opponents or else you what the game calls "Bezerker." This is bad because you look all control over jump length and you are constantly punching and kicking so you are slowed down while running. Overall I am happy with the run as it is. I am going to retry a few of the levels to see if I can take damage at different places to speed up the run a little. Let me know what you all think.
Post subject: shadowrun wip1: youtube
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
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TheHepper wrote:
The below WIP gets me through the ferocious orc without resting. However, I haven't been able to kill the king in the same run. I know it's possible to get through the fight with 9 health, since Maximus only lost 6 on his attempt. I tried all sorts of positioning glitches, but I think I just need to go toe-to-toe with him like Maximus did in his earlier WIP. http://dehacked.2y.net/microstorage.php/info/1227413011/Shadowrun%20v4.smv I just have to laugh at these fighter brothers. One says he'll teach me the meaning of pain then promptly dies. The other says he'll avenge his brother and promptly runs away. In response to my earlier post, grenades is definitely the way to go for powering through the arena.
Post subject: deja vu: youtube + video file + nzb
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Post subject: What counts as completing the game?
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Posts: 971
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Rules wrote:
Your movie should begin from the console power-on and end when the last decisive action has been delivered. There are no specific rules for an exact endpoint but it must adhere to the following rules: * It must beat the game. * It must be able to reach the credits or end screen without the viewer needing to do anything; all input must come solely from the input file (e.g. configuring the emulator to autofire after the end of playback is not allowed). An exception has been allowed for Rygar. * It should end with the last input. Don't leave any blank input at the end of the movie. Under special consideration we might allow movies that play a single level only or a part of the game only.
Do either of these scenarios count: 1. Plays through stage 1 of 100. 'Glitches' to final FMV (the boss dies in the fmv, NO credits). Once the final FMV ends, the game automatically returns to stage 1 exactly where the player left off. 2. Plays through stage 1 of 100. 'Glitches' to end credits. Once the credits end, the game automatically returns to stage 1 exactly where the player left off.* 3. Plays through stage 1 of 100. 'Glitches' to end credits. Once the credits end, the game will only return to stage 1 if the player makes another controller input. 4. Plays through stage 1 of 100. 'Glitches' to 'congratulations, thanks for playing' screen. If the player makes another input it will return to stage 1 exactly where the player left off. 5. Plays through stage 1 of 100. 'Glitches' to 'congratulations, thanks for playing' screen. This screen is only displayed for a very short time (<60 frames), the player will automatically return to stage 1 exactly where the player left off. Which of these, if any, are considered completing the game? *Under normal circumstances, without glitches, the end credits would bring the player to the title screen (as is common).
Post subject: megaman battle network 2: youtube
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Post subject: bible adventures wip1: youtube + video file
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video video file (x264 lossless) http://www.multiupload.com/QHX608MB7S
Rolanmen1 wrote:
So.....yeah......first list completed.....have fun. WIP
Post subject: somehow interesting
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
coming through
Post subject: xmen 2 wip-1: youtube
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
you can have my eight cores
Post subject: psiv wip-1: youtube
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video
janus wrote:
http://dehacked.2y.net/microstorage.php/info/936821746/Phantasy%20Star%20IV%20%284%29%20%5B%21%5D.gmv finished gy-laguiah, after, FINALLY, getting enough escapipes/telepipes. I got the frademantle, noah's best armour in PS1, and talked around in Termi where people talked about Alis and Noah
Post subject: The narrator is great
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Fantastic narrator
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
yep, good job!
Post subject: tekken euro demo
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
The only version of Tekken 3 that works is
  File: Tekken 3 (Europe) (Demo) (Track 1).bin
CRC-32: bbccae43
   MD4: 0d6db8198e9d247d6e2b9a1dc47f9380
   MD5: e3b5b0cfb7d2942eb2d9fa158a89569c
 SHA-1: 2eb6b5cb339e35c40ca57ddf1e13702c158862da
PM me if you want to know where to buy it
Post subject: all emeralds + video file
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
thanks for posting the gmv, i had never seen this movie before video file (lossless x264, 242 MB) http://www.multiupload.com/76TCE2RHX2
Post subject: smw: youtube w/ no ads/logo + video file
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video video file (x264 lossless, 23MB) http://www.multiupload.com/50OADYJUO5
Post subject: sonic 2 perfect bonus wip2: youtube
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video
Felipe wrote:
Here i have finished with chemical plant. And I say that has not been an easy job. This time more re-records, i had sought more optimal ways to more easily run the area. However, he managed to make it faster and with Tails, I saved time.
Post subject: all emeralds: youtube + video file
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video video file (lossless x264, 242 MB) http://www.multiupload.com/76TCE2RHX2
DDRKhat wrote:
You do realize that the subject of a "All Emeralds" run happened quite a long while ago? It got shunned for taking too long but it's still worth a look at just to see the potential use of tails getting Emeralds.
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
GeminiSaint wrote:
antd wrote:
non street fighter fans
Why would they waste their time watching something they're not fans of?
1. They were not a fan before watching, but became a fan after watching [doesn't waste their time] 2. They were not a fan before watching, and did not become a fan after watching, but nevertheless enjoyed watching [doesn't waste their time] 3. They were not a fan before watching, and did not become a fan after watching, but nevertheless likes to waste their time [wasting their time is not something to be avoided] 4. They were not a fan before watching, and did not become a fan after watching, but nevertheless it is their hobby to watch all videos on this website [doesn't waste their time] There are many examples that allow for the possibility.
Post subject: memory address
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
the only memory address i have is for G&W's hammer number :D
Post subject: déjà vu wip-1: youtube
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video
Randil wrote:
EDIT: I have awesome news: I found that it's faster to get to the casino through the sewers rather than taking the elevator the normal way. This doesn't change the item order in any way, so no worries there. This movie is 116 frames, 1.93 seconds, faster than the published run: http://dehacked.2y.net/microstorage.php/info/1590677746/deja_vu_randil_new.fm2
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i just love the subject title :D
Post subject: kirby's adventure: youtube + video file
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Posts: 971
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Link to video video file (x264 lossless, 29.5MB): http://www.multiupload.com/E77L17ERFJ
Post subject: phantasy star 4: youtube
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Posts: 971
Location: Great Britain